Mr.Pandah said:
Dys said:
Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
The game.
Really it's a massive step back from call of duty 1/2. Multiplayer weapons should be team specific, gay perks (dogs are particularly bad) and the need to have played before to be able to fight tanks make for a broken multiplayer experience. In fact, the whole whoring to get better equipment (introduced in call of duty 4) was done exceptionally badly. It was executed brilliantly in Modern warfar, anything less makes for a broken game.
And I'm not even going to bother with the single player, I was sick of it before I'd finished the first mission...
While I respect your opinion, I really have no idea what you're going on about. What multiplayer weapons were team specific in CoD4? I'm pretty sure everyone got the same guns. Gay perks...lets think about that, just about all of them are the same as CoD4, give or take some even better ones. There are probably two guns that I can't stand in CoD5 online, one being the PPsh, but its easily countered. You really have to learn to build your class to make it effective. And to the "be able to fight tanks" comment...they have a pre-loaded class already put in with rockets...so I don't even know where you're coming from on that one.
The single player, however, is left up to you to decide.
Call of duty 1 and 2 had team specific guns, thus why I brought them up, as those are the benchmark that all newer call of duty games, especially ww2 ones, are to be judged. Why in gods name can I not play as german and use a kar98k, that was their standard gun in the war, it makes sense that it be available. Why would germans be spawning with thompsons? It's stupid and makes the gunplay far less dynamic and strategic when every team has the same strengths and weaknesses due to the same available weapons.
I hope to god they have fixed the tank class since I last played, but when I played it last you had to be rank#2 to get the anti-tank class (think it was version 1.0), which meant for the first 5 maps me and my mates played, the tanks were a win button.
The ingame bonuses are retarded, the dogs are a win button. As I said I didn't particularly like call of duty 4 (which is now the comparison as the better two games in the series did not feature perks/ingame bonuses at all) but at least they weren't necissarily game winning, even the helicopter could be easily counterd by low rank players. The dogs in WaW however, are difficult to counter even for moderate-high rank players, hardly a fun or fair advantage.
I realise having re-read that that the ingame bonuses are not perks, however my point stands that they are retarded and should be removed completely, or at least heavily limited. The perks should be altered so that they offer a disadvantage as well as an advantage, so that low rank players can compete with high rank. However this was equally stupid in cod4, they really should have payed attention to what infinity ward did wrong rather than blindly emulating it.
The maps, you didn't bother to counter my point about them but I'll bring them up again, they are terrible. They are built around huge player numbers which makes for a spam filled yawn fest. What happened to the small, cover heavy multiplayer maps seen in the first 2 games, why is their no carentan, railyard or toujane? Have we completely forsaken skill in favor of mindless grenade spamming? If so, why?