No Right Answer: Videogame That Should be an MMO

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Firefilm

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May 27, 2011
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Videogame That Should be an MMO

Sure, single player games are great, sometimes even amazing, but sometimes you need an eye-witness to your amaz-balls. Shaking off the Christmas hangovers, we discuss which game needs an MMO makeover.

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Jandau

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Dec 19, 2008
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Nope. Nope. All aboard the nope train. There are no games that would be better off as MMOs. There are, however, plenty of MMOs that would be better off as regular games. Secret World, The Old Republic, Warhammer Online, etc. etc.
 

Blazing Steel

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Sep 22, 2008
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I'd love both a Fallout and a Mass Effect MMO, however I'm probably slightly gravitating more to a Fallout MMO for an odd reason; I feel like the Fallout world has greater variation than Mass Effect. Technically space is bigger etc, but the universe feels small and I'm not really sure why...
 

thetoddo

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May 18, 2010
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I'd go Fallout. As much as I'd love to see a Mass Effect MMO I think Fallout would be a bit more fun as the setting straddles the line between goofy and dark really well and Vaults are tailor-made to be quest hubs and instanced dungeons.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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A Bethesda MMO would be broken out of the box and probably unplayable for two years.

An EA MMO would likely be a travesty, but a playable one.

Truly, there is no right answer.
 

Jacked Assassin

Nothing On TV
Jun 4, 2010
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In a world where the poor didn't get poorer the video game that should be an MMO would be The Original Steel Battalion / Tekki. Why? Because it was a Giant Robot Game with actual Giant Robot Controls.

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Too bad Microsoft ruined it & Steel Battalion Line Of Contact by making it impossible for The Controller to be used with The 360. Also embarrassing that 360 had that kinect terd that shouldn't have been named Steel Battalion.

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Microsoft also destroyed True Fantasy Live Online.... Which while looking back was a poor name for an MMO anyway....

_

On the other hand though I'd like to play single player versions of EverQuest & World Of Warcraft whether on consoles or PC.... Well PC due to dirty mods.... Hello Female NPC Ratongas & Female NPC Worgens!....
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
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Fallout would not work as an MMO, as it goes against a lot of it's design philosophies, if a wasteland is occupied by thousands upon thousands of people, each with unique skills and a lot of disposable income(talking from a non-game standpoint, more of a logical/thematic one) that they earned by helping their communities, then it isn't a wasteland. To reiterate, the feeling of loneliness and emptyness wouldn't work because everything would be bloody busy because of all the players running around.

Also, the point of the games is that "war never changes" and that people are mostly dicks; having starting zones will undermine the freedom of the game, but without them, all the elite players will just go around killing new players(unless they introduce a system similar to GW2, but again, that defeats the harshness of the wasteland).

Not to mention that there aren't enough factions with bases large enough to accomodate said thousands of players, it wouldn't fit within the lore.
 

thetoddo

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May 18, 2010
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I definately agree that huge server populations would be a detriment to any Fallout MMO they tried. But if it was a single player game that let you invite other players to travel with you I think it could work. Have a "standard" Fallout game as the base where you can recruit 1-2 other people to go through the leveling content with you (with the possibility of being "raided" by other groups if you're on a PvP server), but with the real MMO aspects coming in at the end where you have access to someplace that acts like a hub where you can trade with other players, go to The Pitt for some instanced PvP or respond to requests from NPCs to clean out Vaults or Wipe out groups of Raiders (dungeons/raiding and large-scale scenario based PvP respectively).

Though honestly you can just build that type of functionality into a Single Player game, don't really need to go full MMO.
 

PirateRose

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Aug 13, 2008
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I say Fallout because it's lore is much more expansive and in depth. The team would be allowed to focus on story and game design instead of world building and lore.

Mass Effect is too small right now and there would be a hell of a lot of work expanding the lore. For example, the comics and books all keep revisiting the same damn locations, mainly Omega and the Citadel. The second game introduced a lot of new locations, but the third game revisited too much old stuff and introduced very little new. Even the new stuff you were there for a very, very short period of time and not really allowed to explore.

Hell, they barely started to introduce females of other species, we've only seen one child the entire god damn series and that was a human. That's how damn small the Mass Effect universe is! They've been missing a huge chunk of every species that exists. Up until ME3 the Bioware team had no idea what female Salarians, Turians, or Krogan would look like. Considering two of these three were wearing space burkas for no explained reasons(what is lore?), I'm willing to bet they still haven't figured out how the females are suppose to look like cause their design team's minds are too wrapped around tits and ass defining what is female.


The only reason I'd vote Mass Effect is for the chance for a team with a brain, outside that Bioware team in Canada, to figure out how to fill in all the massive, gaping holes in the ME Universe that over the course of three games, a comic book series, and four books, Bioware couldn't figure out.
 

Dr.Awkward

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Mar 27, 2013
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I'd go for neither and say that a Pokemon MMO is more likely (hah!) to be the better MMO - It's underlying structure is definitely more suited for multiplayer mechanics compared to the other two, and it allows for different points of what players would consider the "endgame" for them, even though it sets itself up to feel like you've not done everything in the games.

As for the "hah!"? Well, it's Nintendo-owned... It must be the end of the world if it ever happened.
 

Olas

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Dec 24, 2011
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I think if Bethesda built a game in the Mass Effect Universe (with some help from Bioware on the dialogue) you would get the best of both worlds.
 

thetoddo

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May 18, 2010
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PirateRose said:
I say Fallout because it's lore is much more expansive and in depth. The team would be allowed to focus on story and game design instead of world building and lore.

Mass Effect is too small right now and there would be a hell of a lot of work expanding the lore. For example, the comics and books all keep revisiting the same damn locations, mainly Omega and the Citadel. The second game introduced a lot of new locations, but the third game revisited too much old stuff and introduced very little new. Even the new stuff you were there for a very, very short period of time and not really allowed to explore.

Hell, they barely started to introduce females of other species, we've only seen one child the entire god damn series and that was a human. That's how damn small the Mass Effect universe is! They've been missing a huge chunk of every species that exists. Up until ME3 the Bioware team had no idea what female Salarians, Turians, or Krogan would look like. Considering two of these three were wearing space burkas for no explained reasons(what is lore?), I'm willing to bet they still haven't figured out how the females are suppose to look like cause their design team's minds are too wrapped around tits and ass defining what is female.


The only reason I'd vote Mass Effect is for the chance for a team with a brain, outside that Bioware team in Canada, to figure out how to fill in all the massive, gaping holes in the ME Universe that over the course of three games, a comic book series, and four books, Bioware couldn't figure out.
I'd have to disagree that Mass Effect is underdeveloped in regards to it's lore, the codecies for the games have a LOT of info and every planet you scan has info that could be a useful starting point for building more lore.
 

Kenjitsuka

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Sep 10, 2009
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First thought when I read the title: Zelda?
But NOOOO to Mass Effect! It's so samey as far as gameplay is concerned.
Fallout had me do and try so many things!!!

Kyle must be blinded my KOTOR nostalgia, which is understandable... ;)
 

Lhianon

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Aug 28, 2011
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most important line in the whole video: "ea WANTS you to forget" :-(

id have to say, neither nor, instead i'd like to have a proper D&D mmo, you could have different starting areas (Greyhawk, Faerun, Rokugan, Ravenloft) with Sigil as a central hub (and PvP area) and the planes as content for high level players, the Demonweb Pit alone could be enough "raid"-content for a whole expansion without ever coming close to beating Lolth, and thats just a half-baked idea i came up in the last 5 minutes; the possibilities could be literally endless.
 

thetoddo

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May 18, 2010
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I'm down for D&D, start with one of the established worlds (say Faerun), then release xpacs with Krynn and all the rest, then the Spelljammer expansion hits and all the nerds die of fangasms.
 

thetoddo

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May 18, 2010
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Yep. So some of the legwork is done. Now just work on character transferrability and making sure the games work together. Using Planescape or Spelljammer as lobbies or even stand alone games that link the other MMOs would be the hotness.
 

Hutzpah Chicken

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Mar 13, 2012
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I don't think that Fallout would work as a massive multi-player online game because the setting is in the ashes of large civilization. As a multi-player game, with maybe 4 or 6 so players in a world, that would be more succinct.
 

Imperioratorex Caprae

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May 15, 2010
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thetoddo said:
Yep. So some of the legwork is done. Now just work on character transferrability and making sure the games work together. Using Planescape or Spelljammer as lobbies or even stand alone games that link the other MMOs would be the hotness.
No... Mixing the worlds wouldn't work very well. For example, Ravenloft is a place you get sucked into and can't escape, ever. Either by being too evil to exist in any other realm (and thereby probably end up being a Lord of your own evil realm) or just by happenstance or birth. Planescape does allow for a mixture of worlds, but there's so much to do (literally endless things) in Planescape, the other worlds pale in comparison. Krynn has its own separate mythos and should stay that way, right down to the Abyss being a Lawful Evil plane, not a Chaotic Evil plane. Faerun has so much going on with it either post Time of Troubles or post-Spellplague or whatever the new event is (something about resurrecting Mystra again) that it doesn't need to be connected as it already intersects with the Feywild and Shadowfell.
So linking them just sounds like really bad fanfic without the porn. Or a DM with story idea problems.
And don't get me started on the mess that is Spelljammer.
Each realm/world/campaign setting should exist on its own. What makes D&D work and why none of the MMO's have really taken hold is that they don't play like a D&D table-top game would. You're limited by the game mechanics in an MMO, you're not limited by anything except imagination, dice-rolls or a particularly tyrannical DM.
Speaking of which it just isn't D&D without a homicidal DM just waiting for an opportunity to kill your character off.