AC Medina said:
So, I'm wondering how other "international" gamers feel about this. And, to the American ones, if I'm overestimating the effects I describe above. And, to both, would you rather have a game be set in a real country even if it's not your own, or one set it an imaginary country created for the purposes of the game?
I think the important aspect of the setting of a game is how real it FEELS. If anything, visiting Washington DC then playing Fallout 3 would detach me from the feeling in the game.
A fictitious setting has alot of power over how it presents itself, and a really GOOD game FEELS real. And by real I mean that you feel a connection with the place, characters, and plot. Movies are a much better example, it's the reason the original StarWars films were so popular, same with StarTrek, Lord of the Rings. Even films like the watchmen are also good examples, you know it's a film, but it feels real, because the director or writer hasn't tried to explain every last detail, just enough so that you don't feel lost.
I felt that the best film to portray this realism is "Primer" - a film about the first time machine. It doesn't explain everything, it treats the audience as an observer. It does not answer questions, it shows you what is happening, and the characters FEEL real.
In a game the difference is that you can observe and interact with what is going on, and how limited you are in interacting is down to the game you're playing.
If you care about the characters, events, and setting, and if it feels like you are part of a larger world things just click together. The important thing is to not over do it, it's one reason why some stuff in halo, gears of war, or other "super space marine who kicks ass" type of games. They use the story as a means to justify the game-play and frame it, not using the game-play as a tool to convey the story. You don't feel like you are master chief, you feel like you are clearing room after room, with cutscenes to show you what is happening. But then again, typically you play an FPS for the gameplay, there's a reason I still play quake3, but I digress ^^
I'm from the UK and if I was playing a game set in a city or place I had been to, I would be inclined to pick out the flaws, rather than suspend dis-belief. The same with characters, if you can believe in their realism, then they become more compelling characters - bad British accents just distract you from the character if you're used to hearing real accents.