While doing my research on For Honor (still haven't figured out just how game altering those premium gear packs are but probably combined with everything else, enough to make it a solid pass for me), I happened across the interesting figure of what a single cosmetic outfit cost. Which was 34 Euros. About 43-45 of our Canadian dollars, so probably closing on 35-40 US.
For a single skin.
Now, I'm not unfamiliar with this sort of thing, I play Paragon (which is free-to-play, so a grain of salt), but remember the similar sense of WTF when they had a Bundle Sale in December for all available skins, and at a sizable discount, it was still 100 some odd dollars. Smite which I've also played was pseudo free-to-play (You had to pay 40, or about half a full AAA price to unlock all heroes), has single skins up in the 15-20 dollar ranges.
Others I'm familiar include Evolve, which for all the bad press it got, had drastically cheaper cosmetics. MY memories pretty vague as I only maybe opened the store once but I think they were in sort of an old standard of 5 bucks or so. The other end of course is Overwatch's gambling machine, where getting a skin you want is somewhere between 5 and 500 hundred dollars based on RNG.
Most of these also mask their prices by using ingame currencies, which serve to mask how much actual money is being spent. 5 bucks will buy you 5000 of some ingame currency, which is operating on seeing the increase in numbers as a deal. And when you see the thing you'd like, you'e forgotten that 25,000 is half the cost of a game.
As I mentioned, skins used to hover around 2-5 bucks. When the hell did the huge jump happen? Especially on full price games, and how is it not a controversy in itself, despite the "its only cosmetics" line. The free-to-play stuff is maybe more understandable, but still ludicrous when two "micro" transactions are enough to buy a full game (or two, if you squeeze an indie in).
For a single skin.
Now, I'm not unfamiliar with this sort of thing, I play Paragon (which is free-to-play, so a grain of salt), but remember the similar sense of WTF when they had a Bundle Sale in December for all available skins, and at a sizable discount, it was still 100 some odd dollars. Smite which I've also played was pseudo free-to-play (You had to pay 40, or about half a full AAA price to unlock all heroes), has single skins up in the 15-20 dollar ranges.
Others I'm familiar include Evolve, which for all the bad press it got, had drastically cheaper cosmetics. MY memories pretty vague as I only maybe opened the store once but I think they were in sort of an old standard of 5 bucks or so. The other end of course is Overwatch's gambling machine, where getting a skin you want is somewhere between 5 and 500 hundred dollars based on RNG.
Most of these also mask their prices by using ingame currencies, which serve to mask how much actual money is being spent. 5 bucks will buy you 5000 of some ingame currency, which is operating on seeing the increase in numbers as a deal. And when you see the thing you'd like, you'e forgotten that 25,000 is half the cost of a game.
As I mentioned, skins used to hover around 2-5 bucks. When the hell did the huge jump happen? Especially on full price games, and how is it not a controversy in itself, despite the "its only cosmetics" line. The free-to-play stuff is maybe more understandable, but still ludicrous when two "micro" transactions are enough to buy a full game (or two, if you squeeze an indie in).