Saltyk said:
And what possibilities do you see?
There's an Ubisoft game in development that's a pretty good example of what the system is capable of. The local multiplayer starts out pretty basic--split-screen co-operative FPS that plays like Gears of War's Horde mode, Halo's Firefight, ect. It's you and your partner against lots of enemies. What makes this interesting is that the third player, using the new controller, positions the enemy waves.
Basically, it's an FPS with one controller and an RTS with the other.
As for a few incredibly vague ideas of my own...
You know how some games will have text pop up in real time, but it's hard to read? (Dead Space). This isn't a problem with many games, but I'd much rather see that on a screen in my hand where it's easy to read.
I know I'm not the only one hoping for a "retro movement" for shooters. Action packed levels that you actually need to explore, tons of ridiculous guns that you carry around with you at all times, ect. Well, with each weapon being one tap away, it's suddenly a lot easier to manage all that gear, so maybe we'll see an old school FPS comeback.
Fighters could benefit from constantly having the move list on your controller. (well...I would benefit from it anyway...)
Hopefully, there will be at least one survival horror that comes up with a good use for Augmented Reality.
And, this is really for those more creative than I, more multi-genre multiplayer would be awesome. I hope Ubisoft's game will be a success, because games not even being limited to style of play is an opportunity I do not want to see designers pass up.
I'll admit, it will
mostly be a simple convenience in single-player games: quick-access inventories, tutorials, maps, birds-eye-view, ect, but this is a system that can use any type of controller (I doubt many developers will think of keyboard and mouse, but the Wii U does have several USB ports), but I'm confident that people more creative than I can come up with many interesting uses for that.
Don't worry, I didn't take it personally. They're doing something
really different with this one, and there's always the chance that the designers won't get the hang of it. I don't that is likely this time around, since the controller is so similar to the DS, but it's still possible. I'm hoping that Nintendo will start selling the controller separately later on...sometimes being backed into a corner helps with creativity, but once they get the hang of things (and the controllers get cheaper), I'd like things to open up a bit.