I do the same.
Part of it is because I'm just not a big fan of violence, either real or imaginary, and so I just have zero desire to actually be violent in a game. I'll still do it if the combat system is fun, but I don't seek it out. Another reason is that I'm just shitty at action-y, stressful, twitch-based games. I prefer to take my time.
This is how it is for me:
* If the game is entirely non-violent (focus on puzzles, exploration, crafting, and sometimes platforming), then I will play the hell out of it. Yes, this is real gameplay.
* If the game has combat but you can avoid most of it (stealth, talking enemies down, just running past them, the ability to gain experience by doing other stuff, etc.) then if I'm actually interested in the game, that's how I'll choose to play whenever possible.
* If the combat is integral to the game but it's non-stressful (turn-based, or cooperative multiplayer with friends, or whatever) then my potential interest in the game will be much higher than it would be otherwise.
* If there is combat and the encounters are all gimmicky trial-and-error things, I'll just look up the solution on a wiki and move on to the parts that I find more fun. Fuck dying repeatedly, I don't find it fun and there's no hope of my skills improving with time anyway.
* If there is PvP and no way to avoid it (open-world PvP with no dedicated PvE servers), I will not play the game at all.
Most of the time, I find myself enjoying games in spite of the combat rather than because of it.