No Sense of Strategy in Strategy Games

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wookiee777

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I'm going to start off by saying this is not a thread bashing RTS's or TBS's as a whole, this is coming off of my experience. I'm looking for answers, not complaining.

I love real-time strategy games, though I haven't played a ton of them, the ones I have played I like. My only problem is that I never get a sense of using much of any actual strategy. The only real thing to do is to make a big army that consists of some dudes that fight ground stuff and some dudes that fight air or faraway stuff and send them off in a big clump to the enemy base. Once there, all you do is smash stuff, you don't really capture or take anything from it, just reduce it to rubble. My brain never goes to work while playing, it's on automatic (or panic mode if I'm under attack.)

One of my favorite RTS games, Age of Empires 2, tries to create an environment where players have to think, but it really only boils down to catapults kill guys with swords, guys on horse kill catapults, so you send in some guys with spears to kill the guys on horse, so your catapults can kill the guys with swords who kill the guys with spears. Basically the strategy is the same, a cluster of guys of slight diversity. I'm not saying the mindlessness of it breaks the genre for me, but I want to find a game that gives me what I'm looking for.

I mentioned Turn-based strategy games before because I expected someone to bring up Civilization, but that game is still the same for me. Sure your guys get bonuses based on the terrain and buildings in the city, but I still just clump them all together, making sure I have a couple archers or catapults just for diversity's sake.

Basically: Anyone else have this problem? Know any games that could really make me think and give me a sense of strategy while playing?

EDIT: Oh, and I know there are other genres in strategy gaming outside of the usual RTS and TBS, so it's fine to recommend those too.
 

wookiee777

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PieBrotherTB said:
So what you consider strategy is perhaps closer to, say, chess?
I guess. Would it help if I mentioned that one of my favorite board games ever is Risk?
 

Benpasko

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The problem is controls. It's hard to do strategy in real time with a mouse or a controller because you're just one person who's only able to do one thing at a time. You can't give orders to different groups in different places at the same time with the finesse required for actual strategy, so it ends up being about building a better army than the other guy and then steamrolling as hard as you can.
 

Tuesday Night Fever

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wookiee777 said:
Would it help if I mentioned that one of my favorite board games ever is Risk?
Goddamn Risk. Talk about a great game to make you absolutely despise the guts of your closest friends. We used to play games that would last full weeks... full weeks in which no one would so much as talk to each other. Good times.

Anywho, yeah, I tend to agree with you. Though I admit I've been finding the strategy genre somewhat lacking in strategy for a real long time now. I still find it fun, don't get me wrong... but yeah.

Granted, I tend to play the sort of RTS games where this-



-is the most common type of strategy.
 

Confidingtripod

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I think the issue could be resolved by working in extremes, where individual units had no effect on anything but their strength, but that has its own set of issues, I feel it lays in the speed, RTS can be slow enough as is and youd almost want the game in slow motion or a "pause while giving orders" system to really feel strategic
 

Tallim

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Warzone 2100's campaign requires plenty of tactics at least, it even has persistent bases so you need to plan ahead somewhat.

Ai War will test you, seriously, the demo is pretty extensive although it is locked on super easy but you can play the tutorials and 3 hours of a campaign. Give it a look you might like it.

Re-read your OP: Yes AI War is what you want.
 

Entitled

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First of all, there is a difference between strategy, and tactics. From your post, I assume you are really talking about tactics, the act of managing your battles and leading units on the field. If that's the case, then the default reply would be the Total War series, that are all about formal, historical warfare where you are organizing thousands of soldiers, with major emphasis on how you are maneuvering your armies against each other.

Or if you are really talking about strategy, as the overall leading of a war, then I get your complaint about AoE, but not with Civ. It's a very strategy-centic game, where managing your tech development, resource management, diplomacy, etc, can all be part of a very logical strategic plan. If you want to see something like that but more in-depth, try the "Grand Strategy" genre, specifically Europa Universalis III. It's all about simulating everything about the politics beween early modern nation-states. The actual battles *are* simple, it's basically "the soldier figure with a big number under it beats the soldier figure with a small number under it", but the part where you are getting to that point, is incredbly deep.
 

perkl

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wookiee777 said:
My only problem is that I never get a sense of using much of any actual strategy.
That's because they don't have much to do with how military works. They're more akin to tennis matches: fair fights, even playing field, reactions and physical reflexes mean a lot. There is a strategy layer underneath but it's all but meaningless unless your physical performance is up to snuff. Games like Civ are based on boardgames, with all the baggage that comes with those. Usually computer ports are Ameritrash games, Euro games tend to be something that aren't really seen on PC. Dunno why.

So with that out of the way, why not delve into real strategy games? There are some very good ones out there.

If you want realtime strategy, there are only a couple of choices. Wargame: European Escalation is my current favorite, with Close Combat being a close second. Total War games used to be fun, but bugs killed too much of my enjoyment and really, how much standing in lines can you take? Take Command series was also good for what it was, but I'm not a huge ACW buff. You'll get more out of it if you enjoy the period. Steel Beasts is more a simulation, but it's roughly as real as you can get on home computers.

Currently the best two WEGO games are Frozen Synapse and Combat Mission. I prefer WW2 period Combat Mission games, the engine doesn't really work all that well with modern equipment. Frozen Synapse is a great game, but it's a game, not a simulation.

Unity of Command, SPMBT and just maybe War in Russia/War in the Pacific are interesting challenges on their own. Unity of Command is very boardgame-like so if those aren't your thing you may want to give it a pass. SPMBT is still the most comprehensive tactical level modern warfare TBS. If you can overcome the UI then The Operational Art of War 3 is probably the best simulation of war ever done on a home computer. Culture shock may be a little harsh if you haven't done hardcore strategy games before.

If you can deal with patching things up, original X-Com and Jagged Alliance are fun beer & pretzels "wargames." Light, easy to learn and get into, with just enough complexity to be interesting.
 

wookiee777

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Entitled said:
First of all, there is a difference between strategy, and tactics. From your post, I assume you are really talking about tactics, the act of managing your battles and leading units on the field. If that's the case, then the default reply would be the Total War series, that are all about formal, historical warfare where you are organizing thousands of soldiers, with major emphasis on how you are maneuvering your armies against each other.

Or if you are really talking about strategy, as the overall leading of a war, then I get your complaint about AoE, but not with Civ. It's a very strategy-centic game, where managing your tech development, resource management, diplomacy, etc, can all be part of a very logical strategic plan. If you want to see something like that but more in-depth, try the "Grand Strategy" genre, specifically Europa Universalis III. It's all about simulating everything about the politics beween early modern nation-states. The actual battles *are* simple, it's basically "the soldier figure with a big number under it beats the soldier figure with a small number under it", but the part where you are getting to that point, is incredbly deep.
Upon re-reading my OP, I think I was a bit hard on Civ, but I don't have any other Turn-based comparisons to make. I was referring less to the planning stage of a Civ game and more the action itself. It's certainly strategic (I love building up my culture and swallowing up enemy cities without ever having fired one shot), but when the fight begins I don't find it as interesting as the rest of the game.

And thanks for the recs!
 

MammothBlade

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Oct 12, 2011
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wookiee777 said:
I'm going to start off by saying this is not a thread bashing RTS's or TBS's as a whole, this is coming off of my experience. I'm looking for answers, not complaining.

I love real-time strategy games, though I haven't played a ton of them, the ones I have played I like. My only problem is that I never get a sense of using much of any actual strategy. The only real thing to do is to make a big army that consists of some dudes that fight ground stuff and some dudes that fight air or faraway stuff and send them off in a big clump to the enemy base. Once there, all you do is smash stuff, you don't really capture or take anything from it, just reduce it to rubble. My brain never goes to work while playing, it's on automatic (or panic mode if I'm under attack.)

One of my favorite RTS games, Age of Empires 2, tries to create an environment where players have to think, but it really only boils down to catapults kill guys with swords, guys on horse kill catapults, so you send in some guys with spears to kill the guys on horse, so your catapults can kill the guys with swords who kill the guys with spears. Basically the strategy is the same, a cluster of guys of slight diversity. I'm not saying the mindlessness of it breaks the genre for me, but I want to find a game that gives me what I'm looking for.

I mentioned Turn-based strategy games before because I expected someone to bring up Civilization, but that game is still the same for me. Sure your guys get bonuses based on the terrain and buildings in the city, but I still just clump them all together, making sure I have a couple archers or catapults just for diversity's sake.

Basically: Anyone else have this problem? Know any games that could really make me think and give me a sense of strategy while playing?

EDIT: Oh, and I know there are other genres in strategy gaming outside of the usual RTS and TBS, so it's fine to recommend those too.
I'd say Shogun II Total War would be a good place to start, with highly challenging battles. Then there's the Paradox games series - Victoria, Hearts of Iron, etc, which focus on grand strategy and really go in-depth with world-sized maps and a fluid world. It's not just your faction which is fighting for dominance or basic survival. There are hundreds of factions and potential factions. Each paradox game is a mix between an alternate history sandbox and grand strategy.
 

wookiee777

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MammothBlade said:
I'd say Shogun II Total War would be a good place to start, with highly challenging battles. Then there's the Paradox games series - Victoria, Hearts of Iron, etc, which focus on grand strategy and really go in-depth with world-sized maps and a fluid world. It's not just your faction which is fighting for dominance or basic survival. There are hundreds of factions and potential factions. Each paradox game is a mix between an alternate history sandbox and grand strategy.
Wow, seems like you've given me a lot to look into (as well as the other people who posted here). The Paradox games sound particularly interesting. Thanks!

EDIT: Which Paradox game should I start with? There seems to be quite a few...
 

DustyDrB

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Try Frozen Synapse. If you tell me there is no strategy in that then I'll...come up with something witty later.


..Oh! Oh! There's no strategy in your mom!

But seriously, Frozen Synapse might be my favorite strategy game. It is very chess-like, I think.
 

Rooster Cogburn

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It sounds like you either aren't playing on a hard enough difficulty or you aren't playing against people that challenge you. You shouldn't be able to wait and build up an army in AoE. Any player who knows what they're doing will wreck you in the meantime, starting as soon as they can crank out a unit. You should be in the raiding stage of the game as soon as you are able to produce a unit. I don't have it in me to dust off AoE II, but if you have AoE III (you should, it's awesome, if you only like campaign it's still good but not great) I'd be happy to do some practice games or comp stomps. I'm far from a competitive player I assure you, but you will certainly need a strategy to beat me lol.

If all you know of Age of Empires is building up a huge army unopposed before assaulting the enemy base, you're really only scratching the surface. Only very long games and no rush games turn into big army unit-spams. And even then, you're talking about something very different than gathering a big army in your base unopposed and then just clicking on the enemy base.
 

-KC-

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Looks like you haven't played Warcraft 3. Give it a try. It's arguably the best RTS ever made.
 

NightHawk21

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MammothBlade said:
I'd say Shogun II Total War would be a good place to start, with highly challenging battles. Then there's the Paradox games series - Victoria, Hearts of Iron, etc, which focus on grand strategy and really go in-depth with world-sized maps and a fluid world. It's not just your faction which is fighting for dominance or basic survival. There are hundreds of factions and potential factions. Each paradox game is a mix between an alternate history sandbox and grand strategy.
I second Shogun 2, or really any of the Total War games (I can only personally recommend Shogun 2, since that's the only one I finished but I heard ROME and Medival are good). The battles are great and I think you'll like it. Also if you head to steamtrades you can probably get ROME for like nothing.
 

wookiee777

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-KC- said:
Looks like you haven't played Warcraft 3. Give it a try. It's arguably the best RTS ever made.
Actually I have. But even in there, and it is a great game, my complaint still applies.
 

Tanis

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I kind of wish Stardock would combine GalCiv with Sins of a Solar Empire.
 

wookiee777

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NightHawk21 said:
I second Shogun 2, or really any of the Total War games (I can only personally recommend Shogun 2, since that's the only one I finished but I heard ROME and Medival are good). The battles are great and I think you'll like it. Also if you head to steamtrades you can probably get ROME for like nothing.
Shogun 2 doesn't require Steam does it? I like Valve and Steam does have great deals (really great deals), but I don't agree with their license policy thingy, I know there's an offline mode, but when I get a game off Steam, I want to own it, not own the permission to play it.
 

lacktheknack

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I would suggest upping the difficulty. Tactics become more necessary as the computer gets better at beating your armies off. (MAKE A DIRTY JOKE THERE. DO IT! DO IT! D:<)

If that's not addressing it, you could try Frozen Synapse. Now THERE'S a game of strategy.