Nintendo Celebrates Classic Mario Glitches

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Logan Westbrook

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Feb 21, 2008
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Nintendo Celebrates Classic Mario Glitches



Super Mario Bros. might be one of the most beloved games of all time, but that doesn't mean it was absolutely perfect.

Almost every gamer in the world knows Mario's classic powers: mushrooms make him grow bigger, and flowers let him spit fireballs. But you might not be aware that he had some other abilities in the original Super Mario Bros. game, abilities that the designers never meant for him to have.

As part of the celebrations commemorating the 25th anniversary of the Super Mario Bros.' Japanese release, Nintendo has released a video containing a sampling of the weird and wonderful glitches the game contained. Amongst the technical tomfoolery are such gems as Mario and his Koopa foes walking through solid rock, beanstalk dancing, and a very small Mario packing a very large amount of firepower.

Some are more exciting than others, and some - like how to get a ton of extra lives by jumping on a Koopa shell in just the right place - are really more exploits than actual glitches. Still, it's interesting to see some of the bizarre things that could happen when playing such a seemingly simple game.

Source: Kotaku [http://kotaku.com/5665645/super-mario-bros-celebrates-our-favorite-mistakes]



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Chamale

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Sep 9, 2009
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TASvideos has been making these glitch compilations for a long time. It's cool to see Nintendo acknowledge them, but it doesn't seem like a new thing to me.
 

Chamale

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Not G. Ivingname said:
I like it that video games are the only media that you can say:

Look, we messed up, THUS WE ARE AWESOME! :D
Too bad the many hilarious glitches in Generation 1 of Pokemon were never acknowledged in the same way.
 

drbarno

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Nov 18, 2009
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the first thing that came to my mind when watching it was the fact that they didn't include the minus world in it.
 

TLatshaw

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Chamale said:
Too bad the many hilarious glitches in Generation 1 of Pokemon were never acknowledged in the same way.
Wait until it turns 25. Time has a funny way of making some stuff awesomer.
 

cairocat

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Oct 9, 2009
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Nice to see a game company having a sense of humor and admitting nothing's perfect.
 

Icehearted

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Jul 14, 2009
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drbarno said:
the first thing that came to my mind when watching it was the fact that they didn't include the minus world in it.
Same here. Honestly it served no point and ended the game in a loop, but it was so worth doing at kiosks just to confuse the other kids.
 

Redlin5_v1legacy

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Aug 5, 2009
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I love glitches that don't botch gameplay unless you go looking for them. These things make me smile and laugh.
Not G. Ivingname said:
I like it that video games are the only media that you can say:

Look, we messed up, THUS WE ARE AWESOME! :D
Totally XD
 

Triaed

Not Gone Gonzo
Jan 16, 2009
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What was the Bowser glitch at 0:52? I completely miss that one.
I remember all of the other ones. back in the day you would play the same game over and over for months if not years! So you got to know all the exploits and glitches quite well :)
 

duchaked

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Dec 25, 2008
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heh, very nice

I never delved much into the first Mario game tho, played more of Super Mario World
 

Stilt-Man

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Dec 31, 2009
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I never saw the trick with the koopa shell going thru the ground.

How do you do the small Mario/fireball thing? And what's the negative world? And jumping over the flagpole?

I've been playing this game for twenty three years, and there's still so much I don't know.
 

Canadamus Prime

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Jun 17, 2009
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All that and they didn't feature the Minus World? How disappointing. Oh well, that's still entertaining, some of those I didn't even know about, like the small Mario/fireball thing.