Blood Brain Barrier said:
Folji said:
So, by your definition, what is an "adventure game"? You said you could name some.
If we knew what was covered in that genre, maybe we'd talk about it?
Not trying to be a smartarse here, just trying to understand your viewpoint.
I would say having a character-based story, with progress based on success in solving puzzles, and little or no reflex-based actions required from the player.
So Myst, Longest Journey, Syberia, Monkey Island, Sam & Max, Broken Sword, Gabriel Knight, Ceville, Jack Keane, Drawn etc.
Ah, now I understand.
I have bought and played through three incarnations of Monkey Island and Monkey Island 2, and the last time I did so on iOS, I had already forgotten a big chunk of the puzzles and jokes. Plus, things seemed to be easier and I really enjoyed being able to switch between blocky original and revamped graphics. That was a sweet thing.
I own some of the Lucasarts Archives boxes, but ever since Apple ditched the PowerPC platform and no emulator or virtual drives seem to be able to make sense of the clearly non-standard CDs, I had to get some more old hardware.
I have accumulated almost all Sierra adventure games of old, and the ones with the most replay value would have to be the "So You Want To Be A Hero?" - Hero's Quest titles. I still seem to discover new things every now and then. Oh, and I seem to enjoy the original Sam & Max far more than the new incarnations... not entirely sure why. Maybe I just have issues with "episodic" content.
What has doomed this genre? Not sure. Does anyone remember Maupiti Island? I can remember when the inclusion of audio samples and digitized visuals became more prevalent... it sort of killed the artform, and it just never looked as convincing as proper, handmade graphics. Then came polygonal 3D and everything had to be 3D... think Alone In The Dark, that was horribly ugly to look at.
Even the early console adventury types (Resident Evil?) took large chunks from classic 2D and only had selective 3D bits. I'd like to think that Resident Evil/Biohazard was successful because it basically brought the best of three worlds together, and it did so in a - then - unique manner, and the people who dared to do it just did a brilliant job. 3D polygonal models that worked including scary zombies and pant-staining shock moments, mostly well crafted backdrops/play areas AND that splendid new thing FMV demon that added to the scares, but wasn't all over the place and therefor a feature, not a curse.
Since then... I really couldn't think of any "Adventure" games this side of the WayBack machine. Maybe people don't feel like hand-crafting so much content, maybe distributors don't think there's money to be made. So, there will probably be more Call of Battlefields or anything that sells in proper numbers in the free world, but I really don't see anything short of a miracle to revive the adventure genre.
See, I also miss the simple little games we play even though they involve hooking up unwieldy beige plastic boxes to our million-hertz smart TVs - where are Wizball, Sensible Soccer, Paradroid, Ranarama or Super Sidekicks? Why do sports games have to be so darn complicated and polished?