I've been thinking on this for a while, as I'm sure many others have too. I can't for the life of me think of a well written game that does not either have combat (ex. pretty much everything) or isn't really abstract (ex. Super Brothers, Thomas was Alone, Braid). When I say abstract, I mean how in comparison to the combat games, the gameplay kinda doesn't make sense. Platformers make no realistic sense at all, especially.
The only style I could think of that might fit is point and click, but even then the gameplay is never challenging, it's never about honing skill, it's just messing with combinations and clues until you find the right one.
This is probably one of the biggest issues the industry faces, as there is so much more potential for the medium than just violence. How can we approach this and find a decent solution?
Edit: I'm asking for a game with noncombat and grounded, as in nonabstract and makes sense in the game world, gameplay that actually challenges, and good writing. An example may be Portal or Catherine, but even then, the failure state is death (or the equivalent of death).
The only style I could think of that might fit is point and click, but even then the gameplay is never challenging, it's never about honing skill, it's just messing with combinations and clues until you find the right one.
This is probably one of the biggest issues the industry faces, as there is so much more potential for the medium than just violence. How can we approach this and find a decent solution?
Edit: I'm asking for a game with noncombat and grounded, as in nonabstract and makes sense in the game world, gameplay that actually challenges, and good writing. An example may be Portal or Catherine, but even then, the failure state is death (or the equivalent of death).