Nintendo's Symbolism: Duality in Videogames

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Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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(Not an orthodox review, but none of my stuff is.)

Today we have a study/riff on the art of juxtaposition and duality in videogames. Just a little look at the subtle techniques that game developers use to make us more invested in the worlds we explore.

And some bad jokes, as always.

Thanks for making the minecraft and Metroid videos so popular, guys. This site has been incredibly supportive to my work, and I look forward to more advice and feedback.


Enjoy, please let me know what you think.

EDIT: Thanks for featuring this in the community spotlight! I'm honored. :D

BRIEF UPDATE VIDEO: for those who want to know what's next.
 

False Nobility

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Jul 29, 2012
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Okay seriously, this little show of yours deserves every bit of attention it can possibly get. This was utterly hilarious and REALLY informative.

Watching these videos has made me understand games on a whole new level. Please, please get famous. Or at least internet famous.
 

Coolshark

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Jul 15, 2012
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Absolutely awesome work, and this was the funniest one yet in my opinion.

Glad the show's growing. As for the actual topic, this was very interesting. I think you should make more things focusing on this sort of game theories. These were some cool little insights. What's your background exactly? I see you're still in school, may I ask what for?
 

DiZtAnT

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Oct 20, 2010
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Watched it, gave it a like.

The only thing I can say is that, in all honesty, im not much of a fan of the IRL camera segments, but that's nothing more then personal taste.

Well done, informative, and enjoyable.

When you said you were planning on doing a Majoras Mask video series, you got me.

Subbed instantly, and am eagerly awaiting more content.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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How is it possible that such a new Youtuber's videos are so consistently good?
It says quite a bit, I think, when you have me intrigued in the subject matter, without me having ever played the games you discuss.
And you're pretty damned funny, too, so kudos.
 

Porecomesis

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Jul 10, 2010
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Hilarious, man. This is top notch work.

Also a very good perspective of things that I would never have picked up on. You have a lot of promise in you, mate.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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I was introduced from your last episode, and I liked what I saw. Glad to see the quality is consistent.

One minor bit of feedback: it might just be my headphones, but there was something up with the audio in the first live-action bit. Just seemed a little bit quiet, that's all. The actual content was solid.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Thanks ya'll! Glad ya like.

Mr. Omega said:
I was introduced from your last episode, and I liked what I saw. Glad to see the quality is consistent.

One minor bit of feedback: it might just be my headphones, but there was something up with the audio in the first live-action bit. Just seemed a little bit quiet, that's all. The actual content was solid.
Thank you, and yeeeah I was a little worried about that part. My only mic is built in to my computer, so I can't face away and still have it pick up my voice as well. I'm sure I'll be able to afford better equipment in the future, and that will help.

Glad you liked though.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Coolshark said:
Absolutely awesome work, and this was the funniest one yet in my opinion.

Glad the show's growing. As for the actual topic, this was very interesting. I think you should make more things focusing on this sort of game theories. These were some cool little insights. What's your background exactly? I see you're still in school, may I ask what for?
Thank you, and I'm honestly just a guy with an associates in game design who took all honors English. I've been designing and coding games since I was 15 though, which is probably the most important part.

I'll go into more detail if I ever do a FAQ, which I probably should.
 

Lunar Templar

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good stuff man :D

>.> apparently i forgot to subscribe at your last offering, this over site has been remedied
 

Euryalus

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Jun 30, 2012
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I really love your videos, they're really funny and insightful. I stumbled across your metroid video randomly and immediately subscribed. On a side note I was wondering if you'd ever considering dabbling in the aesthetics (philosophy) of symbolism itself. Me being more of math/science/logic guy I find the English stuff confusing because I don't really have the foundations for what your talking about. When you talk about the symbolism in these games, are you arguing that the creators intentionally put these there? Does symbolism transcend Culture? What does symbolism add to the works? Other than High school lit classes that I didn't much care for, the only exposure I've had to these kinda things is through my philosophy classes (aesthetics 220). They put emphasis on the objectivity of art (or the subjectivity) and logical and meta-physical basis for it, so no real in depth look at individual works.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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T0ad 0f Truth said:
I really love your videos, they're really funny and insightful. I stumbled across your metroid video randomly and immediately subscribed. On a side note I was wondering if you'd ever considering dabbling in the aesthetics (philosophy) of symbolism itself. Me being more of math/science/logic guy I find the English stuff confusing because I don't really have the foundations for what your talking about. When you talk about the symbolism in these games, are you arguing that the creators intentionally put these there? Does symbolism transcend Culture? What does symbolism add to the works? Other than High school lit classes that I didn't much care for, the only exposure I've had to these kinda things is through my philosophy classes (aesthetics 220). They put emphasis on the objectivity of art (or the subjectivity) and logical and meta-physical basis for it, so no real in depth look at individual works.
(And I find science confusing!) Well, a lot of my stuff is theory, and a lot is fact. Everything I present is thoroughly researched and I always look for specific nods to the the themes I notice.

Like with my Metroid Analysis, I first noticed that Phazon has this 'bloodlust effect', and then I noticed that the villains were the ultimate war mongers in the universe, and a society based on combat skill more so than any intelligence or morality. This type of society was demonized in the story.

Then I kept noticing more and more nods to an anti-war message, and the pieces started to fit. The Federation is also headed down a dangerous path of military being the main priority, and they've already ruined entire planets by invading and antagonizing existing conflict, just to get some fuel for their bloated warships that they arguably don't really need. They need SOME military, but most of the Federation's society revolves around war now.

And then I realized that the 'villain' of the Prime Trilogy isn't Ridley, Dark Samus/Metroid Prime or the Pirates. It's Phazon, which represents the violent instincts in us all. That was what sealed the deal, and made me believe the anti war subtext had to be intentional. The trilogy ends when you defeat Phazon; when you defeat a stimulant of violence and war.

It's a similar process with all my reviews thus far. The game gives me a 'hint' that something deeper is going on, and then I look for things that line up with that theory. When I find a bunch of other evidence, I make a video.

----

In general, it's important to know that we bring our own perspective to art we enjoy, and that can color how we interpret it. And that's why I always do some background research and find as much contextual evidence in the game as possible before I even start recording. I try to stay objective (as possible) and portray what I think was the artist's intention.

It always takes a while, but it's fun. :) And people seem to be enjoying it. Once I get more established, I might talk more about my process.

Oh, and thanks for watching. :D

Captcha: Easy as Cake.

I'll have you know I work hard, Captcha. Hmph.
 

Coolshark

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Jul 15, 2012
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Overusedname said:
Coolshark said:
Absolutely awesome work, and this was the funniest one yet in my opinion.

Glad the show's growing. As for the actual topic, this was very interesting. I think you should make more things focusing on this sort of game theories. These were some cool little insights. What's your background exactly? I see you're still in school, may I ask what for?
Thank you, and I'm honestly just a guy with an associates in game design who took all honors English. I've been designing and coding games since I was 15 though, which is probably the most important part.

I'll go into more detail if I ever do a FAQ, which I probably should.
I'd certainly watch that.

Good work man, keep it up.
 

False Nobility

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Jul 29, 2012
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T0ad 0f Truth said:
I really love your videos, they're really funny and insightful. I stumbled across your metroid video randomly and immediately subscribed. On a side note I was wondering if you'd ever considering dabbling in the aesthetics (philosophy) of symbolism itself. Me being more of math/science/logic guy I find the English stuff confusing because I don't really have the foundations for what your talking about. When you talk about the symbolism in these games, are you arguing that the creators intentionally put these there? Does symbolism transcend Culture? What does symbolism add to the works? Other than High school lit classes that I didn't much care for, the only exposure I've had to these kinda things is through my philosophy classes (aesthetics 220). They put emphasis on the objectivity of art (or the subjectivity) and logical and meta-physical basis for it, so no real in depth look at individual works.
Look into art history classes. They tend to speak in more detail about how the times and the philosophies of the artists and audience effect this stuff.

Also, OP I just wanna say I greatly look forward to the Majora's Mask Episode. I'm sure you'll have a field day.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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False Nobility said:
T0ad 0f Truth said:
I really love your videos, they're really funny and insightful. I stumbled across your metroid video randomly and immediately subscribed. On a side note I was wondering if you'd ever considering dabbling in the aesthetics (philosophy) of symbolism itself. Me being more of math/science/logic guy I find the English stuff confusing because I don't really have the foundations for what your talking about. When you talk about the symbolism in these games, are you arguing that the creators intentionally put these there? Does symbolism transcend Culture? What does symbolism add to the works? Other than High school lit classes that I didn't much care for, the only exposure I've had to these kinda things is through my philosophy classes (aesthetics 220). They put emphasis on the objectivity of art (or the subjectivity) and logical and meta-physical basis for it, so no real in depth look at individual works.
Look into art history classes. They tend to speak in more detail about how the times and the philosophies of the artists and audience effect this stuff.

Also, OP I just wanna say I greatly look forward to the Majora's Mask Episode. I'm sure you'll have a field day.
I found that my english teachers would always put a lot of emphasis on the times and the lives of the artist. Well...the GOOD teachers would do that anyway. Ironically the one who was the cockiest was also the one who never gave us any cultural context to work with. But an Art history class is also a good idea, and it's probably closer to what you want.

I think I'll do a special on symbolism period at some point.

And yeah, I'm eager to get to Majora. :)
 

Euryalus

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Overusedname said:
Wow! I didn't expect such a detailed response to my question, Thanks. The only thing I still wonder about, and this is purely the too deep-thinking annoying philosopher in me talking, is whether its actually symbolism your talking about or applicability/representation. In philosophy, symbolism is, much like language, merely a nominalization of a concept. The words themselves are sounds that arbitrarily represent something. To anyone who doesn't speak the language it means nothing because the word says nothing by itself. Representation is more commonly used in aesthetic language and is essentially a Re-presentation of a concept. It is, in effect, the concept itself in a different form. Your argument for phazon and an anti-violence message seem far less culturally specific than symbolism would imply it to be. Representation has applicability because it allows an experience of, in this case, violence and inner conflict, without actually having to go through it personally. Art, in this Aristotelian idea of it, is like a "training mode" for life. Aristotle's Poetics explains it better if your interested.

This whole thing might be me arguing semantics though. I don't know how symbolism is used in a literary context, so it might mean exactly the same thing as representation in philosophy

Like I said, I love your work and look forward to seeing more of your videos. I will spread the word of your awesomeness as best I can. Keep it classy :)

False Nobility said:
Look into art history classes. They tend to speak in more detail about how the times and the philosophies of the artists and audience effect this stuff.

Also, OP I just wanna say I greatly look forward to the Majora's Mask Episode. I'm sure you'll have a field day.
If I have time in my schedule (and the money, ) I'll look into it. The only artist I've ever really looked at from that angle is Cezanne (Merleau-Ponty's Cezanne's Doubt is really good), but it would be really interesting to see how say, HP Lovecraft or Goethe's lives affected their work.
And I think you mean he'll have a Termina Field day.... No? Ok :(
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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T0ad 0f Truth said:
Wow! I didn't expect such a detailed response to my question, Thanks. The only thing I still wonder about, and this is purely the too deep-thinking annoying philosopher in me talking, is whether its actually symbolism your talking about or applicability/representation. In philosophy, symbolism is, much like language, merely a nominalization of a concept. The words themselves are sounds that arbitrarily represent something. To anyone who doesn't speak the language it means nothing because the word says nothing by itself. Representation is more commonly used in aesthetic language and is essentially a Re-presentation of a concept. It is, in effect, the concept itself in a different form. Your argument for phazon and an anti-violence message seem far less culturally specific than symbolism would imply it to be. Representation has applicability because it allows an experience of, in this case, violence and inner conflict, without actually having to go through it personally. Art, in this Aristotelian idea of it, is like a "training mode" for life. Aristotle's Poetics explains it better if your interested.

This whole thing might be me arguing semantics though. I don't know how symbolism is used in a literary context, so it might mean exactly the same thing as representation in philosophy

Like I said, I love your work and look forward to seeing more of your videos. I will spread the word of your awesomeness as best I can. Keep it classy :)
Good question! How shall I put this...

Each writer can make their own 'language' of symbolism. And the same thing can mean something completely different depending on who wrote it.

In Lord of the Flies, Masks are symbolic of people forfeiting their own identity and humanity: Giving themselves up. It also symbolized descending into primitive human behavior, were as the characters who didn't wear masks stayed relatively merciful and sane.

But then in Majora's Mask, wearing a mask represents seeing things from a different person's perspective. You wear the mask of a Goron Hero, and everyone see's you as the hero, and treats you the way the would treat that character. You then get to see how close he was to his family and friends, and learn more about his world.

The main theme of Lord of the Flies is "The Evil of Man vs. the Fragile Good of Man."

The main theme of Majora's Mask is "Sympathy for your fellow Man."

The symbols change depending on the narrative. So even without cultural influence, each writer builds their own language. Some symbols are universal, but not everyone uses them the same way. Again, Majora's way of using masks is very theatrical: Wearing a mask lets you assume the identity of a new character, thus you're acting. That's not a distinctly Japanese concept, and I've seen similar symbolism is a lot of western animation, like kids finding masks and pretending to be someone else.

Modern works are also HEAVILY influenced by external cultures. Japan and America constantly influence eachother now. I know a lot of american writers and artists who are more influenced by Japanese myth, literature and anime than western fare, and several Japanese studios and artists create stories focusing on americana. Cowboy Bebop was a japanese anime, but was very much made with American folklore and music in mind. Avatar the Last Airbender doesn't just LOOK like an anime, it's architecture, elemental symbolism and philosophy was heavily influenced by a combonation of Western and Eastern cultures world wide.

Cultural context is still important in modern works, but we've all started to be more open-minded and have started to embrace the philosophies and artistic trend of different nations and time periods. Some stuff is still very western, like Harry Potter. And some stuff is still very Japanese, like Naruto. But we're seeing more and more stuff that lies somewhere in between.

Does that help?

Oh, and thank you for spreading the word. Always appreciate that :)
 

Hydro14

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Sep 23, 2010
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Hi, seems I'm a bit late to the party on this one. Must admit I can't find a great deal of discussion to be had here since most of what you mentioned in the video is heavily grounded in established literary theory applied to a new context. On the topic of cultural context, I have vague recollections of a branch of literary theory that states that the reader (or in this case player) brings their own preconceptions to the text and frames it within their own context, and that the texts commonly thought of as 'classics' are the ones designed to fit with any number of themes, motifs, ideologies etc. 'Fraid I can't go into depth on it and can't for the life of me remember the name of this branch of theory; it never really struck a chord with me. As near as I could tell it was more for use when analysing texts from different cultures and time periods so as not to judge the characters and the ideals expressed in the text by our own moral standards. Probably a different way of approaching the same problem: instead of reaching conclusions such as 'the author writes the character this way because of the cultural views of his time...' the critic instead acknowledges 'I see the character this way because of my cultural background...' Hmm, wonder if there's any merit to this line of inquiry when considering the recent Critical Miss comic highlighting the frequent complaints from western audiences about the character development of the protagonists from anime series.

Here's an interesting thought: the game 'God of War' is frequently mentioned as following the trope of a villain protagonist when you look at Kratos framed in a modern context. Consider the popular Greek myths though (the originals, mind, not the retellings stylised for a modern audience) and you realise that most of the protagonists were morally grey at best. Theseus for instance, starts off with a fairly heroic tale, killing the Minotaur and stopping the sacrifice of his people; he then goes on to abandon the woman who made his victory possible in the middle of nowhere because he didn't feel like marrying her, and through an act of gross negligence made his father commit suicide on his return. Then there's Perseus who goes on a quest to get a weapon to kill a tyrant. That's not too bad until you look at the Greek language and realise that 'tyrant' was nigh on synonymous with 'king,' it was just a word coined by the Athenians (the first democratic society) for any ruler who was not elected by popular vote and - here's the important bit - did not in any way carry the implicit value judgement that the word does now. Modern retellings stylise the tale to remove this area of doubt to make Polydectes a clear-cut villain. The point I'm getting at here, is what would you have if you analysed 'God of War' from a set of ancient Greek cultural values? Not suggesting there's a video to be made here, just hopefully an interesting mental exercise.

Anyways, I'm going off-topic; great presentation as always.
 

Euryalus

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Overusedname said:
It does help. Thank you. I did some "research" (I googled it lol) and saw the problem I was having. Philosophers (and Scientists) are extremely particular about definitions because they need to be extremely precise (ridiculously so) about what they say or it could drastically change the soundness (logic term) of an argument. In literature this not as necessary because no single word will destroy the whole argument if slight variations of definitions are used. Literature (and art theory) is less removed from what its talking about so precision is less of a concern (it's kinda defaulted into it). In philosophy symbolism implies "symbolic art". To use Hegel's philosophy as an example, in a symbolic work of art a cross could be used to symbolize christianity. This can be used in powerful and moving ways, but can only appeal to people who already know what christianity is and know that a cross is used to represent it. A "classical" work of art is something that gives a particular example of something (hate, love, courage etc...) and allows someone (who may know nothing about the concept being represented) to experience it "firsthand." A story about someone getting beat-up could be an example of this (perhaps using themes of anger or violence). The third "type" of Art is called "Romantic art" and supposedly represents the concept itself, i.e. experiencing hate, love, courage themselves. This last ones kind of controversial in Hegel's philosophy and the only example I could think of to explain it would be Music (Though that's controversial too... damn philosophy lol). In literature symbolism refers to all three of these kinds of representations, because when discussing an individual work you often need to talk about more than one kind of representation at the same time. I was in effect, arguing semantics :(


I don't even know if any of that even made any sense, but that's how I understood it... Sorry if I'm boring you with philosophy crap that no one cares about, but it's how I approach the arts.

Also props for using Majora's Mask, Lord of the flies, AND Cowboy bebop. Just throw in Cthulhu and Katamari and it'll be reference heaven :)