I was going to put this as, "Is non-linear gaming fundamentally better than linear gaming?" or maybe "Is linear gaming only for casual games" but that sounded kinda biased to me. I thought of this in another thread about casual gaming and it's impact on the industry when people started talking about how most games nowadays just have a corridor between you and the end goal and how older games with huge non-linear maps were so much better, and i thought...
surely there were games back then that were non-linear and were equally as bad as many linear games now? hell, a few of the non-linear games of now are not as good as a few linear games from years ago.
I mean yeah, Deus Ex, was a massive non-linear game with different ways of doing getting through it and is an absolute classic, but Portal was a short and sweet linear game with defined puzzles that you had to get right in a certain way and that game exploded in popularity in a way that noone on the design team probably imagined.
so i'd like to ask what the veiws among the escapist forums are; is non-linear just better than linear?
surely there were games back then that were non-linear and were equally as bad as many linear games now? hell, a few of the non-linear games of now are not as good as a few linear games from years ago.
I mean yeah, Deus Ex, was a massive non-linear game with different ways of doing getting through it and is an absolute classic, but Portal was a short and sweet linear game with defined puzzles that you had to get right in a certain way and that game exploded in popularity in a way that noone on the design team probably imagined.
so i'd like to ask what the veiws among the escapist forums are; is non-linear just better than linear?