Now that Fallout 4 is being teased, what would you like to see in the next installment?

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Pandabearparade

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SajuukKhar said:
the characters in it offer no more background information then the ones in base Skyrim do.
Er.. yes, extensively. Have you? The above statement is so dead wrong I'm starting to wonder if you're just having a go at me.

Characters who give you background information, off the top of my head: Qa'dojo, Zora Fair-Child, Anum-La, Olette, Valgus, Veralene, and Thorolf.
 

CriticalMiss

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I'd like to see a game where sneaking is a more viable option. I started New Vegas trying to be a bit stealthy, but ended up having to try and tank through every area because it was futile otherwise. I'm not asking for a total stealth simulator, but the option to maybe hack/picklock a way pack enemies or distract them then slink past would be nice. Maybe even in an environment that isn't a wasteland. Set it a few hundred years more in to the future where civilisation is a bit more established but not totally out of the woods. It's probably too radical a change since we're supposed to expect an arid, lifeless environment in Fallout games but I much prefer the worlds in Oblivion and Skyrim to those of Fallout 3 and New Vegas.
 

SajuukKhar

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Pandabearparade said:
Er.. yes, extensively. Have you? The above statement is so dead wrong I'm starting to wonder if you're just having a go at me.

Characters who give you background information, off the top of my head: Qa'dojo, Zora Fair-Child, Anum-La, Olette, Valgus, Veralene, and Thorolf.
As I said, no MORE, background information, not no background information.
 

Pandabearparade

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SajuukKhar said:
As I said, no MORE, background information, not no background information.
Each of the characters mentioned has around five minutes of dialogue, sometimes more. That's far, -far- more than vanilla Skyrim NPCs offer. That's ignoring entirely the difference in quality, which is substantial.
 

Pandabearparade

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CriticalMiss said:
I'd like to see a game where sneaking is a more viable option. I started New Vegas trying to be a bit stealthy, but ended up having to try and tank through every area because it was futile otherwise.
Agreed. New Vegas dropped the ball on this one, stealth was pointless.
 

Jedi-Hunter4

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TheBestPieEver said:
Jedi-Hunter4 said:
Terminate421 said:
Setting it in Atlanta, we've heard nothing about what the nukes did to the southern states. Besides, if we go down south enough:

MUTANT ALLIGATORS

And to anyone else, they aren't setting it outside of America. It won't happen and wouldn't work
Um why????
Because fallout is not only post-apocalyptia. Fallout is also outdated americana seen through the filter of America's 50's. It is part of the series identity. I hated my friends back in the UK that wanted Fallout:London for the same reason. Fallout is more than just ruins and geiger counters, it is also a vision of the apocalypse as seen through America's 50's idea of nuclear war.
So you want them to do the same thing forever? the idea of whats going on the other side of the world does not even slightly appeal to you? Look at bioshock and how they have managed to present something totally different but still in the same style. Equally skyrim, the content is totally different from oblivion but 100% believable that your still in the same universe.

"vision of the apocalypse as seen through America's 50's idea of nuclear war" agreed that is what the games have been about. But they have been pedaling that for quite a while now. I would be surprised if it happened as it is a big risk. But I think it being set anywhere else in the world Russia, china, japan, central Europe. Other locations had their own unique feel in the 50's that could just as easily work. An like I said open up the opportunity to have an entire new set of circumstances and story's, new groups and enemies, new weapons (while it still being believable enough to keep the best of the old games as like exports).

I liked the style of the games that have been as well. But if they keep too the same safe formula forever not really progressing. All I'm saying is a different location opens up a whole host of new oppotunitys. An a 50's styling of different places would be equally good.

Fallout sells a good chunk of it's sales abroad, an as someone pointed out fallout likes to have recognizable land marks. A London or Paris, Munich, Beijing, Tokyo, Moscow or Madrid based game would have that global recognition. They have done DC an Vegas, other than NY parts of LA, possibly san fran or Philadelphia they will start to struggle for that kind of recognition.

EDIT: took that sentence out didn't realize different poster.
 

mad825

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Pandabearparade said:
The actor who played Three Dog recently tweeted that he may soon reprise his role, and added that he had permission to tweet that -- so the odds are high that Bethesda is getting ready to announce Fallout 4 (fingers crossed)!
You're slow.

FO4 was announced back when New Vegas was being teased.
 

BenzSmoke

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I'd like a villain that makes sense. I don't remember what the Enclave wanted in Fallout 3.
They wanted to control project purity so they could-
A: Put modified FEV in the water and kill all the mutants? Once the wasteland is empty, then what?
B: Enslave the wasteland, and have them do what? Rebuild society? The wasters were already doing that.
C: Build a giant swimming pool?
What did they want?

I'd also like settlements that exist for a reason/make sense. Examples of places that don't make sense:
Little Lamp Light is located next to the super mutant home base and you expect me to believe that muties can be kept out by some plywood? Those things way outnumber the Lamp Lighters and are armed with superior weapons (including rocket launchers and miniguns.)
Bigtown: What was so important that they can't leave there? They claim that they wouldn't survive in the wasteland, but they aren't surviving there either. Also where are the getting their food and supplies if they never leave town? They aren't on any trade routes.
Arefu, what did they have that made it worth caravans time to go there?
How was the Republic of Dave surviving? They had brahmin, but where did they get medical supplies and stuff. They told me that caravans visit them. But none ever do.
I could go on, but I won't.

I guess I just want things to make sense.
I suggest that Obsidian writes characters, dialogue, and story. Bethesda designs environments.
 

Pandabearparade

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mad825 said:
You're slow.
Sticks and stones, mate.

FO4 was announced back when New Vegas was being teased.
Was it? Link that. A brief mention that there would be sequels eventually isn't the same as an actual reveal, or hinting that the game is being worked on right now.
 

TheRookie8

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1. The ability to arm each hand with a weapon (two handguns, a knife and handgun, or...two Power Fists...yeah).

2. The ability to sprint (it worked in Skyrim, why not here?)

3. Better companion mechanics (something which may still need improvement)

4. Expand the arsenal of weaponry...but perhaps keep the previous arsenal from Fallout 3 and New Vegas (fan favorites)

5. No more clown shoes.
 

mad825

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Pandabearparade said:
Was it? Link that. A brief mention that there would be sequels eventually isn't the same as an actual reveal, or hinting that the game is being worked on right now.
A brief, obvious and predicable mention is the same especially when we're dealing with Bethesda. Gee, I wonder what would happen after finishing Skyrim? Another TES game? Lets just forget about another successful and anticipated IP which we acquired rights for back in 2008.
 

Brainwreck

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Obsidian as the ones responsible for the setting and story and characters and most everything else.
Valve for playtesting.
Vehicles for driving (and good physics for them).
 

The Artificially Prolonged

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Some new interesting factions would be nice. While they can still have traces of BOS/Enclave/Super Mutants in the game, all these factions have been in decline in power and numbers ever since the end of Fallout 2, and just having them appear again in a major way would feel like a rehash to be honest.

Oh and can we have some more logical settlements please Bethesda, I know its seems silly asking for logic in a game where radiation causes weird and wonderful mutations, I think Little Lamplight showed that you can stretch suspension of disbelief too far.
 

T'Generalissimo

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Pandabearparade said:
I understand your feeling on this, but I disagree. Importing characters from New Vegas might be the -only- way we're going to see some decent characters in Fallout 4.
Simply including previously well written characters will not be the same thing as having well written characters in the game. Bethesda had tons of previously well written material to work with when they bought the Fallout franchise but that didn't really improve the quality of what we got in Fallout 3. They mostly just kept the surface layer stuff and dropped or altered whatever didn't fit into the story they wanted to tell. I really don't want the person who wrote Doctor Li's character to get their grubby pen anywhere near House, for example.

Plus, unless they're going to set it before New Vegas, it would require them to completely disregard all the choices that the player made. Were there any characters in that game that couldn't be killed?

BurnedOutMyEyes said:
Valve for playtesting.
I imagine the release timetable of an open world game programmed by Bethesda and playtested by Valve would be sometime after the end of the universe.
 

SajuukKhar

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BenzSmoke said:
I'd like a villain that makes sense. I don't remember what the Enclave wanted in Fallout 3.
They wanted to control project purity so they could-
A: Put modified FEV in the water and kill all the mutants? Once the wasteland is empty, then what?
B: Enslave the wasteland, and have them do what? Rebuild society? The wasters were already doing that.
C: Build a giant swimming pool?
What did they want?
President Eden wanted to continue the work of President Richardson, the leader of the Enclave in Fallout 2.

Richardson planned to use a modified version of the FEV to kill all non-pure humans in the world, and then have the Enclave, what he saw as the last bastion of pure humanity in the world, slowly repopulate the earth, and establish a new world order run by The Enclave. Eden's goal was similar to Richardson's, but where Richardson tried to distribute the FEV via the air, Eden was planning to use water.

Colonial Autumn, Eden's right hand man, thought Eden was fucking stupid, and way to extreme, and planned to use the purifier, and all the fresh water it would make, to get the people of the wasteland to submit to the Enclave's control, establishing a new America, run by the Enclave.

Eden tells you all of this when you talk to him in Raven Rock. Also, if you played Fallout 2, it's the same plot as that.
BenzSmoke said:
Bigtown: What was so important that they can't leave there? They claim that they wouldn't survive in the wasteland, but they aren't surviving there either. Also where are the getting their food and supplies if they never leave town? They aren't on any trade routes.
Arefu, what did they have that made it worth caravans time to go there?
Big Town is so part of the Caravan trade roue
http://images.wikia.com/fallout/images/3/35/Caravan_Routes.png
Also, they dont leave because no other city will take them in, and while the place they are at now sucks, no other nearby areas have fortifications already build, or an arrangement of houses that would allow for barricades to be built easily, that, and raiders occupy all nearby locations, and raiders would murder them.

Arefu has Brahmin, they even mention the Family killing their Brahmin, and once you solve the "Blood Ties" quest they get new Brahmin.
 

Leoofmoon

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We could go into the U.K. or Mexico or hell we hardly never see other countries or even the east cost in Fallout.
 

Pandabearparade

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mad825 said:
Gee, I wonder what would happen after finishing Skyrim? Another TES game? Lets just forget about another successful and anticipated IP which we acquired rights for back in 2008.
I think everyone knew more Fallout games would be coming. This is exciting because now it's likely the announcement will come soon, along with juicy, juicy information.
 

SajuukKhar

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Pandabearparade said:
I think everyone knew more Fallout games would be coming. This is exciting because now it's likely the announcement will come soon, along with juicy, juicy information.
Someone did a interview with three Dogs voice actor
http://fallout.wikia.com/wiki/User_blog:Agent_c/Agent_c_talks_to_Erik_Dellums

He doesn't say much, because he cant, but its still interesting.
 

Pandabearparade

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SajuukKhar said:
http://fallout.wikia.com/wiki/User_blog:Agent_c/Agent_c_talks_to_Erik_Dellums

He doesn't say much, because he cant, but its still interesting.
Awesome! Thanks for the link!

To avoid a low-content post warning: I hope they add alternate currencies in Fallout 4, like in New Vegas.
 

SajuukKhar

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Pandabearparade said:
To avoid a low-content post warning: I hope they add alternate currencies in Fallout 4, like in New Vegas.
I find it unlikely myself.

If the game is set in Boston then there will probably only be caps, as Boston is said to be as bad as the CW, and I doubt the Institute, a largely sealed and self-contained environment, cares about money enough to print it.