Lord Kloo said:
benzooka said:
I used to dislike water in strategy games, but that's changed.
My man, you have not come across the awesomeness of supreme commander, water is a god send as it means they cannot rush you (unless they are those sneaky aeon bastards..)
OT: to be honest i never liked water levels, the one in croc was just boring, the ones in tomb raider were scary because I hate crocodiles and the underwater levels in Bioshock were.. oh wait thats the whole game.. ah well I still dislike swimming when you can't attack in water it makes me feel vulnerable..
What I've seen and heard of Supreme Commander, it seems like a good game. My strategic needs have so far been fulfilled by other titles so I haven't felt the urge to get it though.
I didn't use to like water in strategy games (Civilization III & IV, Age Of Empires II...) because you had to build ships to carry your troops and it was a pain. Especially in Civ's it took you a long time to build the units you wanted to transport, then the ship, and usually an escort ship so all your units wouldn't be so vulnerable to naval attacks. In real-time strategies you also always seemed to either have a too weak navy, or one that's just too powerful and useless as a waste of resources because you couldn't attack land units or buildings, unless they were right at the shore, and your ship could be sunken by a bunch of archers.
Rise of Nations[footnote]released in 2002. The perfect combination of games like Age of Empires and Civilization.[/footnote], that I like to think as the best real-time strategy, did it right: If your land units needed to go over water, they just "transformed" into a small defenseless transport ship, appropriate to the era you were in. I'm quite sure you had to have at least one harbor built to be able to do that with your units. Naval units were still very important and if you were to move a large group of units through water, you'd better have some ships to keep them safe, as the transport ships were defenseless and could be sunk by a warship quite easily. Also in Rise of Nations: some of the more powerful ships had a long range, not restricting them in merely bombing a piece of the coast, and were a real weapon in capturing cities and attacking buildings.
It's great to see Civilization V has these features as well.