Mr. Fister said:
Like shMerker pointed out above me, third party sales on Wii and DS collectively trump anything the HD systems.
Anyways, it is good that Iwata wants to build bridges with the third-parties, but Nintendo's not exactly the one at fault here. Much of the bad third-party relationships can be traced back to those companies' general inability to grasp the gaming industry at large instead of any limitations Nintendo might have set on them. Many of them are still putting all their major resources on the HD systems, leaving their third and fourth-string developing teams to put out low-budget titles on Wii in hopes of making a quick buck. Until they learn to target all markets of gaming equally (which would require a general change of mindset, and maybe firing/demoting certain individuals), it won't be very likely that they'll be able to "get" Nintendo's systems and thus build a solid relationship.
Woah, woah back that train up. How is Nintendo not have any fault here? Imo, Nintendo has been a company that has been walking to the rhythm of its own drum for so long it has forgotten the challenges 3rd party developers have to deal with. Nintendo is like a kid on a play ground who stays away from the rest of the kids makes up his own game and then comes back to the rest of the kids and asks them to play the game he made. And guess what the rest of the kids suck at it and Nintendo sits there and doesn't get why everyone else sucks at it. First you have the gamecube, piss poor 3rd party support, why? An incredibly odd controller (compared to the other controllers) which let's be honest doesn't really port well when the games are designed to have 4 buttons designed equally in a diamond, not a huge fat button, a tiny one and two hovering ones. And you have nintendo shelling out their own special disks. And Nintendo's complete lack of care for online support which carried/made the 6th gen of gaming consoles. If you were any developer why would you bother to deal with this nonsense? Hell even as a consumer, a lot of the games that were on all three systems back in the day, the gamecube ports often were bare-bones sad excuses of a port.
Using the Gamecube's button layout as an excuse for not porting games is far-fetched at best. Any half-decent developer could've worked around that since despite the face buttons being oddly-placed, the Gamecube controller wasn't very far off from the other controllers. If that's what really damaged them, then nobody would've made games for the original Xbox because its original controller was just plain clunky. The special disks argument is also faulty, since most games didn't go above 1.5 GB, and if they did then that could be rectified simply by putting the game on two separate discs (which is what some companies did). You might have a point that Gamecube might have been hurt by the lack of online, but that certainly wasn't what made the previous generation. I remember reading a statistic somewhere that said less than half of all Xbox owners ever used XboxLive, and I'd wager the PS2's online was used even less. Even so, the PS2 still managed to be the top-player despite Xbox having a better online system, so there's no way that's the only reason.
Then out rolls the Wii, suddenly Nintendo is playing a completely new game of motion controls, ye old standard controller is out the window. I'm sure there are a ton of developer's out there who were just scratching there heads for the longest time as to wtf to do with the damn motion controls. Where Nintendo has teams who solely work with motion controllers and are able to master it, third party developers are most likely forced to work with the options of either juggling making games for the Wii and dealing with the motion controls while trying to also make games for the other systems or just focus on either the Wii or the other systems.
"Ye old standard controller" was never fully out the window. The Wii still supported the Gamecube controller and Classic controller at launch so developers could've just used those if they absolutely needed to. Yeah, some developers have limited resources, but we're also seeing big-time publishers with plenty of developing teams and tools putting all their A-game efforts on the HD systems while leaving their lowest-tier developers to work on Wii games with limited budgets and short developing times (EA and Take-Two being key offenders). In other words, those teams have the smallest of chances to be able to make anything worthwhile, but even if the game flops, the publisher's not exactly going out of business because of it.
And let me be honest, if I was a developer it would probably be a far smaller risk to bank on being able to make a game and easily port it to PC, 360, PS3. You reach a far greater variety of people/crowd by shooting at 3 systems rather than a single one and having to deal with those hurdles. In addition as a developer I probably don't have the financial backing like Nintendo has from selling hardware, my sales rest entirely on the software, and if it bombs on the Wii you're completely down the drain.
The thing is it costs significantly less money to develop a game for Wii than it does to make a game for an HD system. This means that developers don't need to sell as many copies in order to pull a profit. Look at MadWorld and No More Heroes. Those games barely managed around 500,000 copies each, and yet both Platinum Games and Suda51 were very pleased with how they sold (Suda especially. Guy was ecstatic). If those games were made for the HD systems, it's very unlikely that either of them would've pulled in any profit or broke even. Also, that doesn't apply to a lot of the companies who still give little to no support for the Wii because, again, they certainly have the money, talent, and resources for it.
Let me toss out another real world example that suffers from the same problem. 3D. Cameron's technology was amazing, people were blown away by the technology and it looks wonderful. But then everyone else tries to jump on the 3D bandwagon and it's dark, looks terrible and can even worsen a movie. Why? It's because Cameron did his own thing and these other companies are constantly playing catch up and they don't have the million dollar cameras/equipment that Cameron has/had. But then you roll up with Resident Evil Afterlife, amazingly the 3D looks great (sure people may or may not like the plot, but it looks fantastic in terms of 3D). And it looks this great because they were actually able to afford the same cameras/equipment and able to hire people who knew how to use the damn stuff.
This is most likely the case with many developers. They don't have the same tech/know-how and you just get subpar or crappy games. Hell there are even games out there that are just fine but the controls ruin the game.
If you had brought this up back in 2007 or 2008, you might have had a point with developers not being experienced enough with the Wii's controls to make anything good. Unfortunately, it's nearly 4 years later, and we've seen more than enough games that make great use of the Wii's controls, even some from third-party devs. Yet we still get things like the upcoming Ghost Recon, which is a horribly watered-down rail shooter when we know damn well the Wii is capable of much more than that. This most likely stems from certain third-parties still being incredibly lazy with their Wii games and just not even trying. Granted, some are getting better (namely, Activision's approach with the upcoming Goldeneye remake), but there's just no excuse for some of these developers anymore to continue churning out the shoddy games that they do.
Same with things like the DS and now the 3DS, it isn't until Nintendo helps these developers/ holds their hands through the tech that developers will be actually make anything of quality. Since the 64/ Gamecube Nintendo has run off and done its own thing and everyone else went to go play with Microsoft and Sony. To me there its no wonder why the Wii doesn't get great support from third party developers.
Third-parties actually got their act together mostly by themselves for the DS. They were weak at first, but when they started buckling down and putting actual effort into making and selling their games, they were rewarded quite well. Nintendo didn't have to hold them by the hand to accomplish that. Since the 3DS is roughly the same in terms of input and design, it would make sense that it'd be much easier for third-parties to jump right on board with it. I'd actually argue that the N64 and Gamecube are examples of Nintendo trying to emulate Microsoft and Sony. Heck, Miyamoto himself said that he felt that they were trying too hard to be like the other companies with the Gamecube, and even then they were still getting shunned. It really isn't Nintendo's forging of their path that's causing this rift between them and third-parties but the third-parties' collective unwillingness to adapt to this new path, something that could potentially cause severe long-term damage to them.