Twilight_guy said:
SidingWithTheEnemy said:
Yar, the white whale was here but it be gone now!
Then... play better games? Your complaining about bad game design issues like poorly placed invisible walls or Fallout's "please don't call us a murder simulator" and then saying you "outgrew" games. That's not outgrowing, that's having enough experience to say why a game sucks. Everything has flaws and bad design if you say that recognizing bad design means you have outgrown it then you're never going to enjoy any form of story media since all media has problems. Congratulations on being more savy on games but let's say that you've grown to dislike the common faults and thus leaving rather then saying you "outgrew it" as if gaming is some sort of phase that people pass through like puberty. I'm sure lots of developers would cry themselves to sleep over that one.
Please refrain from using things in quotes I NEVER actually said. Yes, I do get Moby Dick's reference and catch your drift but fabricating this quote is wrong.
I agree that "outgrowing" computer games is a bad choice of words. If computer games would be just a phase in live I wouldn't spend 70% of my free time still playing them. I just feel lectured by the game in ways that are harder to bear than some years ago.
Having developed a refined taste sounds great at first but in fact its like some drug addiction where your demands are just getting higher and higher.
You don't actually need clairvoyant developers to do get things done the way I like.
Let's compare Fallout 3and Oblivion for a moment.
In Fallout you had immortal children => Bad, because the game lectures giving me something like the 10 commandments: "You shall not kill children"
In Oblivion you didn't have children at all. No problem for me. Of course I wonder what a small Argonian kid would look like, where schools are and if kids are used for child labor in mines but it didn't bother me. My mind wasn't made aware of the fact that you can't kill children (in other words they didn't force me to recognize it, they achieved it by omission)
tl;dr?
Game Designers just need to provide an half-way believable solution why you can't do that or aren't allowed to go over there. Like in-game message "Turn back now, they need you here!", death traps, minefields, NPCs talking like "You shall not pass" thing.