No Man's Sky Disappointment

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Einspanner

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Gekidami said:
mad825 said:
I suppose the MMO aspect may make things a little better than it.
There is no MMO aspect though, besides I guess people seeing what others have named stuff. The game would be way better if it was an actual MMO.
I was going to say, this game isn't an MMO. Even as an MMO though, it would pretty much be good for griefing and not much else. The basic gameplay just doesn't leave much room to accomplish anything, except to impede the desires of others or "reach the center".
 

CaitSeith

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It was one of the most over-hyped indie game launches. For years, people were talking about it like if it was going to be the arrival of game-Christ, and it was going to exonerate us of all our gaming sins (or, as they put it, "challenge the video game industry's Status Quo").

Maybe it's just that I'm a mere mortal, but my mind just couldn't comprehend what exactly they were expecting from the game.
 

Barbas

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I think many people would be surprised just how many waves contain some form of ichthyoid or aquatic mammal spunk. Where does all the foam and weird whale hooting come from, if not the constant orgies? It's scary in the ocean.

Looks like a load of survival games already on Steam for a fraction of the price. A real shame for some, I guess, particularly after all the hype.
 

Xerosch

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Well, the game looked interesting, but never really appealed to me in anything else than graphic style. When I heard that it's basically just exploration and building things in randomly designed worlds, I lost interest completely. Definitely not my genres.
 

Cowabungaa

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From what I've seen so far, the leaked stuff, Jim Sterling's video and currently a recorded TeamFourStar stream I got going, I'm not disappointed at all.

I've always seen this as one of those Zen games. Especially now that I'm burned out on Stardew Valley I can use one. No Man's Sky seems to deliver on that front very well. I can explore cool shit, go wherever I want and just sort of coast along not having to worry that much about anything except keeping myself alive.

That said, my ultimate judgement will be reserved until I actually play it. But based on what I've seen so far I still want to play it.
09philj said:
It's a very, perhaps overly, ambitious very niche game that has been inexplicably been marketed to a much larger audience. The question is whether it has enough to stand out within that niche.
That seems about right. I'm not sure if it was explicitly marketed to a larger audience, but the mostly fan-based hype definitely made it transcend that niche yes. I'm very okay with it being niche though.
 

sXeth

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Cowabungaa said:
From what I've seen so far, the leaked stuff, Jim Sterling's video and currently a recorded TeamFourStar stream I got going, I'm not disappointed at all.

I've always seen this as one of those Zen games. Especially now that I'm burned out on Stardew Valley I can use one. No Man's Sky seems to deliver on that front very well. I can explore cool shit, go wherever I want and just sort of coast along not having to worry that much about anything except keeping myself alive.

That said, my ultimate judgement will be reserved until I actually play it. But based on what I've seen so far I still want to play it.
09philj said:
It's a very, perhaps overly, ambitious very niche game that has been inexplicably been marketed to a much larger audience. The question is whether it has enough to stand out within that niche.
That seems about right. I'm not sure if it was explicitly marketed to a larger audience, but the mostly fan-based hype definitely made it transcend that niche yes. I'm very okay with it being niche though.
It'll be interesting to see if they do anything with patches/DLC (though that would be pushing their luck).

Right now the survival (majorly) and the combat (less so) feel like they were tacked on in a significant rush. There's almost no visual representation of a hostile environment, and the meters are just meters, with no variance or side effects between being hot/cold, or Toxin/Radiation. There's also a total absence of tutorial or instructions for those elements and a remedial implementation at best for the mechanics.
 

Cowabungaa

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Seth Carter said:
It'll be interesting to see if they do anything with patches/DLC (though that would be pushing their luck).

Right now the survival (majorly) and the combat (less so) feel like they were tacked on in a significant rush. There's almost no visual representation of a hostile environment, and the meters are just meters, with no variance or side effects between being hot/cold, or Toxin/Radiation. There's also a total absence of tutorial or instructions for those elements and a remedial implementation at best for the mechanics.
I don't know about the survival aspect. I feel like they've deliberately kept that quite minimalistic in order to not make it too obtrusive for the most part. Of course then one can wonder why you should include it in the first place, but then you enter a dangerous planet and it makes sense.

I do definitely agree with the visual representations of a planet's danger level. You can perhaps summarize it by saying that there's much going on on planets in atmospheric terms. Wind and weather should be much more of a thing to make a planet feel more alive and dynamic. Make, indeed, the meters mean more.

Oh and the game really needs a toggle-able auto-fill for certain meters. I'm currently watching Hannah from the Yogscast do some space combat and every now and then she has to dive into an inventory screen and refill her shield manually. That really breaks the flow of that fight.
 

JUMBO PALACE

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Where did all of this hype come from anyway? Who looked at this game and decided that it was something it clearly wasn't?
 

hermes

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There is no way the game would live up to the weird expectations people created for it. It is not "the game to end all game", it is not "infinite play time and amazement", a lot of locations are going to be meh, like most of the universe is, and if you are not into the game cycle you are not going to find a planet somewhere that changes it for you. Big combinations of setting variables does not mean you may find a planet that turns it into DOOM or Carmageddon.

Sean Murray said:
I won't be hurt by someone saying that No Man's Sky is not this "endless game," or the biggest game ever made. We never set out to do those things. We set out to make you feel emotions that you'd maybe not felt in a game before, and that's it... We can't deliver that continuously. We can't deliver continuous awe for an infinite amount of time. That's not how human emotions work. But if we can do it once for a player, and make them go into the galactic map and just think: Wow, how big is this game? How big is our universe? Those kind of things. If we do that, I'm happy.
 

sXeth

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Cowabungaa said:
Seth Carter said:
It'll be interesting to see if they do anything with patches/DLC (though that would be pushing their luck).

Right now the survival (majorly) and the combat (less so) feel like they were tacked on in a significant rush. There's almost no visual representation of a hostile environment, and the meters are just meters, with no variance or side effects between being hot/cold, or Toxin/Radiation. There's also a total absence of tutorial or instructions for those elements and a remedial implementation at best for the mechanics.
I don't know about the survival aspect. I feel like they've deliberately kept that quite minimalistic in order to not make it too obtrusive for the most part. Of course then one can wonder why you should include it in the first place, but then you enter a dangerous planet and it makes sense.

I do definitely agree with the visual representations of a planet's danger level. You can perhaps summarize it by saying that there's much going on on planets in atmospheric terms. Wind and weather should be much more of a thing to make a planet feel more alive and dynamic. Make, indeed, the meters mean more.

Oh and the game really needs a toggle-able auto-fill for certain meters. I'm currently watching Hannah from the Yogscast do some space combat and every now and then she has to dive into an inventory screen and refill her shield manually. That really breaks the flow of that fight.
Yeah, shield maintenance in fights is kind of annoying. Also the inventory screen doesn't ause (or at least, hits continue to register and flash, not sure about movement). You seem to be invulnerable during it though, or that last sliver of health is ridiculously weighted.
 

Quellist

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Reminds me a lot of Elite, back in the days of the C64: Massive open galaxy (well 8 galaxies really) but nothing really to do beyond combat and trading (i remember the game had 3 missions in total), it was a megahit at the time because of the novelty but these days novelty wont sustain a game for long.
 

BrawlMan

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CritialGaming said:
Xsjadoblayde said:
Stop. Hyping. Just. Stop. It's the same old cycle. Press and public do the hype work, no matter what the dev says, then game comes out and the various publics find a place to rant and lament how their greatest dreams have not been fulfilled like they expected. I'm starting to think the mere activity of complaining is the only catharsis these people have, which is not the greatest trait to take from the British, that is only because we live in perpetual omnipresent misery. It's great for character building and art, if you like silver linings. Can we learn? To break this cycle?
The crazy shit is that people sent the devs death threats for delaying the release. The game was never ever gonna be as good as the hype made it out to be, and now people are probably going to rage that they didn't get the game that was hyped to them.

People are freaking dumb. This whole pre-order culture is a pile of farse and nothing ever changes about it. Developers continue to hype mediocre bullshit that generates a bunch of pre-orders only to disappoint people upon release.

Just stop pre-ordering people. Wait for shit to come out so you can at least see how it smells.
I can agree to all of that. Admittedly, I do pre-order some times, but usually if it's a niche title/Japanese game in a niche genre. If the games is published by Activision, EA. or Ubisoft, I steer clear from anything they put out. I never put a pre-order on No Man's Sky because I had no interest, yet I wished the developers the best of luck.

To the people who did the death threats, was it worth it? Because it seems like it never was; and you're getting what you deserve. In my mind, the imbeciles involved deserve much worse for threatening others over petty reason, or for not being patient.
 

Yoshi178

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There are 3 entire threads LITERALLY right next to each other about this game. is it so hard to keep it all in one thread people? i mean really?
 

RedDeadFred

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Jim Sterling's review pretty much confirmed all the fears I had for it. It's just another crafting/survival game. A boring one at that.
 

RaikuFA

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RedDeadFred said:
Jim Sterling's review pretty much confirmed all the fears I had for it. It's just another crafting/survival game. A boring one at that.
He just got DDOS'd for his review.
 

Recusant

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Quellist said:
Reminds me a lot of Elite, back in the days of the C64: Massive open galaxy (well 8 galaxies really) but nothing really to do beyond combat and trading (i remember the game had 3 missions in total), it was a megahit at the time because of the novelty but these days novelty wont sustain a game for long.
The first time I heard this game described to me, months ago, by a friend very eagerly awaiting it, my response was "No thanks. I played Elite thirty years ago; I don't see a need to do it again." Convinced I'd misunderstood him, he went into a much (and I do mean MUCH) more detailed explanation, which lasted until I cut him off with "I see. This isn't Elite. This is first-person Starbound. I played that a few weeks ago. No thanks."

I'm a little confused as to why people keep getting hyped up over the same idea, time and again (and again and again and again and...).
 

4Aces

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The Devs have read the brown-colored smears on the wall that are the initial reactions, and have claimed they are breaking a promise of no additional gameplay. Now they are claiming that base building and freighters are in the "works". By works, I assume they had a meeting and realized that the total lack of survival in the game meant that someone might just make an attempt on keeping a threat, and decided that having more than one gameplay mechanic is actually necessary to call this tech-demo a 'game'. So, there is more hope (hype) coming. They will fix it, they promise. They also promised that they would never charge for the DLC that they were never going to release, so the tits are in the air on that one. My guess is that if people are willing to commit felonies over a missed deadline, they will pay a kidney for some actual content.