manaman said:
Any DRM software that does prevent the game from being pirated for the first week does correlate to increased sales, how much varies from game to game, but the fact is a given. If they can keep the game from being cracked for a month that's all they really need to catch most of the crowd that would have bought the game if they couldn't download it.
Now how much the game actually makes back (if it even recovers the cost of the DRM software) from these DRM measures is anyone's guess, but if the measures always cost them ridiculous amounts of money and they never saw even a small return I doubt they would still be bothering.
Got the data to back that? Because I have yet to see any statistically significant difference between sales on an "Unhackable system" and sales on a "hackable one."
If the game is good it sells like the second coming of Jesus.
If it is bad it gets ignored or pirated on Occasion.
The correlation of Piracy to lost sales is a loose one that has little Data to back it.
Nice to see at least two successful game makers are finally admitting it themselves.
http://notch.tumblr.com/post/1121596044/how-piracy-works
I like it because this is something I said a while back. It's nice to hear your comments by someone who actually deals with the stuff instead of self righteous gamer forum goers (not talking about you of course).
Keeping in mind I don't support piracy, but only because I feel if a game isn't worth the currency of money it isn't worth the currency of time.
Not a moral choice. Just an economical one.
PaulH said:
Dioxide20 said:
At least one executive gets it. Piracy would, in my opinion diminish if every game released was 5 star quality, with great after release support from developers.
Diminish? Well ... barring the fact that every game can't be awesomely awesome and that not every game is going to have 10 million+ dollar support with 100s of staff on hand. I would argue that Piracy will always be around, but that it's not going to make videogame production any less profitable than it is now.
People are going to steal your shit. But punishing the large number of gamers who don't do this isn't an answer ... it's probably actually more reason why people pirate stuff.
*looks at minecraft* *looks back at your statement about needing 10 million+ dollars or 100s of staff members* *looks back at minecraft*
I...he...it...
Big budget != Good Game.
Generally the opposite because they run out of time, have investors to please (who only know money), and are hobbled into "Graphics first, gameplay later."
Be interested to know how many people from each of those groups bought the game, then downloaded it so that it would work on their modded system along with the rest of the games.
Or am I the only one that likes not dragging 30-50 dollar portable games everywhere and would prefer just to lose a cycloDS.
In the case of the Wii you could play your entire library without having to remove and replace disks all the time (reducing the likelihood of them ever scratching).
I got super excited when PS3 said you could install games, I realize how BIG they are but I thought "finally a step in the right direction". But all it did was nothing but take some time to install. Didn't see faster load times or get the convenience of no disk.
I wish more companies would look at ways of stealing the convenience of these systems. It was the convenience of services like Zune Marketplace that utterly killed any desire I had to "steal" music. At least once they stopped being DRM whores, not a fan of being called a thief by the product I just bought.
Actually curious, who here wasn't offended the first time they went to a movie and that "you are a thief" commercial came on before the movie?