Now that Fallout 4 is being teased, what would you like to see in the next installment?

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Magnetic Mutant
Apr 16, 2012
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Please don't let it turn in to a perk only system like in Skyrim.

Dual wield.

How about only a soft cap on levelling? I hate not being able to max out as many attributes as I want.

A tougher end of level boss.

Less bugs.

A choice of backstories would be great. Even just three like in ME.

An explainable method of fast travel.

If possible shorter loading screens.
 

Pandabearparade

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SajuukKhar said:
And yes, his motivations are pathetic, that's the entire point. Hes a man that has lived in "the high life" for so damn long, basically a god, that hes gone power mad, and doesn't see people not as well off as him as even people.
Which was my original premise: evil actions in Fallout 3 are arbitrary and generally poorly justified, if they're justified at all. Tenpenny has no real motive to wanting Megaton destroyed, he does it 'just cause' and his tone suggests he's suffering from alzheimer's and doesn't really know what's going on (though that could be just me). You might think that him being a detached asshole is sufficient motivation; I find it absurd and contrived. There are lots of good possible reasons for a powerful figure to want to wipe out a nearby settlement, "it's an eyesore!" is not one.

That's the entire point I'm trying to make. They gave almost literally the most flimsy, pathetic, hand-wave justification they could rather than putting an ounce of thought into the quest. Every evil choice is "stupid evil". It's not compelling storytelling and it's next to impossible to come up with a protagonist who would go along with such a moronic plan without making him/her insane or stupid. In the next Fallout it would be nice if there is the option to play evil without playing an idiot.

Basically what I'm saying is I'd like the options to be less Texas Chainsaw and more Hannibal Lecter. Or, put differently:

This: http://tvtropes.org/pmwiki/pmwiki.php/Main/PragmaticVillainy

Not this: http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil
 

SajuukKhar

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Pandabearparade said:
Personally, I find Hannibal Lecter to be the same as Inception, it's only smart if you're stupid.

It's the same feeling I got with New Vegas, and one of the reason I hate it so much. It tried to be smart, and then failed at it, badly.

I prefer that media cuts the bullshit, doesn't try to pretend to be something that it isn't, and just gets it over with.

I would rather have an insane stupid evil that just goes with the flow, then some "smart" evil that's so see through that its practically glass. The insane stupid evil is at least fun.
 

RaikuFA

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Jun 12, 2009
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Here's my idea:

It's a few years after the Hoover Dam War. It's never specified as to who won but because of it's stability, civilization is starting to come back. However, there's a well organized group of raiders (led by a guy who is voiced by Kjell Nilsson) called the Brotherhood of Fallen Kingdoms or BOFK as they're referred to by other people. They're trying to stop the Commonwealth. BOFK wants there to be freedom for all androids and anyone affected by the Commonwealth but at the cost of peace. Meanwhile the Commonwealth wants to rebuild society and create peace but at the cost of freedom. You can choose to side with either faction or go "Fuck this" and take down both factions so you can rule both.
 

Jedi-Hunter4

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Mar 20, 2012
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Terminate421 said:
Setting it in Atlanta, we've heard nothing about what the nukes did to the southern states. Besides, if we go down south enough:

MUTANT ALLIGATORS

And to anyone else, they aren't setting it outside of America. It won't happen and wouldn't work
Um why???? one of the greatest post apocalyptic universes that has ever made it to screen that has clearly influenced many a post apocalyptic universe, including fall out, Mad Max, is set in Australia

I don't deny its unlikely to happen.

But I don't see why it wouldn't work in any country in the world other than a very sparsely populated one, purely so it can be justified why there's so many people about, its set in the future so can't even rule out somewhere like Kenya because of a lack of tech in the alternate future, kenya may be a super power in post apocalyptic fallout world, its not been ruled out.

A fallout game would be just as justified in fallouts alternate china or russia, or the fictional "European common wealth". I'd love to see a fallout game set elsewhere, would be a great excuse for new factions, new technology, different styling. If it was set in asia could be particularly cool. Only have to look at blade-runner to see how kl that kind of asian stylistic future can be, but you know bombed to crap.

Narrow minded to say it wouldn't work else where, the world continues outside the borders of the US apocalypse or not.
 

Pandabearparade

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Mar 23, 2011
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SajuukKhar said:
Personally, I find Hannibal Lecter to be the same as Inception, it's only smart if you're stupid.
Just giving examples I can be certain everyone recognizes. Hannibal Lecter isn't the deepest character in the world, but he is an example of a character who is evil without being pants-on-head retarded.

It's the same feeling I got with New Vegas, and one of the reason I hate it so much. It tried to be smart, and then failed at it, badly.

I prefer that media cuts the bullshit, doesn't try to pretend to be something that it isn't, and just gets it over with.
So what you want is for them to just acknowledge that what they're producing is mildly entertaining garbage that only works if you turn your brain off rather than try to produce something marginally intelligent?

Though I disagree about New Vegas. It wasn't a masterpiece, but it was definitely a competently executed story with a competently executed setting. If you're willing to bend over backwards to forgive the terrible writing in Fallout 3 I'm not sure what problem you could possibly find in the writing in New Vegas.

I would rather have an insane stupid evil that just goes with the flow, then some "smart" evil that's so see through that its practically glass. The insane stupid evil is at least fun.
This argument is a bit silly. So what you're suggesting is that since video games aren't ever going to be masterpieces of literature they should just stop trying, "go with the flow", and not bother making sense? There is a lot of room between artistic masterpiece and mindless dreck.
 

Auron225

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Oct 26, 2009
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A motorbike would be sweet =) Not part of the main quest or anything - just something you can find in the wasteland and NEED to fix up with parts that will also need to be found in order for it to work, and then fuel must be found for it as well. So it's not something that "once you get it, and you will get it, you will never walk anywhere again". It's not that simple to get and when you do, it must be maintained. It can run out of fuel and if it does, then you're walking again until you bring some back to where you left it. To add to the immersion; if you do leave it somewhere not ideal, then it can be stolen by raiders, etc and if you want it back then you'll have to find them and take it.

The only one I've played is Fallout 3 so I don't know if this has been done before (in NV or something) but in any case, I think it would be fun!
 

Pandabearparade

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Mar 23, 2011
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Auron225 said:
A motorbike would be sweet =) Not part of the main quest or anything - just something you can find in the wasteland and NEED to fix up with parts that will also need to be found in order for it to work, and then fuel must be found for it as well.
https://sites.google.com/site/fo3wanderersedition/

Give that mod a try. It's awesome.
 

dolfan1304

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May 18, 2009
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Terminate421 said:
Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
Olympic State Park?

We have fountains that spout out water from the ground.

The largest aquarium in the world?

Coca-Cola's headquarters? (This could be VERY helpful for Nuka-Cola plot stuff)

King and Queen buildings?

Turner Field?

I don't know, I'm just ramblin' off ideas
Not to mention the airport
 

Woiminkle

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Sep 8, 2012
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When I think about it, I get carried away and my wish list gets too long but I'll try put down a few of my top reasonable ones and maybe add my own thoughts on the previous games at the end.

- Have more than 1 follower/companion and have them interact with each other. And maybe only have them temporarily like at some point they have a personal quest you can help them with and then they'll decide to live their own lives. Thereafter you could visit them and find their quality of life impacted by the decisions and actions that you've made.

- More survival. I was really excited about hardcore mode in NV at first but found it too easy to get around without it ever really impacting how I played. I'd also like a cost or reasonable explanation for quick travel and then only between major settlements, no magically teleporting to the middle of nowhere.

- A calender and weather patterns. I'd like conditions to impact your ability to survive and special events on certain days of the (in-game) year, just to add a little variety to locations in the game and get people out of their usual spots once in a while.

- More crafting and has been mentioned already the ability to build your own shelter or even found a new settlement (although that may be asking too much)

I guess I just want more immersion overall.

I agree with a lot of the TC's ideas and criticism of the stupidity of some locations from Fallout 3. Little Lamplight in particular was an huge immersion breaker for me too. The idea that a child could just watch some vids and learn the amount of medical knowledge necessary to cover all the health issues of childhood in a radioactive wasteland is preposterous. That alone would surely make it impossible nevermind all the dangerous animals, mutants and well armed and organised slavers.
My biggest gripe with NV however was the protagonist. I just didn't like the idea of being a random courier with amnesia. I don't feel it was a strong enough motivation or explanation of the player's unfamiliarity with the environment. Amnesia makes you forget the details of your life not the mechanics of it. And this guy got shot in the head once just for carrying the chip why wouldn't he think about not getting involved again and just starting over?

That's my 2 cents
 

Terminate421

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Jul 21, 2010
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dolfan1304 said:
Terminate421 said:
Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
Olympic State Park?

We have fountains that spout out water from the ground.

The largest aquarium in the world?

Coca-Cola's headquarters? (This could be VERY helpful for Nuka-Cola plot stuff)

King and Queen buildings?

Turner Field?

I don't know, I'm just ramblin' off ideas
Not to mention the airport
How could I forget one of the largest airports on the planet? Thanks.
 

SajuukKhar

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Sep 26, 2010
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Pandabearparade said:
The problem I have with New Vegas's writing is that it tried to have some sort of big moral quandary about "who is the best choice" that was supposed to be grey-grey morality that wasn't actually answer, but failed at it miserably.

-The problem with Caesar's legion is that, as both Marcus and House point out, no one in the legion follows Caesar's ideals, they only follow him. When he dies, and even with the surgery to remove his tumor hes still old enough that he could die any time soon, his legion will, ironically considering he worked at destroying tribes, split into various tribes led by the various leaders of the legion. However, instead of having 100 small, powerless, tribes, that can't really do anything, we now have like 10 powerful tribes, trained in combat, with significantly better gear, fighting each other over the throne of Caesar. There is no hope, nor grey morality peace, that Caesar's legion can bring. It;s just pure anarchy, and a hellhole just as bad as the CW, if not worse.

-Both forms of independent are just as bad.
-With the unupgraded securotrons, the Mojave turns into an anarchistic hellhole with everyone fighting each other. Trade will diminish because the roads aren't safe because of raiders, and the BoS stealing all the tech the see. All communities will suffer from significantly lowered standards of lviing, and Vegas will just slowly sink away becuase it cant survive on its own, and no one wants to go there.
-With the upgraded securotrons the places turns into a police state ruled by a robot who, by his very nature, cant say no, and while House may have had a giant robot army built, the simple fact of the matter is that due to sheer size of the Mojave the robots have to cover, eventually, the robot armies will dwindle due to being unable to make more and the dangers of the Mojave killing them. eventually making Yes man unable to control the Mojave, and people will get tired of his polcie state BS, and there will be a hyper-bloody war which ends up with Yes-Man, and the robot gone, and Vegas turning out like it was in the unupgraded robot ending, just with more people dead.

-House is a idiot on the scale like no other. He is so focused on rebuilding Vegas to it's pre-war state that he doesn't give two craps about anywhere else beyond how many caps he can extort from them. Hes so caught up in something he can never have that he is will to let the rest of the Mojave rot because of it, and his actions are the EXACT same as Gatsby from "the great Gatsby" and anyone who has read the book knows it only ends with his death. but because house is the king-pin of Vegas, his downfall means not only the downfall of Vegas, but the downfall of all the Mojave, which isn't in that good of a state to begin with because of how much he would neglect it.

-The NCR is the only faction that could actually give the region any long term stability. But they are portrayed as such a corrupt, bloated, and idiotic, government that I despise picking them.
.
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New Vegas was a game that trys to pretend it has some morally grey "no right answer" faction system, but in reality, it just has 4 endings that leads to utter ruin for the Mojave, and the 5th ending is just a corrupt bloated government. Making every ending shitty does not make the game deep, or thought provoking, or cleaver, it just means you made a game with 4 shitty endings. It's a game that tired, failed, and still acts like it succeeded.

It's like inception, it's a movie that so obviously not smart, yet trys to act smart, that it only comes off as pretensions, and annoying, and it's that sort of pretensions, armchair intellectual BS that I absolutely cannot stand listening to.
.
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I would rather have Fallout 3's broken steel ending any day of the week, you either
A. blow up the Enclave destroying the greatest evil the wasteland ever known, thus allowing the BoS to help build the wasteland into something better.
B. Destroy the Enclave, and the BoS, preventing any form of order, and leaving the Wasteland to rot into an even worse hellhole then it already was.

Do you see the difference between New Vegas and Fallout 3? In Fallout 3, you actually get shit done, and you get shit done because the games doesn't try to be some pseudo-intellectual BS it never was.
 

jackinmydaniels

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Jul 12, 2012
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I have two very specific requests, don't fucking railroad me by putting extremely difficult enemies everywhere I could wander except a couple areas. And don't make companions such a necessity to getting through the game. I want to be the lone wanderer, not the wanderer who has Boon kill everything for him because fighting anything by yourself just doesn't work well.
 

SecondPrize

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Mar 12, 2012
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A $20 price point on steam by the time unpaid fans have fixed the game. And I want a motorcycle.
 

Woiminkle

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Sep 8, 2012
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Terminate421 said:
dolfan1304 said:
Terminate421 said:
Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
Olympic State Park?

We have fountains that spout out water from the ground.

The largest aquarium in the world?

Coca-Cola's headquarters? (This could be VERY helpful for Nuka-Cola plot stuff)

King and Queen buildings?

Turner Field?

I don't know, I'm just ramblin' off ideas
Not to mention the airport
How could I forget one of the largest airports on the planet? Thanks.
The problem with these is that they're questionably well recognized by other Americans and wouldn't be recognized internationally at all. Whereas the Capitol Building and Las Vegas are instantly recognized by anyone in any corner of the world that has a tv, probably even in North Korea, I can't think of anything iconic I know of in Atlanta, and I watch American shows and movies all the time.
 

Terminate421

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Jul 21, 2010
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Woiminkle said:
Terminate421 said:
dolfan1304 said:
Terminate421 said:
Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
Olympic State Park?

We have fountains that spout out water from the ground.

The largest aquarium in the world?

Coca-Cola's headquarters? (This could be VERY helpful for Nuka-Cola plot stuff)

King and Queen buildings?

Turner Field?

I don't know, I'm just ramblin' off ideas
Not to mention the airport
How could I forget one of the largest airports on the planet? Thanks.
The problem with these is that they're questionably well recognized by other Americans and wouldn't be recognized internationally at all. Whereas the Capitol Building and Las Vegas are instantly recognized by anyone in any corner of the world that has a tv, probably even in North Korea, I can't think of anything iconic I know of in Atlanta, and I watch American shows and movies all the time.
Atlanta is unfortunately a place that is not recognized as much. (How did you not recognize it in the Walking Dead)

Here is a screenshot of the portion of the city:

Thats only a portion of Atlanta. And I don't mean like a third or something like that, thats a pretty small space in terms of it. Here's a map:



See that circle? That alone is the city.

As for more icons:



The gold is what seperates it from the capitol in Washington DC (And it's size)

I currently attend SCAD there and I have to tell you, it's quite a wide spread city, from Skyscrapers to low apartment buildings, it's one BIG city.

On top of that, I think the key is Nuka-cola.

Most people know that Coca-cola was started in Atlanta, hell, we have "The World of Coca-cola" here, throw in more than just a factory and you'll see some heads turn. On top of that is the CDC center, we have one of the last batches of small pox down here, it's practically a gold mine for plot ideas, or things radiation could fuck with.

I am open to other locations for the Fallout universe but we have heard nothing about the south, the "closest" we got was Point Look-out which was just like the Left 4 Dead 2's Swamp Fever but with cartoony super mutants that could shoot through your power armor. Even then, Atlanta and even Savannah are no where near close to that sort of thing in terms of culture.
 

Woiminkle

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Sep 8, 2012
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Look it'd be cool with me dude, looks like a great setting for the game, the possibilities of the CDC building alone intrigue me greatly but I just think that, the way marking departments think, they'll choose a setting based more on mass appeal and iconic architecture. I could be wrong and I hope I am so who knows
 

Vkmies

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More ties to F1&2. It made me play New Vegas with a big ol' grin on my face the whole way through. I think FO3 kinda forgot it roots and didn't hit me as strongly because of it. NV fixed that and it felt kinda like an old Fallout again, which was fantastic, even if I disagree with the genre-shift.
 

Saladfork

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The_Lost_King said:
Saladfork said:
*snip*
(And clearly it's possible, that bar owner in Megaton came from the U.K.).
and a bunch of little kids were able to stand against mutants. Excuse me if I don't take anything in Fallout 3 seriously.
Fair enough, but I still maintain that there's bound to be some interesting shit lying in wait in the radioactive oceans of the fallout universe. Knowing their maker's penchant for shout-outs, there's a pretty good chance we'd see something bizaare and Lovecraftian.