Well, strategy isn't really the key thing in those. They're something like ping pong in electronic form. There's room for different plays but if you can't mechanically perform it's not much of a game.More Fun To Compute said:The problem with treating most MP RTS as strategy games is they only really start becoming strategy games for the handful of top players. Everyone else just struggles to master playing a basic mechanical game based on strategies they copy from them.
Then your definitions of military tactics and strategy are off.Naeras said:I disagree. Most of the RTSes I've played don't involve tactics at all before you've reached a fairly high level, and before that the most important part is the build the player picks, and the execution of said build. Games are usually decided by which order you make the units in and how many of said units you manage to build and how well you control those units(strategy and execution) rather than making tactically solid decisions in your engagements.SL33TBL1ND said:Real-Time Strategy is a bit of a misnomer. Most, if not all, of these games are actually about tactics and not strategy.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]
The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
Because RTS games are totally not military in nature.Naeras said:You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
No. They're games. The overarching goal isn't to gain military influence, it's to win the match you're playing.SL33TBL1ND said:Because RTS games are totally not military in nature.Naeras said:You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
Did you know it's not actually CoH? That's Call of Honour, or some other terrible FPS. CofH is the proper one apparently. Kinda weird, but yeah.Mycroft Holmes said:CoH is an extremely good strategy and tactics game. Lots of tiny flanking movements going on. And room for a variety of strategies. Fast tank push. Psychological warfare with heavy infantry for ambushing. Mechanized infantry to ride into the enemy base with missile launchers to drop as many buildings as you can. Early pio/engi flamethrower push? Or do you go for a jeep/motorcycle push with engineers to repair?
When properly applied there's plenty of strategies that work. The munitions resource tends to even any unbalanced unit matches when properly applied. Infantry weak against tanks? Get some panzerschrecks. Fast cars and half tracks avoiding and outrunning your infantry? Place some mines in strategic locations. Enemy massing up too many infantry? Force a retreat to their HQ and then time a v2 missile launch to hit and kill them all. Or you know, grenades as well.
Which is why strategy is generally not involved, but tactics. You are using various tactics to win a particular battle. RTS games are set in military situations, that's why the tiers of tactics, operational and military strategy are more applicable than the general term.Naeras said:No. They're games. The overarching goal isn't to gain military influence, it's to win the match you're playing.SL33TBL1ND said:Because RTS games are totally not military in nature.Naeras said:You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
Again, RTSes are games, not military simulations. You're applying game strategy, not military strategy. You've got a set of starting options that you expand upon depending on your overall game plan in terms of how to spend time and resources. These are strategical factors, and this is what decides the vast majority of the games in an RTS, because how smartly and how effectively you spend those resources will be more important than the battles themselves. When the actual fighting starts, the game is usually already decided. The exception is if either the game is very even, in which case tactics actually start to matter, or if it's a very tactical RTS(like Company of Heroes).SL33TBL1ND said:Which is why strategy is generally not involved, but tactics. You are using various tactics to win a particular battle. RTS games are set in military situations, that's why the tiers of tactics, operational and military strategy are more applicable than the general term.Naeras said:No. They're games. The overarching goal isn't to gain military influence, it's to win the match you're playing.SL33TBL1ND said:Because RTS games are totally not military in nature.Naeras said:You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
Google says Call of Honour is not a thing. Did you mean City Of Heroes? Which is the only other abbreviation for CoH in gaming I've seen. Anyways I've never seen anyone use CoH to refer to anything other than Company of Heroes, So I'm sticking to my guns on that.maxmanrules said:Did you know it's not actually CoH? That's Call of Honour, or some other terrible FPS. CofH is the proper one apparently. Kinda weird, but yeah.
These are military scenarios within games.Naeras said:SL33TBL1ND said:Which is why strategy is generally not involved, but tactics. You are using various tactics to win a particular battle. RTS games are set in military situations, that's why the tiers of tactics, operational and military strategy are more applicable than the general term.Naeras said:No. They're games. The overarching goal isn't to gain military influence, it's to win the match you're playing.SL33TBL1ND said:Because RTS games are totally not military in nature.Naeras said:You're confusing the terms "military strategy" and "strategy" [http://en.wikipedia.org/wiki/Strategy].SL33TBL1ND said:Then your definitions of military tactics and strategy are off.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. [http://en.wikipedia.org/wiki/Military_tactics]The father of modern strategic study, Carl von Clausewitz, defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. [http://en.wikipedia.org/wiki/Military_strategy]
Again, RTSes are games, not military simulations. You're applying game strategy, not military strategy.
So what you're saying here is that unless both opponents are of an equal skill level, the one who's better is going to win?The exception is if either the game is very even, in which case tactics actually start to matter, or if it's a very tactical RTS(like Company of Heroes).
Firstly, what you've just described is covered under military tactics. From my earlier post:Please explain how tactics are more important than strategy and execution for the regular player in StarCraft 2. Deciding how to approach engagements will for most players not matter. The amount of units, and type of units you decided to build in what order, will be the big factor most games. None of these things have much to do with tactics.
In other words, choosing and using the various units in Starcraft 2 to their fullest ability. Know what units counter what etc.Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle.
I refuse to play risk. I swear, those dice hate me and the best strategy doesnt help if i keep rolling low numbers.Tuesday Night Fever said:Goddamn Risk. Talk about a great game to make you absolutely despise the guts of your closest friends. We used to play games that would last full weeks... full weeks in which no one would so much as talk to each other. Good times.wookiee777 said:Would it help if I mentioned that one of my favorite board games ever is Risk?
Anywho, yeah, I tend to agree with you. Though I admit I've been finding the strategy genre somewhat lacking in strategy for a real long time now. I still find it fun, don't get me wrong... but yeah.
Granted, I tend to play the sort of RTS games where this-
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-is the most common type of strategy.