Now that Fallout 4 is being teased, what would you like to see in the next installment?

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Durgiun

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Here's what I'd like to see:

-The game postponed

-have Bethesda wait until Obsidian is done making whatever game they're currently working on (South Park and Project Eternity, I believe)

-employ them to write the entire fucking game

-Bethesda has control over the exploration bits

Because Bethesda can't write anything beyond adequate. And that's when they're trying.
 

Durgiun

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AWAR said:
Well if Bethesda is going to develop it we will probably get a simplified version of Fallout 3 with dragons or something.
And don't forget, over 50 hand-crafted dungeons.
 

Adventurer2626

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Fallout needs a little variety. The universe is one of the key attractants for me. We already had an east coast U.S. city, we already had a desert. Don't do those again. If Skyrim hadn't come out I would have thought maybe somewhere cold where people might be like Russia or Canada or even Scandinavia. So let's go somewhere hot. Maybe South Africa or southeast Asia. Jungles/rainforests would add an interesting part to the Fallout story.

As far as the nitty gritties goes:

- Player dialogue that isn't exclusively polar and sounds like something a non-brain damaged person might think to respond with (maybe even voiced over option? just a personal preference no biggie)

- More interactive story scripting. If I help some faction out, I want to see a power shift that's visible in the world and the idle chatter. Over time I want to hear changes in the dialogue between characters, not just the same thing since I showed up in rags.

- Go look at the mod community's UI creations. Some of them might be worth taking into consideration. The over the shoulder camera is awkward: make it centered. Skyrim's inventory sorting in containers sucked. Don't do that again. Keep utility and immersion in mind when scripting followers. etc.

- At this stage graphics are exploding and other cogs in the machine start to stand out. Maybe see that they don't get left in the dust. It's not all about the shiny, pretty things. The quality of player-npc, npc-npc, and npc-world interactions matter.

- You are good at the unique quests and script events. More please.

- Hire more bug exterminators?

Other than that keep doing how you do. We complain because we care :)
 

Therumancer

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Well, speaking for myself I'd kind of like to meet up with the main force of the Brotherhood Of Steel at some point, we generally wind up dealing entirely with their offshoot factions, rogues, scouting parties and forward bases, etc... never with the main group, despite them apparently having a substantial prescence somewhere. They apparently have an endgame in mind, I don't see the whole "they scavenge and protect technology but then have no plans for it, or long term goals" as making much sense. The Commonwealth is another faction that I think could use some more exploration.

I think we've gotten to a point where Super Mutants should be pretty rare given their problems with reproduction, I think they have had too great a prescence for too long given the game lore.

I do not think they should develop the game's population too heavily, after all if there are people everywhere it's not going to seem very post-apocolyptic. This is the problem with building a working infrastructure and ecosystem in game, by the time you spell all that out it won't seem empty and desolate anymore. There are conceptual problems with some of the towns and such if you look at it purely from the perspective of in-game assets, but truthfully I find it better to just assume there are things going on that you don't see or have any real dealing with in the course of the game.

I'm also surprised to have to point out that when it comes to things like "Little Lamplight" they are dealing with post-apocolyptic stereotypes, if you've seen things like "Mad Max: Beyond Thunderdome" you should get the idea. There are all kinds of vicious child gueriellas throughout the second and third world, african warlords and muslims conditions kids to fight and kill as early as 8 or 9. We tend to shut this kind of thing out, even when we learn it intellectually because it's so contrary to the beliefs of western society and our practices, but that's how things are, and in a barbaric enviroment your going to see a lot of that. To me I never really had a problem with the basic idea of "Little Lamplight" having seen the source material, and being able to believe that armed kids could hold a defensible location, my problem was that they were obnoxious and protected by invincible plot armor to force you to jump through hoops in order to progress.... Little Lamplight is an example of exactly what Bethesda should NOT do in Fallout 4, but the idea of a settlement of children isn't itself the problem.

Of course I also suspect Bethesda is gently trolling it's userbase, I think Bethesda knows how the obnoxious "invinci-children" go over, but they have put them in other games like Skyrim, so I get the impression it's a joke of sorts on their part to have some little kid running around talking about kicking your arse to the point where you just want to punt them but can't. There is probably a developer that thinks it's hilarious. Some people look at the whole thing as a "child murder contreversy" and ask why people want to kill children... me personally, I tend to look at the developers for greating situations that make me want to kill the children since I have no impulse to do it other than running into them in some of these games. :)

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To be honest I am resistant to the idea of bringing Fallout to other parts of the world. I understand why people want this, and to see how there are survivors in their neck of the woods, but at the end of the day I feel that it's counterproductive to the idea of an apocolypse. Small pockets of people surviving in North America, in the US, which is the most powerful nation the world has ever seen, is supposed to be incredible in of itself. It's less incredible if you start building european survivor communities and similar things dotted all over the globe. "Everyone else is dead" is part of what makes the concept so grim.

To put things into perspective "Horseclans" is a series by Robert Adams which takes place after a nuclear war, but it's hard to really call it post-apocolyptic fiction, because it involves these huge populations of surviving people, with the nuclear war being mostly an excuse to populate the world with new, low-tech civilizations, intent on beating each other over the head, with the occasional spectre of old technology rising up to present a threat to our protaganists when then bad guys get it. It's more general "action-adventure" fiction. You have greco-romans, oceans full of pirates, european civilizations, mexican civilizations, north american civilizations, and pretty much everything else you could want, but at the end of the day it's no less populated or more apocolyptic than say "The Forgotten Realms" it just has psionics instead of magic, and a bunch of immortals acting as the major heroes and villains.

To that end I think it's probably best to just flat out say Tenpenny is a liar. You wonder how he pulled this off... well obviously, he didn't. If he had done that everyone would know it and be screaming it from the rooftops, and you wouldn't need to ask him. Conversely, if anyone had transoceanic travel it would change the entire world structure by it's very existance.

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For characters I'd like to see a more robust, and RPG-like character system, as opposed to the increasingly stripped down action-shooter direction they have been going in. To be honest I'd like to see them add more, and more specialized skills, combined with more skill selections for things you ccan know, but no abillity to ever max out all of the skills and become capable of doing everything. One of the big problems with Fallout 3 and New Vegas in my opinion was that I felt my choices in skills were kind of meaningless since I was going to pretty much know everything anyway and be maxed out even after increased level caps long before I depleted the content. The only time "choice" or having a "build" seemed to matter was the very beginning of the game.

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Oh and some better character art, to be honest ever since Morrowwind Bethesda seems to have gotten on this kick for freakishly ugly characters, you can get something that's passable if you fiddle with the sliders, but unless you have a lot of talent coming up with a character that is actually good looking (if you want one) is nearly impossible. Even when not shooting for a character who is pretty/handsome I'm usually not happy with how my character's face looks (not that it winds up mattering much, but I should be). What's more while the slider system adds a lot of "power" for character customization, in pretty much every game that uses it the character creator doesn't do a good job of representing how the character looks in-game in terms of relative proprotions. More than once in say Skyrim or Mass Effect (which isn't Bethesda's fault) I've made a face that looks good, started the game, and then noticed hideously protruding facial growths (like cheekbones sticking out 4" when viewed from a certain angle) when actually rendered in-game.

Seriously, some better character generation tools would be nice.

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Being able to choose differant "origins" of your character sort of like "Dragon Age: Origins" would be decent as well. I agree that being able to choose whether your a vault dweller, a tribal, a townsperson, etc... with slightly differant beginning set ups would be kind of cool.

Not sure how I feel about races other than humans being playable though. On some levels I've always felt that Ghouls are ideally adapted to the enviroment and have been surprised they haven't done better/risen to greater dominance. Playing a ghoul or whatever strikes me as simply making the game too easy. Any social barriers being easily overcome by high speech skills, or just opting to kill everyone, it makes any kind of predjudice being more than an occasional "you are a ghoul" acknowlegement being kind of pointless, there aren't any real balancing reasons why you wouldn't play one if you wanted to min-max the game.
 

MacSkops

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No more radscorpions no clipping through solid ground. Can't tell you how many times I encountered that bug in New Vegas!

Oh, and not such an overabundance of deserts this time, I think the series needs a little more variety. I know that only so much can be done in a post apocalyptic setting, but something like a couple of decimated forests or perhaps beaten up vehicles that can be driven would liven things up a little. Obviously, the vehicles would have to have some extreme limits to still impose the whole theme of survival.
 

JPArbiter

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Durgiun said:
Here's what I'd like to see:

-The game postponed

-have Bethesda wait until Obsidian is done making whatever game they're currently working on (South Park and Project Eternity, I believe)

-employ them to write the entire fucking game

-Bethesda has control over the exploration bits

Because Bethesda can't write anything beyond adequate. And that's when they're trying.
write the script? why would we need to do that? New Vegas' Writing was horrible

Write the envirionments? thanks but if I am going to wander around, I would rather not have Invisible Walls blocking me from climbing that hill that the engine should let me climb, or take the road that is blocked by those *the next 250 pages of expletives have been deleted* max Leveled Cazadores.

Obsidian contributed very little in Fallout: We really wanted to try and create Van Bueren again. they tookm the fallout 3 development kit and added Linearity.
 

Durgiun

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JPArbiter said:
Durgiun said:
Here's what I'd like to see:

-The game postponed

-have Bethesda wait until Obsidian is done making whatever game they're currently working on (South Park and Project Eternity, I believe)

-employ them to write the entire fucking game

-Bethesda has control over the exploration bits

Because Bethesda can't write anything beyond adequate. And that's when they're trying.
write the script? why would we need to do that? New Vegas' Writing was horrible

Write the envirionments? thanks but if I am going to wander around, I would rather not have Invisible Walls blocking me from climbing that hill that the engine should let me climb, or take the road that is blocked by those *the next 250 pages of expletives have been deleted* max Leveled Cazadores.

Obsidian contributed very little in Fallout: We really wanted to try and create Van Bueren again. they tookm the fallout 3 development kit and added Linearity.
Excuse me, JP, but did you miss the part wherein New Vegas had 10 000 times more interesting characters and an actual theme going on besides ''durr be dick and give clean water or be nice man and give clean water hurrr''? Oh, and not to mention that the dialogue you had access to was, you know, was more vast than that of F3, allowing to play the PC more closely to your own tastes. You know, role playing, the very thing the genre is based on? Playing a goddamn role?
 

darkfox85

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On the whole, F3 was definitely superior to NV but still, for Fallout 4:

World/Atmosphere of F3
Story of NV
Characters of F3
Challenge of NV
Combat of F3
Mechanics of NV
Exploration of F3

Ultra, ultra crude, but between these two masterpieces I think there?s one hell of a game. Personally, I feel it?s a bit creepy. Almost like a perfect yin-yang. But I can?t just leave it at this:

No vehicles
Sorry guys. I know this will get me hate but I really don?t want this mechanic in the game. Part of the magic for me was hiking to my next objective and even finding weird asides on my way. Glorified fast travel would take that away. Also, vehicles feel a bit too ?luxury? for me in a dead world and even horses and whatnot would be overdoing it.

No extra mutants/freaks
One of the things I hated about NV was I spent too much time shooting things that weren?t human. I don?t want to shoot giant wasps or lizards that much because it?s boring. I don?t want to look like a blood crazed loon, but I want to kill more people. F3?s raiders beat the pants off NV?s fiends (which you could only fight in the designated safari.) Thugs, mercs, and patriots are the way to go.

No explaining
I am a thinking human being with an imagination. I don?t need to have every intricate part of the local economy and social structure explained to me ? let alone explained to me in tedious creepy eye-contact dialogue. Honestly the petty whines of ?it doesn?t make sense? make me ache. It all makes sense if you?re prepared to give it a chance.

No seriousness
The tone of these game really is the perfect balance between gritty (even depressing and scary) and tongue in cheek. Don?t rock the boat. Don?t goof it up, and don?t go ?mature.? And definitely don?t go ?realistic.?

No crashing
Seriously, why do I love these games so much? They?ve put me through so much pain.
 

Pandabearparade

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Therumancer said:
There are all kinds of vicious child gueriellas throughout the second and third world, african warlords and muslims conditions kids to fight and kill as early as 8 or 9.
Yes. You just made my point for me. Who conditions the kids into ruthless killers? Adults. I'm not contesting the kids being violent, though - it's the idea of a town of kids who kick out anyone who turns 16. It's retarded. A bunch of malnourished, untrained kids in a damp cave filled with super mutants is NOT a sustainable population, and certainly not for two centuries.

Though it might help if they weren't something you have to pass through in the main quest, and if they weren't such annoying little cockroaches.

but the idea of a settlement of children isn't itself the problem.
But it is, unless they explain how they renew their population. As previously stated a bunch of malnourished 13-15 year old kids is not going to be a sustainable population. Infant mortality would be the end of them in fifty years, and giving them -that- long is being ridiculously generous.

Of course I also suspect Bethesda is gently trolling it's userbase, I think Bethesda knows how the obnoxious "invinci-children" go over, but they have put them in other games like Skyrim, so I get the impression it's a joke of sorts on their part to have some little kid running around talking about kicking your arse to the point where you just want to punt them but can't.
I didn't find the children in Skyrim nearly as irritating. They acted like children. Some were bratty children, but they weren't little immersion breakers.
 

SajuukKhar

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Durgiun said:
Excuse me, JP, but did you miss the part wherein New Vegas had 10 000 times more interesting characters and an actual theme going on besides ''durr be dick and give clean water or be nice man and give clean water hurrr''? Oh, and not to mention that the dialogue you had access to was, you know, was more vast than that of F3, allowing to play the PC more closely to your own tastes. You know, role playing, the very thing the genre is based on? Playing a goddamn role?
If New Vegas had such better characters why is it that I hate everyone from house to Caesar, and all the way down to every last companion?

I found Fawkes, and Sergeant RL-3, far more fun to play with then Cass, or boone, or Raul, and where every single faction in New Vegas was so dumb they made me want to punch puppies, I actually like Lyon's BoS.
 

Pulse

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An earlier leveling plateau/harder areas -
I LOVED the feeling of vulnerability and exploration when you first start, scanning the horizon for creatures you may just be able to survive against or have to skirt around completely. Getting to the stage where I could suanter up to anything and shotgun it in the face and continue on my merry way killed that for me.

No vehicles -
UNLESS they also incorporate things like fuel, reliability and difficulty off road. Zooming around on your buggy would kill the sense of scale, adventure and result in emptier landscapes.

More NPC interaction/ more than one follower -
Have them be more than two-liner rucksacks
 

Durgiun

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SajuukKhar said:
Durgiun said:
Excuse me, JP, but did you miss the part wherein New Vegas had 10 000 times more interesting characters and an actual theme going on besides ''durr be dick and give clean water or be nice man and give clean water hurrr''? Oh, and not to mention that the dialogue you had access to was, you know, was more vast than that of F3, allowing to play the PC more closely to your own tastes. You know, role playing, the very thing the genre is based on? Playing a goddamn role?
If New Vegas had such better characters why is it that I hate everyone from house to Caesar, and all the way down to every last companion?

I found Fawkes, and Sergeant RL-3, far more fun to play with then Cass, or boone, or Raul, and where every single faction in New Vegas was so dumb they made me want to punch puppies, I actually like Lyon's BoS.
why is it that I hate everyone from house to Caesar, and all the way down to every last companion? I attribute it to you lacking a soul.

Fawkes was about the only memorable character in F3 due to his backstory and V for Vendetta reference. Everyone else was a quest-dispenser much like in every other Bethesda game. As opposed to NV where the characters were characters.
 

Pandabearparade

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darkfox85 said:
World/Atmosphere of F3
I agree (almost) completely. New Vegas felt too rebuilt. Fallout 3 was a little 'too' trashed. How about a bit of balance? It would make sense for certain regions to be more progressed than others, due to the varied level of danger in some areas.

Story of NV
I could not agree more.

Characters of F3
...what characters? Seriously, other than Three Dog, Liam Neeson, and Lucas Simms I can't think of -anyone- in Fallout 3 who wasn't just a blank, cardboard character.

Challenge of NV
While I'm usually one to defend New Vegas, I don't actually think 'challenge' was a point in its favor.I agree with the sentiment though, and I hope they implement a real hardcore mode in Fallout 4.

Combat of F3
The combat in Fallout 3 was dated even at the time, and these days...


Exploration of F3
I hope it's even more than Fallout 3, which was a tad smaller than Oblivion and much smaller than Skyrim.

No vehicles
Sorry guys. I know this will get me hate but I really don?t want this mechanic in the game. Part of the magic for me was hiking to my next objective and even finding weird asides on my way. Glorified fast travel would take that away. Also, vehicles feel a bit too ?luxury? for me in a dead world and even horses and whatnot would be overdoing it.
Luxury? Maybe a bit.. though jury-rigging a motor cycle that you have to bust your ass to keep maintained and fueled doesn't seem 'luxurious' to me, and it makes a lot more sense to me than teleporting from location to location with your pip-boy.

No extra mutants/freaks
One of the things I hated about NV was I spent too much time shooting things that weren?t human. I don?t want to shoot giant wasps or lizards that much because it?s boring. I don?t want to look like a blood crazed loon, but I want to kill more people. F3?s raiders beat the pants off NV?s fiends (which you could only fight in the designated safari.) Thugs, mercs, and patriots are the way to go.
But.. fiends were raiders, and so were powder gangers. They just gave the raiders extremely loose leadership and made them make some sense. It's only logical that certain regions wouldn't have raiders because of a strong lawful (good or evil) presence. Enclave, Brotherhood, NCR, Legion.. it doesn't matter, any of them will fuck up raiders if they move into their territory.

No explaining
I am a thinking human being with an imagination.
In other words you're willing to do all the writing for them in your head even if the game makes little to no sense.

In that case the Mass Effect 3 ending was the best of all time. Because it's so empty you can just imagine your own ending in its place.

I don?t need to have every intricate part of the local economy and social structure explained to me
Again, intricate detail isn't necessary. Having an NPC say "We clean and repair weapons here. It isn't much, but it gets us by." is not intricate detail, it's a thin justification that allows the player to maintain suspension of disbelief. When a primary theme of the game is 'resources are scarce, life out here sucks' there need to be explanations as to how certain areas acquire resources and continue living.

? let alone explained to me in tedious creepy eye-contact dialogue. Honestly the petty whines of ?it doesn?t make sense? make me ache. It all makes sense if you?re prepared to give it a chance.
I do give it a chance. I just don't give everything a blank pass if it makes no sense. I'm not asking for intricate details, either, I'm asking for bare-bones justifications.

Rivet City makes sense. Paradise Falls makes sense. The Pitt, Raven Rock, and the Citadel all make sense. Little Lamplight, Big Town, Tenpenny Tower and Canterbury Commons do -not- make sense.

No seriousness
The tone of these game really is the perfect balance between gritty (even depressing and scary) and tongue in cheek. Don?t rock the boat. Don?t goof it up, and don?t go ?mature.? And definitely don?t go ?realistic.?
It's all about balance. If the game is too serious it might as well just be any other shooter. If it's too zany it might as well be a cartoon.

No crashing
That'd be nice. Won't happen.
 

the7ofswords

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I want to echo the "Bethesda's World/Obsidian's Characterization" plea.

Also, it would be cool to have it set in the Pacific Northwest or the Midwest region. The Great Lakes would make for a neat "Mediterranean of the Wasteland" vibe, using the waterways as the major routes of travel & trade. The Northern edge would be southern Canada, and go as far south as Columbus or Cincinnati, Ohio. Western Edge would be Chicago and maybe the East would go to Pittsburgh ... though that's explored territory, I guess. I realize that's hugely ambitious, but it would be cool as hell.

Otherwise, go for New York City, and the surrounding areas, I suppose. Having to rough it in the remains of ginormous and very unstable concrete canyons could add a real element of WTF to the proceedings.

They really DO need to fix the faction system. If I leave no witnesses, or don't get caught stealing, I shouldn't gain negative attitude from anyone. (Bad Karma's one thing, maybe, but other people shouldn't know about it!)

Also, yeah ... being able to find/repair a ride of some sort would be nice.

~Cheers!
 

SajuukKhar

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Durgiun said:
why is it that I hate everyone from house to Caesar, and all the way down to every last companion? I attribute it to you lacking a soul.

Fawkes was about the only memorable character in F3 due to his backstory and V for Vendetta reference. Everyone else was a quest-dispenser much like in every other Bethesda game. As opposed to NV where the characters were characters.
Na, its because the characters in New Vegas are the worst type of one dimensional, i.e. they are one dimensional but try to pretend they aren't.

House and Caesar are just dicks, and all the companions are some of the most overused cliches/tropes
-The peppy cheerleader
-The smart guy who is an ass to cover up for daddy issues
-the old war guy who hates is life because even with his skillz he could save his friends/family.
And yet they still to act like they are somehow, in any way, deep.

I would vastly prefer to hang out with Eden, or Tenpenny, or Sarah Lyons, or Scribe Bigsley, or Ashur, or Desmon Lockhart, or Three Dog, then any of the cast of new Vegas because they are what they are, and don't try to pretend to be something hey aren't.

New Vegas suffers from the same problem most Obsidian products do, in that it copies the "deep" messages of every other form of media, changes the name of the characters, and tries to pass itself off as deep despite the fact that everything they are saying has been said 1,000,000 times before and their so called "deep" message gets negated by the fact that its been so overused, and overplayed, that its become normal/cliche for any form of media that tries to be "deep" to use to the point that its become so perfected that anyone can go up on google and copy-pasta an outline of all the "deep" character types and make their own with trivialistic ease.

New Vegas is like a person who tries to be hipster but misses the entire point of being hipster because all it does is copy the "hipster cliche" instead of actually being hipster.

New Vegas, and its characters, aren't deep, or well designed, they just wear the clothes of deep/well designed characters and come off as pretenders and fakes.
 

Pandabearparade

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SajuukKhar said:
If New Vegas had such better characters why is it that I hate everyone from house to Caesar, and all the way down to every last companion?
...they're jerks, you're not supposed to like them. They're well written jerks, however.

I found Fawkes, and Sergeant RL-3, far more fun to play with then Cass, or boone, or Raul, and where every single faction in New Vegas was so dumb they made me want to punch puppies, I actually like Lyon's BoS.
So you like characters with next to no dialogue or personality more than those with dialogue and personality.

/shrug

The characters in New Vegas are far more believable and realistic, but if you prefer cardboard cutout characters who exist purely to carry stuff and have no dialogue beyond what they say when you hire them, more power to you.
 

Darmy647

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Pandabearparade said:
SajuukKhar said:
If New Vegas had such better characters why is it that I hate everyone from house to Caesar, and all the way down to every last companion?
...they're jerks, you're not supposed to like them. They're well written jerks, however.

I found Fawkes, and Sergeant RL-3, far more fun to play with then Cass, or boone, or Raul, and where every single faction in New Vegas was so dumb they made me want to punch puppies, I actually like Lyon's BoS.
So you like characters with next to no dialogue or personality more than those with dialogue and personality.

/shrug

The characters in New Vegas are far more believable and realistic, but if you prefer cardboard cutout characters who exist purely to carry stuff and have no dialogue beyond what they say when you hire them, more power to you.
Easy mate. I think he just prefers the fact they are murder machines. Remember that lazer mini-gun fawkes has? Hes OP man. Fuuuuucking OP. I love it.
 

SajuukKhar

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Darmy647 said:
Easy mate. I think he just prefers the fact they are murder machines. Remember that lazer mini-gun fawkes has? Hes OP man. Fuuuuucking OP. I love it.
I actually like them because they are people, who dont suffer from
-"I'll dump my entire back story on you at the slightest provocation, even if you dont want it" syndrome
-Aren't so mentally unstable, despite having lived in a terrible world their entire life, that they need me to play daddy/psychiatrist for them every step of the way.

Jericho in Fallout 3 was a merc, who probably killed a fuck load of people, and did a bunch of shit he probably regrets, but he doesn't dump every last detail of his life on me, and he doesn't need me to fix his life's problems for him..

Hes actually somewhat sane, and doesn't cry every 5 feet.
 

Darmy647

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SajuukKhar said:
Darmy647 said:
Easy mate. I think he just prefers the fact they are murder machines. Remember that lazer mini-gun fawkes has? Hes OP man. Fuuuuucking OP. I love it.
I actually like them because they are people, who dont suffer from
-"I'll dump my entire back story on you at the slightest provocation, even if you dont want it" syndrome
-Aren't so mentally unstable, despite having lived in a terrible world their entire life, that they need me to play daddy/psychiatrist for them every step of the way.

Jericho in Fallout 3 was a merc, who probably killed a fuck load of people, and did a bunch of shit he probably regrets, but he doesn't dump every last detail of his life on me, and he doesn't need me to fix his life's problems for him..

Hes actually somewhat sane, and doesn't cry every 5 feet.
I cant tell if you legitimately like the fact they dont share the story, or your Roleplaying so hardcore you find it as points for badassery. Also, i dont think they cry every 5 feet...they dont in New vegas atleast. I know it was fucking brutal to get Gannon to talk to me in vegas. Prick is picky as crap.