I would like the game to be co-developed by Bethesda and Obsidian. Have Bethesda do the world building and Obsidian do the story and characters. It would be the best RPG ever then.
I agree wholeheartedly with all of these. Frankly, what Bethesda did to the brotherhood was... just kind of weird. If you only played fallout 3, and then played New Vegas, you'd probably get really confused about why the quintessential 'good guys' were such dicks.Pandabearparade said:-Far fewer super mutants. Big green uglies just aren't very compelling villains.
-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.
-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!
-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.
-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.
-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.
-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.
-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.
-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
Indeed.The_Lost_King said:I want Obsidian to make it. FO:NV was 10 million times better than FO3.
Ugh, no. Don't give Bethesda any ideas. I watched a show on Netflix about alligators once. They aren't classified as super predators without a reason.Terminate421 said:Setting it in Atlanta, we've heard nothing about what the nukes did to the southern states. Besides, if we go down south enough:
MUTANT ALLIGATORS
And to anyone else, they aren't setting it outside of America. It won't happen and wouldn't work
No. No co-op. Don't recommend it.HeWhoFightsBosses said:Kinda hoping for a co-op element; not sure how it'd work, maybe like Borderlands, but I feel any game regardless of quality can be improved when playing with a friend.
Also, I hope they make it the same, graphics-wise, as Fallout 3 and New Vegas; those two were VERY well optimized for the PC.
Finally, I hope they keep the Companion system, I liked Lily and Boone. Perhaps even a romance subplot? Knowing the great writing these games have, having someone there you/your character cares for would make for a more immersive experience.
It already is guaranteed (not officially, though). There's been rumors of Bethy scouting Boston for about a year now. I think that's what most people have concluded.SajuukKhar said:Frankly, I want to see Boston, it was teased in Fallout 3 so many times that its pretty much a guarantee to be the location of Fallout 4.
Not so sure about that. If you have a chat with some of the kids at Little Lamplight they'll begrudgedly tell you there main source of food comes from the fungi and algae deposits at the bottom of the cave. Arefu survives on it's brahmin - a point made in the vampire/cannibal quest. Big Town is...well they're fucked and say pretty much that from the word go. It's only until The Lone Wanderer comes in and solves the Super Mutant problem do they even remotely have a chance of thriving. Tenpenny is the odd one out but they have caps. Lotsa caps. I imagine they would make good trading partners with all the caravans and hunting bands out there.Pandabearparade said:You're right, but my complaint was regarding Tenpenny tower specifically, and that only explains how Rivet City is eating. Rivet City actually makes the most sense of any settlement in the game, but one garden on an aircraft carrier isn't going to feed the population of all of Virginia, even post-apocalypse Virginia. It wouldn't be difficult to make sense of settlements, but as it stands they just.. don't. Little Lamplight, Tenpenny Tower, Arefu and Big Town all make little to no sense.SajuukKhar said:It was actually stated by several people in Fallout 3 that Rivet City grows cloned food in their lab, which they trade to the caravans(Doc Hoff, Crazy Wolfgang, Crow, Harith),
Not true. I only played Fallout 3 and then New Vegas, and I thought that Bethesda covered themselves pretty well. It's been stated all over the damn place in 3 that the brotherhood as seen in 3 is not the same brotherhood that is on the west coast, and the Outcasts are much closer to how the real brotherhood acts. Like seriously, you don't even have to go searching for it, it's shoved in your face around the time you start getting story quests from the Brotherhood..Saladfork said:If you only played fallout 3, and then played New Vegas, you'd probably get really confused about why the quintessential 'good guys' were such dicks.
Ohh dude I've thought about this one long and hard. Several different species of Giant Rad spiders instead of scorpians. Mutant Wombats instead of molerats. Along with the Bloatflys have giant mosquitos that attack and drain your health to replenish theirs. Yao Gois and Deathclaws are replaced by Bunyips and Yowies. Mirelurks are now Mutant Muddies and the Brisbane River is full of them fighting for supremacy against the man-eating barramundi and giant evolved and really pissed off cane toads. Snakes. Lots of snakes.Trull said:I would say "Australia", but it would basically be 1000 square feet of mutant cazadors and no way out.
Here, here. I was probably going to get a low content post warning because all I had to say was: Obsidian.The_Lost_King said:I want Obsidian to make it. FO:NV was 10 million times better than FO3.
Did they? I knew the outcasts were told to be more in line with the brotherhood's original mission but the impression I was getting from them was that they were supposed to be extremists within the organization. Then again, I haven't played 3 in awhile, mostly because I consider new vegas to be superior in every single way.alfinchkid said:snip