Hmh. The innovation is nowadays indeed sparse, for the investors, big bosses and such rather go for the surefire- option by making something they know will sell, instead of taking the gamble and try something new.
I'd like to give a honorable mention to Minecraft, for reminding us about the most important thing in games: Gameplay.
Like it or not, Minecraft is nothing but gameplay. There is no story, no cinematics. I am not saying that the story or narrative are unimportant, but too many games struggle with the aspect of gameplay nowadays. The game wrangles the control from the player too often with long cinematics and quicktime events. Gameplay itself is stagnating, cover-based shooting has evolved into an singularity which sucks all shooters in it.
Eh, I'm starting to ramble and lose sight of the point I want to get across, but gameplay should be the foundation that a game builds on. Too many people seem to forget this.
I'd like to give a honorable mention to Minecraft, for reminding us about the most important thing in games: Gameplay.
Like it or not, Minecraft is nothing but gameplay. There is no story, no cinematics. I am not saying that the story or narrative are unimportant, but too many games struggle with the aspect of gameplay nowadays. The game wrangles the control from the player too often with long cinematics and quicktime events. Gameplay itself is stagnating, cover-based shooting has evolved into an singularity which sucks all shooters in it.
Eh, I'm starting to ramble and lose sight of the point I want to get across, but gameplay should be the foundation that a game builds on. Too many people seem to forget this.