For note, I am thinking of a good story in a more literary sense. More focused on character exploration and expressing theme than crafting a story which gets you end to end.
Now in a game where story is clearly not the focus, like say, a Call of Duty game, you can compliment a story for doing simple things like "successfully delivering the player from one exciting locale to the next", but I don't use that for games that obviously have put a lot of work into how they're going to tell the story without having much of a story.
For example, I'm reading interviews about Borderlands 2, and I remember someone at Gearbox saying they wanted more focus on the story without having any cutscenes. I thought, "Well that's great, but I highly doubt you have a writer of any caliber who can really make that all worthwhile." (Meanwhile, the original didn't need to have a "good plot" to do what it wanted to do, but it did have oodles of humor and a surprisingly cohesive setting, so I think they might be missing the point on what made the first game good from a narrative perspective.)
Now that I'm thinking about it in the morning, Bastion will probably be pretty good, it's just that my previous run-ins with uniquely told stories lead me to believe this might not add up to much.
Now in a game where story is clearly not the focus, like say, a Call of Duty game, you can compliment a story for doing simple things like "successfully delivering the player from one exciting locale to the next", but I don't use that for games that obviously have put a lot of work into how they're going to tell the story without having much of a story.
For example, I'm reading interviews about Borderlands 2, and I remember someone at Gearbox saying they wanted more focus on the story without having any cutscenes. I thought, "Well that's great, but I highly doubt you have a writer of any caliber who can really make that all worthwhile." (Meanwhile, the original didn't need to have a "good plot" to do what it wanted to do, but it did have oodles of humor and a surprisingly cohesive setting, so I think they might be missing the point on what made the first game good from a narrative perspective.)
Now that I'm thinking about it in the morning, Bastion will probably be pretty good, it's just that my previous run-ins with uniquely told stories lead me to believe this might not add up to much.