Things like repairing is okay, as long as you don't move with the repair materials. Whether you buy/find the item that you are going to use to repair the other, your primary weapon must be repaired immediately.
I played Aliens: Colonial Marines at the Rezzed expo yesterday, and the only thing that ended my killing streak was a lack of ammunition for my primary[footnote]It was a shotgun, and by using it I managed to go 10/3, which was better than I expected on my first time, and better than the other people, so I'm happy about that[/footnote], and no way to pick up more... On a related note the game is fuckin awesome but it does need more polish, like a way to replenish ammunition, otherwise you're up shit creek.
I also asked the guys hosting the booth[footnote]Who may or may not have been the devs, I'm not too sure[/footnote] whether they were thinking about adding a female multiplayer character, and whether they'd seen the backlash about the lack of one, and they said that they were looking in to doing it, and the ones I talked to weren't sure why it wasn't happening, so it's looking promising
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T
Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended up using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.
You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.
Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can?t see what the fuck you?re doing and Millar doesn?t wait for you. ARGHH
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T
Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.
You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.
Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can?t see what the fuck you?re doing and Millar doesn?t wait for you. ARGHH
Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.
And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T
Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.
You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.
Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can?t see what the fuck you?re doing and Millar doesn?t wait for you. ARGHH
Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.
And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.
Unfortunately when I did that level the guy (I think his name is Millar) kept pushing forward and getting himself swamped before I had time to deal with pods so I would have to go save his ass and we would end up getting hit from behind. Ah well.
Metro 2033 didnt really give me any ammo troubles. Even in ranger hardcore where scavenging gives you 1 round at best. I sell everything i dont need and buy enough for the guns i use most.
Its the "gaes mask filtiers" that i usually run out of. In Black Station surface and the library especially.
Well the obvious one is Metro 2033, pretty much the whole game. They intentionally made ammo sparse and your guns shitty. Around the end I was having to use my military grade bullets and they double as money. My inner money hoarder was crying at shooting it all away like that. T.T
Every so often in Fallout 3 although most of the time I had so much ammo I don't even need to worry about it. Worse case was when I was idiot and decide to walk all the way to Rivet city from Megaton at a low level...that did not go so well. I ended using whatever I could get my hands on and eventually got stuck between a large group of super mutants with mini guns and a horde of ghouls with only a few shots left for a hunting rifle.
You can stare the Liberians down rather than fight them because that actually all pussies, you just have to make sure they don't get behind you.
Goddamn amoebas! I hated that level. They explode and fill your screen up with light so you can?t see what the fuck you?re doing and Millar doesn?t wait for you. ARGHH
Ammo was never really a problem for me, the first time I played it I totally forgot about having two different ammo types, and it turned out I had about 700 bullets I never knew I had.
And I got lucky against the amoebas, the dude I was with (Is it Vlad or someting?) just stayed at the gate for some reason, leaving me to go and shoot all the pods. I'd advise at shooting every pod you see, rather than the amoeabs themselves. Takes more ammo, but it's safer.
Unfortunately when I did that level the guy (I think his name is Millar) kept pushing forward and getting himself swamped before I had time to deal with pods so I would have to go save his ass and we would end up getting hit from behind. Ah well.
Metro 2033 is just a downright shithead when it comes to ammo.
You will fight dozens of enemies who will each shoot hundreds of rounds at you, but when you loot their body they will have one magazine with one bullet in it.
Good luck fighting the next dozen guys!
EDIT: It was especially bad because I swear compared to the knife in that game, this [http://1.bp.blogspot.com/_jiPi-QnDyrI/TDNJIW52xiI/AAAAAAAAAXI/uKV7kDD5dl4/s400/safety-scissors.jpg] is like a broadsword.If you went into combat with the knife, your only hope is that your enemy would be distracted by how much it tickled long enough for you to pull out a real weapon.
Not sure whether it's been mentioned before, but my first and only experience like that would be in Alan Wake on Nightmare. That truly was a tingling experience, just the fact that you're up against truly ridiculous odds. For example the basic enemies taking about 3-4 shots to kill, added to the fact that you only have 42 revolver shots maximum.
To be honest I find it a chore most of the time. L4D is a shooting gallery but it never looses any tension. Games can be scary with weapons if made correctly, its just that many devs put in weapons for the sport of killing instead of tools of survival.
And apart from DayZ, I can't think of any game that would classify itself as being "survival horror" unless you're talking about Silent Hill, but even that's a stretch sometimes. Edit: I guess Amnesia.
DayZ does it right because the entire game revolves around scavenging, but mostly its just a cheap way to add tension without using the actual game world. What's easier, making difficult enemies that make you think on your feet, or reducing the amount of ammo that spawns in the world?
No, any MAINSTREAM game. Metro 2033 and STALKER are certainly survival horror. Playing them on the hardest difficulties is enough to almost drive you insane.
It can be tense at some points, and annoying at others. The constant struggle for supplies in Silent Hill 3 always gave you a little less than you needed. Melee weapons never ran out of ammo, but most of them are clunky and hard to use.
Silent Hill 1 did the same thing, but made the mistake of putting the last two boss fights really close together, and if you wasted your ammo on the first one, then you can't beat the final boss, because it can ONLY be killed with firearms. I had to restart the entire game, and then I finished it in one sitting with a 12 star score and only 2 deaths. I'm every bit as proud as I am shameful of that achievement.
So, have you ever found yourself in a position in a game, where you don't have much left in the way of supplies an ammunition, and you really had to be careful to survive?
I find it's usually in zombie or survival horror games, I find it quite exciting.
Any of the S.T.A.L.K.E.R. games on the hardest difficulty.
[I have just finished turning off the brain scorcher in SoC (I already beat Pripyat because I played the games out of order cause I bought them out of order) and ran into a few Monolith soldiers. I obviously was low on ammo because I always seemed to be poor even when I would sell the artifacts I didn't need. Anyways, I ran into like 20 or so of Freedom after I got out and was down to 17 hydro rounds. I barely made it through by stabbing most of them. I will never ever dis on my pistol ever again.
Alongside Metro, Cryostasis qualifies as such at times. Have fun killing that enemy with an fire-axe, while outside, freezing to death.
ShoC is not that difficult really, even on master, just keep to cover and aim for the head. With any luck you can take out the bandits in the car park without being noticed and sneak into the military outpost, eventually walking away from Cordon with an AN and enough ammo to almost clean Agroprom.
More or less the same goes for the other two as well, single shots, aim for the head.
I try to always be careful with my ammo so I can avoid those kinds of unpleasant situations. Still, there are two games where I remember being critically low on ammo.
First one was I am Alive because the game forces you to be at one bullet or less. One miss-placed shot and you'll become very familiar with the pointy end of a machete. The most ammo I managed to get was 4 whole bullets!
The second was Metal Gear Online on the ambush alley map. I somehow managed to survive for a full minute and found myself out of ammo for my assault rifle right at the enemy spawn point. All I had on me was the tranquilizer pistol and some C4 and had to get all the way to my team's spawn to restock on ammo. Managed to get there safely through a combination of playing dead, rolling (lots and lots of rolling) and making traps with unconscious enemies and my C4.
Its avoiding problems like these that usually result in me having mountains of bullets and supplies in my backpack.
Take Fallout 3 for example. Currently level 16 and just finished The Waters of Life - I have at least 5 different guns on me constantly and enough ammo for all of them. I even have like 3000 5mm rounds for the minigun that I never used and about 100 stimpacks.
Seriously Fallout 3 gives you way too much supplies and ammo. Doesn't help that I'm the conservative type.
I always hated how there's so little ammo for sniping rifles. Same in Halo 1 in certain levels too. You didn't need them to survive but 1-shot kill headshot to Elites on Legendary is invaluable on Legendary.
I am way too obsessive about scavenging in combination that i do not want to die/waste time so i play on easy mode much of the time
Recently i was trundling through the swamps in stalker clear sky and for some reason i did not have any radiation pills, so after panicking and running through water from stash to stash in order to find more drugs, i just died, flop face down in the mud
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