Non-combat games

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MaxP779

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Jan 21, 2011
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You could try playing a combat game from a non-combat perspective, play bad company 2 from a tourists perspective, just walk through the jungle and admire things :p Dont expect others will adhere to this though so you may want to take cover from time to time.
 

Gindil

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Nov 28, 2009
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imnotparanoid said:
MercurySteam said:
Why has no one mentioned Portal yet?
That sort of had combat in it though, the turrets and The final battle.
That's kinda stretching though...

Compared to say... Half Life 2 (which is in the same universe), Portal is mainly about puzzle solving with light combat.
 

baddude1337

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Jun 9, 2010
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Facade is a pretty interesting non-combat game. You basically try and resolve an arguing couple. Pretty unique and interesting.

Civ 4 can basically essentially be played without combat.

And as someone said, sports and racing games are good fun.
 

pyrosaw

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Mar 18, 2010
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Portal, Jet Set Radio Future, Guitar Hero anything, Katamri series, LittleBigPlanet(Not much),
Machinarium, World of Goo.
 

Neverhoodian

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Apr 2, 2008
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I've played quite a few non-combat games:

The Neverhood Chronicles is (mostly) devoid of combat. Gameplay consists of just exploring the world and solving puzzles. The only times someone or something dies is during a cutscene, which is a rare occurance.

Most puzzle and adventure games fall under this category, such as Tetris, Yoshi's Cookie, Bejeweled, Tetris Attack, Myst, anything made by Telltale Games, etc. Most music and rhythm games are non-violent as well.

When I play Minecraft, I tend to shy away from fighting the monsters that come out at night. I just enter the safe house I carved into the side of the mountain and wait for daylight to return, often taking the time to craft the various ingredients I've collected. I will defend myself against any spiders or creepers that stick around, however.

Even games that have sizable combat aspects can have engrossing non-violent segments. For example, when I play Bioware games I often find myself enjoying the NPC conversations more than the actual combat. I once spent over an hour on KOTOR just wandering through the Ebon Hawk, talking to every party member and listening to their stories and bits of advice. Mass Effect took it one step further with its exhaustive encyclopedia on just about everything. It has enough lore in the first game alone to rival well-established sci-fi settings that have been around for decades.
 

MercurySteam

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Apr 11, 2008
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imnotparanoid said:
MercurySteam said:
Why has no one mentioned Portal yet?
That sort of had combat in it though, the turrets and The final battle.
People have issues calling Portal a FPS but now also have issues calling it a non-combat game? It's A first-person puzzle game with turrets that shoot at you. You can direct rockets at enemies with your portals but saying that it's not a non-combat game is purely circumstantial.
 

Bobbovski

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May 19, 2008
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Tropico 3, The Sim city games (or pretty much any sim game for that matter), Sid Meiers Railroads, Victoria: Empire under the sun or Victoria 2 are a few that I can think of right now.
 

Solo-Wing

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Dec 15, 2010
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Heart of Darkness said:
Pararaptor said:
There's really quite a lot.
The Extra Credits bloke doesn't know what he's talking about.
Agreed.

And really, there are a lot. Tycoon games (like Roller Coaster and Zoo), Animal Crossing, The Sims, Ace Attorney, Hotel Dusk: Room 215, Trace Memory, Professor Layton...it's really just a matter of knowing where to look.
But in the vid he said take away simulations and the other games like bejeweled. So The Sims, Tycoon games, Peggle, and others cant be used. I do have one that sticks out to me though. VVVVVV.
 

the-Wind

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Jan 29, 2011
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My musician freinds and I used to muse that a game where your job is to manage a rock-band had a lot of game potential. Lo an behold there is s PC game called Band manager (It's like they read our mind!) I haven't tried it but I have accually toured the B-curcuit as a Road-Manager/Sound-engineer for a struggling band and beleive me, there is HUGE potential for gameplay in this challenging enviroment. Think of possibilities!

-Deafness meter.
-Demanding bar-owners (It's not happening man...DO something...needs more bass...etc)
-Gear upgrades: Now try loading your new speaker-tower into the cramped bus (puzzles).
-Wacky wanna-be-a-star musician NPCs. (endless potential)
-Mixerboard mayhem. (what does this knob do? Its educational too!)
-Drive that broken down tour-bus to the next gig...then find parking.
-Drunk patrons: argh...speedbumps. Can't you see I'M trying to work here?
-Tech-challenges: We lost the feed from the lead-vocalist: troubleshoot & fix.
-Gotta pee...can't leave the mixer-board until set is over. (pee-meter?........nah)

I dealt with these challeges all the time in the real world. I think it would fun to see this kind of enviroment in more games.
 

Oktanas

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Apr 16, 2009
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My non combat games would be:
Amnesia The Dark Descent - well you don't fight
Audiosurf - music game
Patrician - shiping simulator
Portal
Minecraft - if you play on peaceful there are no enemies
 

hanzkidz

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Sep 3, 2011
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http://www.kongregate.com/games/icecreambreakfst/racing-comrade?acomplete=racing+com
This game uses the same mechanic as WOW combat to do two things, running race and cheating!