BallPtPenTheif said:
GothmogII said:
Other roleplayers are what you should be looking for, granted, in many MMO's that do have RP specific servers, there is a glut of people who for whatever reason refuse to roleplay or see it as a challenge to try and disrupt others.
even when you do find a group of roleplayers, the game dynamics are working against the roleplayer. all that changes is the way in which the players are discussing game mechanics or they are adding frivilous social interactions.
it's not like the roleplaying between two players creates it's own unique events or series of quests.
-_-
So...let's say we've got this adventurer. Heimmy McStotts. If we go by an RPG as taking into consideration -only- the questing and adventuring. That's all that matters? All poor Heimmy is is a sword with a bag of meat attached? Where go Heimmy's days at the local tavern, where's the friendly chat with his local tailor? Where's that fishing trip gone?
Not everyone has to be the hero. Or go out looking for loot. Hell, though I prefer the framework that an MMO provides, given enough imagination and patience you can run an RPG of MSN if you like. And, why limit yourself to 'two people'? I mean, why are social interactions 'frivilous'? Because you have you character acting as a y'know, real person. (well in the context of how -they- would act in game + your own sensibilities).
I get what your saying I think, you want to feel...important in the scheme of the game, like something you have done had made some impact on the game world. But think, how can this be accomplished in such a way, that -everyone- who plays can also enjoy their own experience of this. Given the populations of most MMO's this seems entirely unrealistic, and thus why I think this has to come from the players themselves. And indeed, from my own experiences, I'm certainly more proud in having taken part in player made events than anything the games themselves have provided. Sorry...I'm just getting a little tetchy.