I've been toying with the idea of having non-standard alignments for a Pathfinder campaign for a while. On one side it's because I think the idea of "Good vs Evil" in a campaign might end up seeming off when one of the players pipes up that "Asmodeus might have a point, so why is he evil again?" and then it gets really frustrating when the Pathfinder True Neutral outsiders seem to be pushing for eternal conflict, which is close enough to evil in my books.
And so I've been working on a few ideas, and I'd like to hear yours as well. Here's a few of my ideas, which you could mash together any which way if you're clever:
->Open-information vs Secrets & privacy axis. (Sounds good for one that only gets in conflict half of the time).
->Idealistic vs Cynical axis. (Also not always in conflict, and in fact could be working together. Very argumentative though, and makes it harder to convince each other on the right course of action.).
->Analytical vs Creative Axis. (Sure Chaos and Lawful already exist, but one can still be smart while being Chaotic Neutral by being smart at how best to cause chaos. Likewise for the others. [See Alignment Splitting].)
->Alignment Meshing. Which by combining two opposite alignments that work in conjunction without becoming Neutral between the two. (Think if you took a Lawful Outsider construct and stuck a Chaotic Outsider inside it. Thus using focused principles [Law] to create something unpredictable [Chaos] or maybe the other-way round, or both.)
->Axis Breaking. Where one takes the logical balance points between two extremes, and proves it wrong without picking just one extreme as better than it, but both. Essentially turning the Neutral point into an extreme in itself, or the extreme opposite of something on a new axis.(Such as Aeons in Pathfinder, which force balance on all other alignments including good and evil, thus causing eternal conflict unless good and evil can be alignment meshed. And so one has to push aeons out of their "neutral" position by creating an alignment that in defined as their opposite, thus breaking the axis. My particular method with Aeons is to call out the Aeons for being Discordian, and place my own character as being Harmonious by rallying the other alignments to kick their behinds [which may count as a logic bomb])
->Axis Splitting. Where if your character accepts one aspect of an alignment consistently, and consistently opposes the other aspect, then the axis could be split into two axis lines.
->Non-Axis Alignments (or Triangular alignments). Where one picks something that doesn't have a direct opposite to it, but possibly multiple contrasts. (Such as Science, Art, and Magic.)
That's All the possibilities I got so far, so now is a good time to come up with your own ideas, or maybe expand-on/Discuss/Criticize Mine.
Edit: For those Just entering the thread, think of my reasons for doing this as being a good way to expand the cosmology; even if the Alignment system itself isn't modified.
And so I've been working on a few ideas, and I'd like to hear yours as well. Here's a few of my ideas, which you could mash together any which way if you're clever:
->Open-information vs Secrets & privacy axis. (Sounds good for one that only gets in conflict half of the time).
->Idealistic vs Cynical axis. (Also not always in conflict, and in fact could be working together. Very argumentative though, and makes it harder to convince each other on the right course of action.).
->Analytical vs Creative Axis. (Sure Chaos and Lawful already exist, but one can still be smart while being Chaotic Neutral by being smart at how best to cause chaos. Likewise for the others. [See Alignment Splitting].)
->Alignment Meshing. Which by combining two opposite alignments that work in conjunction without becoming Neutral between the two. (Think if you took a Lawful Outsider construct and stuck a Chaotic Outsider inside it. Thus using focused principles [Law] to create something unpredictable [Chaos] or maybe the other-way round, or both.)
->Axis Breaking. Where one takes the logical balance points between two extremes, and proves it wrong without picking just one extreme as better than it, but both. Essentially turning the Neutral point into an extreme in itself, or the extreme opposite of something on a new axis.(Such as Aeons in Pathfinder, which force balance on all other alignments including good and evil, thus causing eternal conflict unless good and evil can be alignment meshed. And so one has to push aeons out of their "neutral" position by creating an alignment that in defined as their opposite, thus breaking the axis. My particular method with Aeons is to call out the Aeons for being Discordian, and place my own character as being Harmonious by rallying the other alignments to kick their behinds [which may count as a logic bomb])
->Axis Splitting. Where if your character accepts one aspect of an alignment consistently, and consistently opposes the other aspect, then the axis could be split into two axis lines.
->Non-Axis Alignments (or Triangular alignments). Where one picks something that doesn't have a direct opposite to it, but possibly multiple contrasts. (Such as Science, Art, and Magic.)
That's All the possibilities I got so far, so now is a good time to come up with your own ideas, or maybe expand-on/Discuss/Criticize Mine.
Edit: For those Just entering the thread, think of my reasons for doing this as being a good way to expand the cosmology; even if the Alignment system itself isn't modified.