Well, maybe the fact that workarounds for the lack of Amiibo will send the message to Nintendo that there are people who want the damned locked content but can't find the right Amiibos, people who want the content (and might even pay (reasonably) for the DLC) but don't give a fuck about Amiibo, and collectors who want two of one or more Amiibo so they can use one and keep the rest mint in box. It's a shame Splatoon's single player content is partially blocked by the rarity of some plastic statues and many other games have similar problems. Then again, with Nintendo's history with piracy over the decades, the higher ups might stay blind to the real problem and just blame this thing's existence on thieves who want everything for free.
I'm still pissed that the only thing to come out of the Amiibo card announcement were the Animal Crossing cards. When the card concept was first announced, I was under the impression that Nintendo was going to eventually release all of the figures as cards, so anyone who couldn't find their desired figure, didn't have the dough (money) to buy everything they wanted, and/or didn't have space for the figures could collect everything. If they ever do come out, I'd bet Nintendo will fuck that up too by not printing enough, again, or releasing them as randomized booster packs, negating the whole point of the cards to make it easy to get the rare Amiibos.
Nintendo only has itself to blame for this mess. Not only does this product somewhat solve the supply issues that Nintendo, the most financially stable video game hardware and software maker in the world, won't address, it also has added functionality. I never got (a technical reason) why the Wii U couldn't store Amiibo data on its flash memory when you wanted to switch a certain figure between Smash Bros and Mario Party. (Sell more Amiibos is the only thing I can think of.) This thing will let you do that and share your data with friends and strangers across the globe.