Non-Franchise SNES Appreciation Topic

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Moroha

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Feb 9, 2008
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Super Metroid
--- One of the best games ever made and I make sure I play it atleast once a year. My record for completing it is 2hrs.

Starwing
--- Legendary Polygon Game. It was pure awesome and still is. One of the few games where I actually feel like I am flying in space.

Shadowrun
--- Had an significant impact on my life, I love it.


------ Oh, I'd just like to say that I think Chrono Trigger sucked :(((
 

Melty Blood

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Dec 22, 2007
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My perfect game would be a mutant Hybrid of Tales of symphonia, TES III, Kingdom hearts 2 (Minus Disney, lordy do they know how to wreck the plot of a game) And the Devil May Cry Series.

Of course, that's not the kind of thing for the snes. I honestly believe that Fifth (one with N64, PS1, and Dreamcast) generation was the highlight of gaming, and there weren't that many truly *Awesome* games (Save for perhaps super mario world and FF6, but they're franchised games)
 

Moroha

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Melty Blood said:
My perfect game would be a mutant Hybrid of Tales of symphonia, TES III, Kingdom hearts 2 (Minus Disney, lordy do they know how to wreck the plot of a game) And the Devil May Cry Series.
Me thinks you missed point of thread.
 

Melty Blood

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Moroha said:
Melty Blood said:
My perfect game would be a mutant Hybrid of Tales of symphonia, TES III, Kingdom hearts 2 (Minus Disney, lordy do they know how to wreck the plot of a game) And the Devil May Cry Series.
Me thinks you missed point of thread.
Response to this question;
knumpify said:
Melty Blood said:
Tales of Phantasia bored me into a state of rigor mortis, and contains some of the worst game design choices I've ever seen.
I thought it was pretty creative, especially with the fighting system. I'll agree to the fact that some of the level design was freaking annoying, but I thought the good outweighed the bad.

just noticing that you don't seem to like the popular RPG's (chrono trigger), maybe it's just not your thing. what types of game do you normally get into?
Then I had to have a broken enter key and post it.
 

Strafe Mcgee

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Melty Blood said:
I don't see why everyone likes Chrono Trigger. There were several Eye stabbingly frustrating boss battles, including the last boss, where the developers though it was a good idea to make you fight every single boss in the game before you actually start to take on the big bad. Every single characters is so "Been there, done that", with the exception of Frog and Magus, and after you pass the point where character X is *required* To be in your party, their character development just stops, and they're only contribution to the story is a few stale lines that change depending on who's in your party.
You mean much like every other Jrpg ever made? Chrono Trigger is revered so much because of an interesting and original story (that for once doesn't revolve around the idea that your hero was somehow destined to save the world), an excellent fighting system where you could see the bad guys before[i/] fighting them and genuinely likeable characters. Sure the character development stops towards the end, but the same happens in nearly every other Jrpg. It's not fair to single out Chrono Trigger for that. Plus there's time travel, which nearly always adds kudos to a game in my book.

Anyway, I second Unirally and would like to add Killer Instinct. Apart from Street Fighter it was the best fighting game on the system with great graphics and vicious combos. Some of the characters were pretty cliched but sometimes I DO just want to chop people to bits as a skeleton.

Oh and for the record, Yoshi's Island is the best platformer of the 16 bit era. It's not really Mario so I think it should be included here :)

EDIT: How do you make things appear in italics? Or bold for that matter. I forgot :\
 

Grampy_bone

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Hmm I think all the important ones have been mentioned here... oh wait, cept for EARTHBOUND!

BOING!
 

The Reverend

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Third for Unirally. Back in the day me and a friend every Saturday rented a different Snes game, and Unirally was one of the regular rents. Also gotta shout out to Super Swiv. A top down co-op shooter, on player was a Helicopter, which could only shoot forward but could fly over ground obstacles, and the other player was a jeep, which could shoot in any direction, but obviously ground based gubbins could block you. Great fun! Then there's the Bomberman games, Castlevania, Killer Instinct, Super Turrican.. ah, the good ol' days.
 

Chilango2

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I'd like to second Lufia and The Fortress of Doom, as well as its sequal. I *loved* those games to bits. I'm not sure if Secret of Mana counts as part of a franchise.. I know sequals were still coming out a few years ago...

Chrono Trigger is another good call, the story was great, and I loved the time traveling mechanic.

But insofar as games that *haven't* been mentioned yet, how about Actraiser? Hybrid side scroller action/ city builder god game hybrid, I spent way to much time on that game. Too bad the sequel abandoned what made it work so well.
 

EnzoHonda

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Actraiser was such a cool game. I still remember that city with the bloody water (that disturbed me when I was a kid). I also remember the sequel that didn't work, but the wings were neat.
 

qbert4ever

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I'll second TMNT: Turtles in Time. The train and hoverboard levels kicked an unreasonable amount of ass.

The game that owned all my time though? God-fucking-zilla. How it played was like this: First, an you would be given an overhead veiw of a map, you at one end, the monster you need to kill at the other. You were a blue dot. A. Blue. Friggen. Dot. You would move square by square, avoiding mines, tanks, and rocket launchers (or step on them by moving your dot over them), untill you met your enemy.

You were timed. The reason? Humans were controling Godzilla and the transponder would run out of power. After you met your enemy, the game would switch to a Street-Fighter side veiw, and the battle would be on! To attack, you would punch your enemy, and then back up. As you backed up, a tiny box at the top of the screen would show pictures of attacks. These pictures were random. To use the attack, you would stop moving (you may have had to press a button also, can't remember). Then, an animation would appear showing Godzilla doing the move.

It was single player, and you could only play as the big G himself. Also, one of the bosses (Mothra), made it so you could only kill him/her/it by using the rarest of your attacks (Hyper beam). The reason? Mothra could fly, and all your other attacks would miss. Even your normal energy beam attack could not gain the hight and speed needed to hit.

Looking back, it was the worst game I have ever played, and the creator has earned a seat in hell in between Uwe Boll and whoever made Superman 64. But I'll say this much, if ever I have the chance, I will play it again until my hands bleed if only to remember how awesome and big it made me feel.