Nintendo Says Used Games Aren't An Issue

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SecondPrize

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All the green doesn't go to the retailer when you buy a used game. Some of it covers what the retailer paid to the guy who sold it to them. All companies like gamestop do is facilitate our rights to sell the copyrighted products we own. That's all it is. Gamestop wouldn't exist if we didn't have the ability to sell our games.
 

TK421

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tdylan said:
TK421 said:
Scribblesense said:
(Though Sony is getting a lot of love from me lately for not screwing everything up, good on them)
Except, you know, making you pay extra to play games you already own.
Servers don't pay for themselves.
Pretty sure multiplayer on PC is free.
 

thethird0611

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j-e-f-f-e-r-s said:
thethird0611 said:
Ubisoft, Sony, EA, now Nintendo, plus many other developers.... and Microsoft is being head strong about this.
Ubisoft and EA at least are just trying to get good PR. Whatever claims they may make about valuing used games are undermined by their concerted efforts over the years to stab the second-hand market in the heart.
Except that this could be a major turn around point from Ubisoft and EA. The only thing that we see from them about used games is the things like Operation $10, which we see is gone from ALL systems, not just the Xbox. Since the Xbox is the only one with this new Used Game DRM, we can easily see its not just trying to get good PR.

So you know what bud? Lighten up, give the big guys a chance when they do something good.
 

GAunderrated

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thethird0611 said:
j-e-f-f-e-r-s said:
thethird0611 said:
Ubisoft, Sony, EA, now Nintendo, plus many other developers.... and Microsoft is being head strong about this.
Ubisoft and EA at least are just trying to get good PR. Whatever claims they may make about valuing used games are undermined by their concerted efforts over the years to stab the second-hand market in the heart.


So you know what bud? Lighten up, give the big guys a chance when they do something good.
I would love to look at those companies straight in the eye and give them a second chance, except I can't see them through the enormous pile of shit they have created that has made me very cynical. It would take years of not being dicks in order to gain any sort of good will back.

Ubisoft has given PC gamers way too many middle fingers as well as EA. Ubisoft admittedly hasn't given console's many middle fingers but EA sure has.
 

Arawn

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It's just that simple: Create a game they don't want to sell. Make the game so much fun they have no reason to cash it in just to buy another one. Of course I'm the collector type (almost a hoarder at this point) I don't toss things unless it's broken. I finish a game it goes on the shelf. That in itself is a trophy for me. I don't need the medals or achievements to tell me what I've accomplished. I just look over at the shelf and know what I've done. Most sell their games once they've conquered it or just because they lack the funds for the newer shinier games coming out a minute later. Doesn't help that most games boast involved game play but only take 4-6hrs to plow through. Everyone wonders why I play RPGs, just more staying power than the usual FPS or Fighting game. Multiplayer isn't enough. Build something with staying power.
 

Aiddon_v1legacy

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PunkRex said:
"In fact, from our perspective you want to create a game that people will want to keep and keep playing for a long time,"

Stop it, you're to good for this buisness.
Yes, it's like Nintendo realizes what the point of games are. Though Nintendo also thinks long term and big picture rather than other companies who have memories and attention spans equivalent to that of a may fly's
 

kael013

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So Miyamoto is advocating the win-win scenario that engaging, fun games that people will want to keep forever will decrease used games sales?

[i/]Why has it taken this long for them to figure that out!?[/i]
 

Hannes Martinsson

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kael013 said:
So Miyamoto is advocating the win-win scenario that engaging, fun games that people will want to keep forever will decrease used games sales?

[i/]Why has it taken this long for them to figure that out!?[/i]
I don't think Nintendo figured this out now so much as they live in their little bubble and all this shit with MS just made them go "Huh? That is a problem for others making games? Well here is how we always solved that problem." To me me Nintendo style games have always been about Huge amounts of replay value and trying to make games you just want to go back to.
 

suntt123

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kael013 said:
So Miyamoto is advocating the win-win scenario that engaging, fun games that people will want to keep forever will decrease used games sales?

[i/]Why has it taken this long for them to figure that out!?[/i]
Yeah, I'm pretty sure this was always nintendo's response when asked about used games.
"It's not a problem because people actually KEEP our games! lol"
 

Lunar Templar

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kael013 said:
So Miyamoto is advocating the win-win scenario that engaging, fun games that people will want to keep forever will decrease used games sales?

[i/]Why has it taken this long for them to figure that out!?[/i]
This really isn't a new concept for Nintendo, they've always been like that if you really look at their games, though I think this is the first time they've actually said it publicly.

ether way, its words more devs need to live by
 

Eppy (Bored)

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Here's my question: Why is piracy an issue for Nintendo? They more or less only make console games!
 

GeneralFungi

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Eppy (Bored) said:
Here's my question: Why is piracy an issue for Nintendo? They more or less only make console games!
The wii was homebrewed and some unsavory individuals used the homebrew program to allow them to play burned discs. While it could be legitimately used for playing back up copies most people who used the program didn't use it for that reason.

Then there is the massive amount of rom sites online. While people will buy their retro game lineup on the virtual console many people will just use PC emulators. Though Nintendo hasn't taken any major action against roms for a long while.

Piracy plagues Nintendo quite a bit simply because they didn't make it too difficult to hack and manipulate their consoles. With the Wii all you needed to do was insert an SD card and run a program in order to homebrew it. Homebrew in itself is a positive thing that allows users to mod their wii games and add new programs, but some abused the freedom it gave them.
 

Grabehn

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Scribblesense said:
Proof that Nintendo is stuck in the past. They still treat their customers like people!
(Though Sony is getting a lot of love from me lately for not screwing everything up, good on them)
They are doing some things right. I was impressed that they changed their game/console pricing over here, it was just worse than the 1 dollar = 1 Euro. Sad thing is that most others are still like that.
 

Aiddon_v1legacy

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suntt123 said:
Yeah, I'm pretty sure this was always nintendo's response when asked about used games.
"It's not a problem because people actually KEEP our games! lol"
It's amazing how Nintendo is one of the few pubs that realize that online passes and DRM are ultimately pointless
 

suntt123

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Aiddon said:
suntt123 said:
Yeah, I'm pretty sure this was always nintendo's response when asked about used games.
"It's not a problem because people actually KEEP our games! lol"
It's amazing how Nintendo is one of the few pubs that realize that online passes and DRM are ultimately pointless
Indeed. There are 2 solutions to guarantee profitability in this market: budgeting and quality. Nintendo does both very well. Hopefully other companies take notes.
 

Yopaz

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Jun 3, 2009
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Neronium said:
CriticalMiss said:
Aren't all of their handhelds region free? It's odd that they would ignore region locking in one half of their business but uphold it in another. They'd probably see a decent increase in sales if the west was able to buy Japanese-only games that are mysteriously not good enough for us.
No, the 3DS is region locked and so was the Gameboy series. The only one that was not region locked was the brick Nintendo DS, which is the one I have. The original 3DS can still play some imported DS games however as I've played Jump Ultimate Stars on my 3DS. Nintendo's main reason for region locking is to "stop piracy", the other being if the game were banned in a country but I don't know of any Nintendo games that are banned, but that's obviously not working. Region locking is really archaic and doesn't do a good job at all. Sony dropped region locking on their consoles and handhelds and imports for those are really high. The other reason is so that it "protects Japanese profits" but that's not much in the long run if they never release the game. I can think of a slew of games on Nintendo consoles that I would import if I could.
Actually the GameBoy didn't have region locks. I have bought a few American games that worked fine with my European GBA and DS. I don't think you're prevented from playing DS games on the 3DS, but that's a guess since I have only tested this with one DS games. 3DS games are region blocked though which is a shame.
 

Roxas1359

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Yopaz said:
Actually the GameBoy didn't have region locks. I have bought a few American games that worked fine with my European GBA and DS. I don't think you're prevented from playing DS games on the 3DS, but that's a guess since I have only tested this with one DS games. 3DS games are region blocked though which is a shame.
Hm, guess I was wrong on that front, then again I didn't start to import majorly until the DS and PSP were out. Although I do wish that they didn't region lock the 3DS at all because there are a few games I want that are only out in Japan for the 3DS and will never see the light of localization. *glares longingly at Unlimited Cruise SP games*