Now that Fallout 4 is being teased, what would you like to see in the next installment?

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ShinyCharizard

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I would like the game to be co-developed by Bethesda and Obsidian. Have Bethesda do the world building and Obsidian do the story and characters. It would be the best RPG ever then.
 

Berithil

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Mar 19, 2009
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What I would like to see is the world similar to FO3 and characters and game mechanics similar to New Vegas. I want to be able to build custom weapons like 3 and also make modifications to my weapons like NV.

Also, duel wielding weapons would be cool too.

I'm pretty sure it's gonna be in Boston, as both recent rumors and ingame hints in FO3 point to the "Commonwealth".

Among other things
 

Saladfork

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Pandabearparade said:
-Far fewer super mutants. Big green uglies just aren't very compelling villains.

-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.

-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!

-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.

-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.

-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.

-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.

-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.

-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.

-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
I agree wholeheartedly with all of these. Frankly, what Bethesda did to the brotherhood was... just kind of weird. If you only played fallout 3, and then played New Vegas, you'd probably get really confused about why the quintessential 'good guys' were such dicks.

Come to think of it, Bethesda, just outsource the writing to Obsidian and make the rest of the game yourself. Your writers don't seem terribly inspired, honestly.

The_Lost_King said:
I want Obsidian to make it. FO:NV was 10 million times better than FO3.
Indeed.

As for myself... Well, I know that setting it in America is a fundamental part of the fallout universe but it might be interested to visit a couple other places as well. Plus, with all those radioactive mutated creatures, sailing around on the ocean be an interesting (and possibly terrifying) experience, wouldn't it? (And clearly it's possible, that bar owner in Megaton came from the U.K.).
 

Soviet Heavy

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Have Bethesda make the setting, but leave the writing to Obsidian. I will give Bethesda this, they had a lot of really neat moments in Fallout 3 that weren't there in New Vegas, like the really well animated science museum and the nuclear explosion. It felt like the production values were higher overall.

Plus, Bethesda are very, VERY good at giving each region its own distinct feeling and uniqueness. In Skyrim, they did absolutely brilliantly in this regard, where even if you were lost and couldn't toggle the map key due to a crayon lodged in your brain, you still had an understanding of where you were in the world based on the environment. That is something I would really love to see in Fallout 4.
 

Jfswift

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Nov 2, 2009
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Terminate421 said:
Setting it in Atlanta, we've heard nothing about what the nukes did to the southern states. Besides, if we go down south enough:

MUTANT ALLIGATORS

And to anyone else, they aren't setting it outside of America. It won't happen and wouldn't work
Ugh, no. Don't give Bethesda any ideas. I watched a show on Netflix about alligators once. They aren't classified as super predators without a reason. :(
 

Easton Dark

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I just don't want it to be buggy... and maybe have the animations be smoother like they were in Skyrim.

Fallout 3 is one of my top games of all time, New Vegas quite a bit below but still up there. Just polish it this time, for real, and not the old Bethesda spit shine.

For a setting? No where with a desert. You know what's not interesting? Empty desert.
 

bossfight1

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Kinda hoping for a co-op element; not sure how it'd work, maybe like Borderlands, but I feel any game regardless of quality can be improved when playing with a friend.

Also, I hope they make it the same, graphics-wise, as Fallout 3 and New Vegas; those two were VERY well optimized for the PC.

Finally, I hope they keep the Companion system, I liked Lily and Boone. Perhaps even a romance subplot? Knowing the great writing these games have, having someone there you/your character cares for would make for a more immersive experience.
 

Your Gaffer

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HeWhoFightsBosses said:
Kinda hoping for a co-op element; not sure how it'd work, maybe like Borderlands, but I feel any game regardless of quality can be improved when playing with a friend.

Also, I hope they make it the same, graphics-wise, as Fallout 3 and New Vegas; those two were VERY well optimized for the PC.

Finally, I hope they keep the Companion system, I liked Lily and Boone. Perhaps even a romance subplot? Knowing the great writing these games have, having someone there you/your character cares for would make for a more immersive experience.
No. No co-op. Don't recommend it.
 

Headdrivehardscrew

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While I don't agree with everything you said, I agree that some things should have been discussed before proper work on FO4 even started.

Also, regarding the food issue you pointed out: I want my two-headed Brahmin, and I want them now. Nothing beats Brahmin steak.

More Brotherhood. Nothing makes sense if you do away with the Brotherhood. I don't mind ravaging retro Romans, biker gangs without bikes, Mafia pimps, cannibals or prison gang factions as long as you give me more of the major original warring/competing factions of the franchise. Just mentioning them won't do the trick this time around.

Also, better writing. Put up some effort. Get someone who actually cares about the franchise and make them write. I don't care where you recruit them from.

I have absolutely no special demands regarding location, as long as it's well away from Las Vegas.

Oh, and I would really like not having to fight fire-breathing Barneys and super aggressive giant insects called 'Cazadores' five minutes into the game. That was quite a lesson in futilty and FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU! Enough.
 

triggrhappy94

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Fix some of the problems with the Bethy engine. I know they cut a lot of stuff over the years (did you know, they planned on having ladders in Oblivion, but it messed up path finding so badly they had to remove their functionality--they still appear,but just as decorations) because it's so finicky.
Maybe hire some more play testers. I heard they only had like 5 in FNV; not sure how accurate that is.

Keep pressing MS for free mod support on XBox live--or maybe release a couple top mods in a single big cheap mod pack.

SajuukKhar said:
Frankly, I want to see Boston, it was teased in Fallout 3 so many times that its pretty much a guarantee to be the location of Fallout 4.
It already is guaranteed (not officially, though). There's been rumors of Bethy scouting Boston for about a year now. I think that's what most people have concluded.
 

silver wolf009

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Jan 23, 2010
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Ladies and gents, once more I introduce Fallout: Broken Banks.

Apologies in advanced, written on phone.

Several years after the unification of The Pitt, Point Lookout, and the Capital Wasteland into the Capital Empire under The Lone Wanderer, clean up happens very quickly.

Fueled by Enclave tech, Punga fruit, fresh water, and the industry of the Pitt, and trained in virtual reality simulators, the empire is growing. Their expansion south has hit what was once North Carolina, the Broken Banks.

The colleges of Chapel Hill, NC State and Duke University have remained active, now as city states sustaining themselves.

Misinterpretation of sports rivalries have sparked generations long holy wars.

Now, pressure from the Empire, the remnants of Ceaser's now defunct legion, and advanced NCR troops threaten to change things.

The player must choose to fight for one group. Do you broker a deal between the colleges and form an alliance to stand proud? Do you ally yourself with the new power of the Empire? Do you aid the Western troops?

The area spreads from Virginia to Georgia's northern tip. Coastal beaches, rolling hilly piedemont, and Western mountains. Sea travel plays a part as well, and the Nuclear Sea's beasts must be fought.

Each college has certain strong points; State's trade is machinery, while Duke's is new and effective medicine, and Chapel Hill has vast reserves of history, and religious zeal.

Before I finish, simply picture this; post-apocalyptic biplane air force in Kitty Hawk. You know you want it.
 

Dwarfman

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Pandabearparade said:
SajuukKhar said:
It was actually stated by several people in Fallout 3 that Rivet City grows cloned food in their lab, which they trade to the caravans(Doc Hoff, Crazy Wolfgang, Crow, Harith),
You're right, but my complaint was regarding Tenpenny tower specifically, and that only explains how Rivet City is eating. Rivet City actually makes the most sense of any settlement in the game, but one garden on an aircraft carrier isn't going to feed the population of all of Virginia, even post-apocalypse Virginia. It wouldn't be difficult to make sense of settlements, but as it stands they just.. don't. Little Lamplight, Tenpenny Tower, Arefu and Big Town all make little to no sense.
Not so sure about that. If you have a chat with some of the kids at Little Lamplight they'll begrudgedly tell you there main source of food comes from the fungi and algae deposits at the bottom of the cave. Arefu survives on it's brahmin - a point made in the vampire/cannibal quest. Big Town is...well they're fucked and say pretty much that from the word go. It's only until The Lone Wanderer comes in and solves the Super Mutant problem do they even remotely have a chance of thriving. Tenpenny is the odd one out but they have caps. Lotsa caps. I imagine they would make good trading partners with all the caravans and hunting bands out there.

Anyways to answer your OP...

I like most of your ideas. Since Skyrim, I'm sure dual-wield and building your own shelter will come into play however I'd like to see the build your own manor house expanded and turned into a build your own settlement complete with all the usual pros and cons that go with such a thing ie growing food, recruiting specialists, building facilities, holding off raiders and mutants etc

I agree with the super mutant and brotherhood/enclave angles. They have been done to death. They should without doubt be there but in the background maybe a side quest or three but that should be it. I'm sure there's plenty of other crazy shit in the wastelands they can come up with.

More quests, NPCs, bigger world. Hell yeah can't disagree with any of that.

Let's see stuff that I want to see...

More craftable items. Although maybe a simplification of the ammo press in New Vegas, way too much crap to salvage and recycle for its' own good.

And on that note more interaction with items around you. I always found it amusing that you can't use the stove to cook your gecko al orange but an old car tire and fire pit out the wastes does just fine. And if things don't work then you can use your skills to repair them and then use them.

Vehicles and ridable mounts. They did it in Skyrim with the carriages maybe you could have transport caravans at the major settlements that help people move - quick travel - to other settlements safely. I've never understood why we have dogs, two headed cows but no horses. And why not some vehicle related quests. Maybe your hero uncovers a copy of 'Zen and the Art of Motorcycle Maintenance' and a quest opens up for you to gather the right shit and put together a wasteland road hog! Or maybe a quest involving a settlement like the Boomers set in or near and old military base. Help them defeat the big bad by bringing the 'Animal' back to life - which could be an old tank.

Have your side quests matter in the grand scheme of things. I know you get radio announcements about your exploits and towns disappear or not in some quests, but nothing really changes in the grand scheme of things especially in Fallout 3. If you help a settlement to the extreme of the quests available then the place should look better, be cleaner more populated with richer merchants and such. Help out the caravans and if you see them they'll be better equipt to take on the wasteland. Make Harry the mutant tree-man grow and the oasis he's in should expand and trees should start growing.
 

Creator002

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I'd like to see it set somewhere other than America. Preferably Australia.[footnote]I know. I'm being biased because it's my home country. Shut up.[/footnote] Think about it! Mutant wombats, koalas, even the platypus.
But, for sanity's sake, if they set it in Australia (or any other country for that matter), they must get local voice actors. A faked Australian accent is usually heard among those that have said accent. I'd assume it's the same for other nationalities.

I don't really know what else I want in a Fallout game that hasn't already been said. As long as the story is compelling and the gameplay is solid, I'll be happy.
 

MrPhyntch

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Saladfork said:
If you only played fallout 3, and then played New Vegas, you'd probably get really confused about why the quintessential 'good guys' were such dicks.
Not true. I only played Fallout 3 and then New Vegas, and I thought that Bethesda covered themselves pretty well. It's been stated all over the damn place in 3 that the brotherhood as seen in 3 is not the same brotherhood that is on the west coast, and the Outcasts are much closer to how the real brotherhood acts. Like seriously, you don't even have to go searching for it, it's shoved in your face around the time you start getting story quests from the Brotherhood..

And I seriously don't get all the Bethesda hate/Obsidian love. I can't name a single good/memorable character from New Vegas other than... idk... Benny? Caesar? Lanius? Everyone just seemed so boring and dry in New Vegas. Even House, who had a little bit of intrigue and mystery behind him was generally unlikable. Yeah, there were more people than just "Brotherhood, bandits, and scientists", but the additions simply seemed like a logical progression, not improvement. In fact, all of the new factions can be pretty much summed up with a single sentence (exceptions being the Legion, House (if you count him a faction), and DLC factions). Elvis impersonators. 50's big-shots. Former cannibals turned gourmands. Prisoners who took over the facility they were at. Recluses who like to watch stuff go boom. That's it. All those factions can be summed up in one sentence, as one-dimensional as possible. The very few characters who break these molds tend to not go much beyond it, anyway. So please, tell me how you think the characters are so great. Because I just can't see it.

*sigh* Okay, enough ranting.

I'd definitely like to see somewhere unrelated to present locations. I'd like to see the Commonwealth, but because of its connections to the CW, I'm not sure I really want it. Somewhere with new land to explore other than brown hilly countryside would be great, too. I'd like to see somewhere either in the midwest US, Northern tip of New England, or even into Canada (which the US has Annexed in-universe, so it would be fitting.

I'd also like to see it more of a survival aspect to it. No curing the wasteland, no taking over the countryside. Just surviving and exploring. Similar to the kind of stuff I've heard about Fallout 2 (although I can't stand to play that game, it has not aged well.)
 

Dwarfman

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Trull said:
I would say "Australia", but it would basically be 1000 square feet of mutant cazadors and no way out.
Ohh dude I've thought about this one long and hard. Several different species of Giant Rad spiders instead of scorpians. Mutant Wombats instead of molerats. Along with the Bloatflys have giant mosquitos that attack and drain your health to replenish theirs. Yao Gois and Deathclaws are replaced by Bunyips and Yowies. Mirelurks are now Mutant Muddies and the Brisbane River is full of them fighting for supremacy against the man-eating barramundi and giant evolved and really pissed off cane toads. Snakes. Lots of snakes.

And of course a wasteland Australia would be incomplete without DROPBEARS!!!!!! Think about it people ... out there in the bush ... huntin' roos... Old Wise Fella always said "to watch them gum trees" but you didn't think anything about it and then BAM! A giant carnivorous mutant koala drops from the sky and just ruins your day.

Captcha: later gator. Why yes Captcha thankyou for reminding me about the giant crocs as well.
 

octafish

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The_Lost_King said:
I want Obsidian to make it. FO:NV was 10 million times better than FO3.
Here, here. I was probably going to get a low content post warning because all I had to say was: Obsidian.
 

OneOfTheMichael's

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They're probably going to do it in boston but I want something in Canada for the hell of it, or the uk. Someplace besides america.
Also a lot of what you mentioned in the beginning post was put into new vegas (Small enclave, mutant and brotherhood presence.).
But I personally want some more better Karma like system Like what they did with karma in 3 was pretty cool and I'd like to see it again. Though in new vegas they saw karma as Legion=bad ncr=good house= neutral independence=awesome. oh well I just want it announced already.
 

Texas Joker 52

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Jun 25, 2011
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Personally, I just want to see the same repair system that New Vegas had, implemented in Fallout 4, or however it'll end up being called. That includes the Jury Rigging perk. Those two are my main must-haves to really make it great.

But, besides that, being able to craft Weapon Repair Kits would be nice, as well as an armor variant thereof, not to mention being able to re-load ammo. Basically, let us be as self-sufficient as we can be, when it comes to things like food and stimpaks, ammunition, and maintaining our gear.

It would also be really cool to have more variety in weapons, similar to New Vegas, but not focus so much on conventional weapons as well as make sure each weapon has its own unique feel.

Of course, there are the other standby requests: Tighter controls, better character customization, the ability to sprint, and so on.
 

Saladfork

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alfinchkid said:
Did they? I knew the outcasts were told to be more in line with the brotherhood's original mission but the impression I was getting from them was that they were supposed to be extremists within the organization. Then again, I haven't played 3 in awhile, mostly because I consider new vegas to be superior in every single way.

As for the Obsidian love, well, I'll admit I'm a complete mark for anything Obsidian has a hand in, but even so I think they did a much better job of coming up with a coherent plot and three-dimensional characters (with understandable motivations, usually understandable and intelligent actions, etc) and an interesting world, which I wasn't expecting out of the mojave desert. One thing I particularly like about Obsidian RPGs is that they
1) give you a lot of opportunities to use your skills, even outside of the context you might expect (for example, put points in 'guns' and you'll be a better shot, but you'll also be able to show off your knowledge about the operation of firearms in conversation in a few points), and
2) they give you good experience for solving conflicts peacefully (or at least, non-violently), which a surprisingly large amount of RPGs seem to forget and leads to intentionally starting avoidable fights purely for 'more EXP'.

As for the factions:
The kings, for example, are indeed Elvis impersonators, but they also are recent 'converts' if you will from a tribal lifestyle that was passed over by Mr. House from becoming one of the families on the strip. They run freeside and style themselves as a sort of libertarian ideal, striving for a world where "every man is a king in his own right", as the King himself puts it. Most of the other factions have more depth to them than you might think fro a cursory glance (though I'll grant you that the powder gangers have very little going for them).
 

MiracleOfSound

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Jan 3, 2009
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A multiplayer deathmatch mode.

Just kidding. I'd like Bethesda's world building with Obsidian's writing.