If there's one thing I really despise about triple-A games these days, it's HD remakes. Increase the polygon count a bit, and suddenly you've got a whole new meal ticket. And all the big name software companies seem to do this. A few years back, Microsoft released Halo: Anniversary Edition for the Xbox 360, despite the fact that a) the original was still fully playable on 360, and b) it still didn't look that good. At least Sony had the good grace to package multiple games together, but no matter how many God of War games you put in the same box, it still barely requires any work. Like a famous singer in a career slump, who sings a few Christmas Carols, and then puts them in an album and expects you to pay full price.
And what bothers me so much is that these remakes don't add anything. (In the case of the Silent Hill remakes, in fact, they actually detract a few things.) Your entire net gain from the purchase of a High Definition Remake is measured in pixels. And yet you're still expected to pay top dollar. Tomb Raider, in particular - a game that came out about a year ago, and whose memories went stale in record time for me - is expecting a full $60 just to see slightly better graphics. After 1 year. Despicable.
And yet, Nintendo is the one company that I allow to get away with remakes. You want to know why? Because they add things. They fix things. They make their products better. The recent Wind Waker game is only one example of this. Another case: Mario 64 DS. They could've just fine-tuned the character models and called it a day, but instead they put in way more work than they had to. 30 extra stars. 3 new playable characters. Multiplayer. Minigames. And they even had the courtesy to remove some of the game's worse levels. A remake that improves on everything, not just graphics? What sorcery is this?
Even when it's not overt, they still have a way of making you feel like you got your money's worth. Take the GBA port of Super Mario World. From a purely aesthetic point of view, they didn't add much. Same levels, same system, not much new. But this avoids being a simple exercise in repackaging for a few major reasons:
1. The re-release came out almost ten years later than the original, so it had a reason to exist; namely, to educate a new batch of youngsters (myself included) about all things Mario.
2. It came with a port of the original Mario Bros. game, with some completely new levels and enemies, right on the cartridge.
3. It was for a handheld system, so not only was it offered in a whole new manner, but it also asserts that it is not a full-on console game and not worth a full-on console price.
I'm sure you all have your opinions on HD remakes. Please leave them below, I love discussion. I'm just calling it the way I see it. While most other companies are perfectly okay with releasing the same game in three-year intervals, Nintendo is willing to put in some effort. It's almost like the producer makes things that the consumer would want to buy, instead of the other way around.
And what bothers me so much is that these remakes don't add anything. (In the case of the Silent Hill remakes, in fact, they actually detract a few things.) Your entire net gain from the purchase of a High Definition Remake is measured in pixels. And yet you're still expected to pay top dollar. Tomb Raider, in particular - a game that came out about a year ago, and whose memories went stale in record time for me - is expecting a full $60 just to see slightly better graphics. After 1 year. Despicable.
And yet, Nintendo is the one company that I allow to get away with remakes. You want to know why? Because they add things. They fix things. They make their products better. The recent Wind Waker game is only one example of this. Another case: Mario 64 DS. They could've just fine-tuned the character models and called it a day, but instead they put in way more work than they had to. 30 extra stars. 3 new playable characters. Multiplayer. Minigames. And they even had the courtesy to remove some of the game's worse levels. A remake that improves on everything, not just graphics? What sorcery is this?
Even when it's not overt, they still have a way of making you feel like you got your money's worth. Take the GBA port of Super Mario World. From a purely aesthetic point of view, they didn't add much. Same levels, same system, not much new. But this avoids being a simple exercise in repackaging for a few major reasons:
1. The re-release came out almost ten years later than the original, so it had a reason to exist; namely, to educate a new batch of youngsters (myself included) about all things Mario.
2. It came with a port of the original Mario Bros. game, with some completely new levels and enemies, right on the cartridge.
3. It was for a handheld system, so not only was it offered in a whole new manner, but it also asserts that it is not a full-on console game and not worth a full-on console price.
I'm sure you all have your opinions on HD remakes. Please leave them below, I love discussion. I'm just calling it the way I see it. While most other companies are perfectly okay with releasing the same game in three-year intervals, Nintendo is willing to put in some effort. It's almost like the producer makes things that the consumer would want to buy, instead of the other way around.