Now that Fallout 4 is being teased, what would you like to see in the next installment?

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Frezzato

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I don't know if this has already been said, and while I'm at it, this goes for Skyrim as well: There need to be more creatures that sleep.

The one thing I really wanted in Skyrim was to come across a sleeping dragon. It would basically become a really good reason to increase your sneaking perks. Imagine going through a cave on your tiptoes, with the sound of a snoring dragon reverberating through the tunnels.

Yeah, more sleep cycles, please.
 

Thundergod1020

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Personally, I want this one to go back to the style of Fallout 3. That is, I WANT AN ACTUAL LIFE-FUCKING POST-APOCALYPTIC WASTELAND! New Vegas failed in that aspect because the Mojave was already essentially a wasteland, and was such a boring place that they needed to actually bring in groups from OUTSIDE the Mojave to make the events interesting. So, where's someplace that was A) heavily populated, making it a prime target for nukes, B) has a lot of historic sites, meaning places to travel, C)possesses at least one nearby military area for those of us who feel like taking on entire bases, and D) could very easily hold several factions of it's own, and therefore make things feel like a turf war while also adding tension to the story? I can think of several, but New York's gotta stand out. After all, it's prime was in the 40's to the 50's, so we could get the feel of essentially Inner New Vegas while not making it such a big deal that it's the only place you can really do anything with your caps. Broadway, Coney Island, Carnegie Hall? All places that your character could visit. Perhaps Ellis Island would be where the last stand could take place, underneath Lady Liberty's broken body. If you wanted to go roam the countryside, it'd be wide open. Or, if New York wouldn't work, New Orleans. It's got enough swamps around it that you could have things like radigators(Good god, I want to fight one of these now.), a voodoo tribe based around an alien gun that fell from the sky could be one of the groups you fight/ally with, the riverboats could all be connected into a rundown flotilla, etc, etc. As long as Obsidian and Bethesda Softworks don't give us another desert to run around in, I'll be happy.
 

SajuukKhar

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Ezekiel Fuchs said:
The Commonwealth, and a big bad brotherhood of steel storyline
The BoS isn't evil, even the MwBoS, who conscript people into their armies against their will, isn't THAT "evil".

The evil version of the BoS is just The Encalve, and making The BoS into The Ecnalve is just lame.
 

Darmy647

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The BoS were never evil. Some people thought that in New vegas, but really they were just doing what the BoS has done all along. Getting and keeping tech. The ones in D.C. were mostly banished due to their want and desire to protect the people of DC.
 

SajuukKhar

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Darmy647 said:
The BoS were never evil. Some people thought that in New vegas, but really they were just doing what the BoS has done all along. Getting and keeping tech. The ones in D.C. were mostly banished due to their want and desire to protect the people of DC.
The BoS in the Mid-west were banished, the ones in D.C. switched sides once they got there and the normal BoS cut off communication with them.

Although, the CWBoS is still considered part of the normal BoS, but the normal boS doesn't want anything to do with them, so while they aren't 100% independent, like the MWBoS is, they are on their own.
 

immortalfrieza

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SajuukKhar said:
It really wouldn't make sense for the NCR to be on the east coast, unless the next game was like 200 years more into the future. Which would REALLY make any sort of "wasteland" impossible.

-They did that with Tenpenny in Fallout 3, he left Great Britain and came to the CW because Britain is that much of a hellhole that the CW is better.
- Not really, A large faction like the NCR would probably have at least some token presence just about everywhere, the Legion, BOS, Enclave... all of these have or can be given by an imaginative developer plenty of reasons to be in every corner of the U.S., even if it's not in large numbers.

- Yes, but IMO there isn't enough background about what's happened/is happening with the world outside of the U.S. Have more foreign people show up, have some dialog, post war documents, recordings, etc. giving some information as to what the hell the rest of the world is doing while you're mucking around whatever fresh hell the next game ends up dropping into. It would help make the world seem more alive, and it would also help ease the transition into a Fallout game set in another country outside the U.S. by making the rest of the Fallout world more interesting and mysterious.
 

immortalfrieza

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TheDrunkNinja said:
Goddammit... I just looked it up. I never even played Rage. I mean, I knew the cryogenic freezing was a bit of a cliche, but my idea was that was that the player starts the game living life in Pre-War America before becoming frozen, giving context to the shock of going from that to the post-apocalyptic future, similar to Fallout 3 with going from living in the safe, sterile Vault to the death and decay of the Capitol Wasteland. Except in this case, you literally live in the time period of Pre-War America only to see what becomes of your nation's future... I guess it would still be a bit of a rip-off though.
If you want that, what do you think of a similar idea? Have the game's start take place in a nice little pre war city with thousands of (assumed, not directly shown) people, you're just going about your business, doing whatever, and then... things start not to look right. As time goes on, some of the people act oddly, and/or occasionally your vision blurs, and you see bizarre and horrific things for a split second, and some crazy people say things to the effect of "not real... not real... it's all not real". As you may have guessed by now, it turns out you've been spending the past 200 years in a simulation of some kind, similar to Tranquility Lane, without realizing it. Obviously, you get out somehow, I've got nothing as to how or why, however, you escape somehow and then explore the wastes. Retains that "fish out of water" thing you were going for.
 

immortalfrieza

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Ok, I've got a few more ideas:
- Either remove the karma system entirely or make it much more relevant. With FNV karma had litte to no effect on anything, it might as well not have existed. If it's going to be in, here are some suggestions:

1. Benefits and drawbacks to any chosen karma level, while also not locking anything out, just small benefits and annoyances. If I do lots of good OR evil, there should be times when I'm glad for it or regret it. For instance, if have have evil karma people that are evil should enjoy my company more and thus be more polite than they'd normally be, while good people would be repulsed by me and thus be rude, and vice versa. Also, I would have slightly lower skill checks for the various methods of convincing people for people that like my karma, and be able to barter with them to slightly more advantage than a high bartering skill alone, and it would be the opposite when I deal with someone that doesn't like my karma.

2. Have the appearance of my character change somewhat depending on their karma. For instance, make an evil character and the equipment they wear look for gritty, dirty, and so on, while having a more angry look on their face, while a more good character has a cleaner, more overall civilized appearance, with a happier look. This would also help explain why people could tell whether you're a good person or not despite it being possible for no one to know what you've done to get to that karma level.

3. Make being neutral have just as much benefits and drawbacks as the other 2 possible karma levels, give options to complete quests neutrally, and have the rewards for doing so match the ones that you can get for making the good or evil karma options. Also, greatly increase the number of dialog options that lead to a karmic choice, I never felt in F3 or FNV that there were anywhere near enough karmic choices.

4. Make karmic choices be more overall realistic. The only options shouldn't be between absolute saint that won't pull the trigger until the point far past reasonable, or mass murdering, puppy raping psychopath, have those options there yes, but also have karmic choices have a bit more subtle than that.

5. Anything that attacks without provocation SHOULD NOT effect karma one way or another, they should just be free game.

- Fix the stealth on companions already! In any Bethesda game that has companions they will always give your presence away, because their sneak skill is inferior to yours and/or they go ballistic at the slightest provocation by an enemy, which makes companions quite useless for any player that prefers stealth. In fact, companions should be invisible to enemies and enemies invisible to companions, they should only notice and thus attack each other if the enemy is already in full alert and attacking the player. If I want to stealthily kill everything, my companions shouldn't go all Leeroy Jenkins at the sight of an enemy or when the enemy gets slightly suspicious.

- As for the stealth itself, if the enemies notice something off, they shouldn't just patrol for a while then go on like nothing happened, it should increase their alertness, i.e. add a couple in game hour buff to them that improves their ability to detect you when you sneak should go up somewhat, but only once. It's all too easy to avoid being spotted when a high enough sneak skill, and this would fix that.

- Last, Bethesda should look over mods that have been made for their games and incorporate the more popular ones into the game from the outset. Some of my favorites are The Baby Deathclaw Commander, (because I like being able to raise a creature from infancy, it helps me get attached to them) Robco Cerified, (I like the idea of making and repairing robots for my own use, and it makes sense to be able to anyway) Project Nevada, (it adds in a bunch of optional features like vision overlays for head equipment which would effect your line of sight, zooming, nightvision, heat vision, and EM vision for helments which it would make sense to have that functionality, etc. it's an excellent mod that adds quite a bit) and armor schematics (which adds in craftable armor to the workbench schematics.) Really, there's a lot that modders have made that makes the base game look rather plain, and a lot of it is stuff that should have been in the game to begin with.
 

SajuukKhar

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immortalfrieza said:
- Not really, A large faction like the NCR would probably have at least some token presence just about everywhere, the Legion, BOS, Enclave... all of these have or can be given by an imaginative developer plenty of reasons to be in every corner of the U.S., even if it's not in large numbers.
No, the NCR wouldn't have a token presence everywhere, it literally makes, ZERO, sense for the NCR to be on the East coast. The NCR can hardly has to troops to keep JUST California in line, let alone send guys out to the east coast.

Similarly, the Legion has JUST made it to Denver, and if they go any farther they will be in a fight with the MWBoS, it really makes no sense for them to be past Colorado.
 

TheDrunkNinja

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immortalfrieza said:
If you want that, what do you think of a similar idea? Have the game's start take place in a nice little pre war city with thousands of (assumed, not directly shown) people, you're just going about your business, doing whatever, and then... things start not to look right. As time goes on, some of the people act oddly, and/or occasionally your vision blurs, and you see bizarre and horrific things for a split second, and some crazy people say things to the effect of "not real... not real... it's all not real". As you may have guessed by now, it turns out you've been spending the past 200 years in a simulation of some kind, similar to Tranquility Lane, without realizing it. Obviously, you get out somehow, I've got nothing as to how or why, however, you escape somehow and then explore the wastes. Retains that "fish out of water" thing you were going for.
Yeah, I thought about that, in fact that was my first thought considering how much I loved that sequence in Fallout 3. But weren't the bodies of the Vault-dwellers who were in the program used-up husks with only their bare-consciousnesses left after two-hundred years?

Maybe they were simulation/cryopods, but now we're getting into fan-fiction territory of plot-convenience. Such as, why would there be two vaults with the simulation pods, and why would Dr. Braun choose to live in the one where you couldn't survive if you turned off the pod? Also, I did want the player to actually experience in the Pre-War times before waking up in the future, so maybe start out where I had the character in my version, then when they get to the vault your version with the simulation starts up.
 

BloatedGuppy

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Azaraxzealot said:
Unlike what seems like MOST people here. I am not setting my standards too high for Fallout 4. I just want it to utilize the Skyrim engine and dialogue system and have a lot more "dungeons" like Skyrim had with regenerating bad guys in the dungeons and random loot.
Fallout 3 and Fallout New Vegas already used "The Skyrim Engine". All of them are running on various iterations of the venerable Gamebyro. Seriously, if Fallout 4 comes out and it's STILL on fucking Gamebyro, I will shit my pants, and then throw the shit at Bethesda. It's time to take that old dog out behind the shed and shoot it. It's been a good time, but that engine has a lot of issues that I'll be glad to see the end of.
 

SajuukKhar

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BloatedGuppy said:
Fallout 3 and Fallout New Vegas already used "The Skyrim Engine". All of them are running on various iterations of the venerable Gamebyro. Seriously, if Fallout 4 comes out and it's STILL on fucking Gamebyro, I will shit my pants, and then throw the shit at Bethesda. It's time to take that old dog out behind the shed and shoot it. It's been a good time, but that engine has a lot of issues that I'll be glad to see the end of.
Saing that Fallout 3/New Vegas run on the Skyrim engine is like saying that Half-Life 2 runs on the Half-Life engine, yeah, they are both source" engines, and both built from the base of the quake engine, but HL2's version is wildly improved.
 

Darmy647

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SajuukKhar said:
BloatedGuppy said:
Fallout 3 and Fallout New Vegas already used "The Skyrim Engine". All of them are running on various iterations of the venerable Gamebyro. Seriously, if Fallout 4 comes out and it's STILL on fucking Gamebyro, I will shit my pants, and then throw the shit at Bethesda. It's time to take that old dog out behind the shed and shoot it. It's been a good time, but that engine has a lot of issues that I'll be glad to see the end of.
Saing that Fallout 3/NEw vegas run on the Skyrim engine is like saying that Half-Life 2 runs on the half-life engine, yeah, they are both built from the base of the quake engine, but HL2's version is wildly improved.
Maybe a little improved but its still gamebyro. Gamebyro is extremely unstable. However in skyrim its stability is VASTLY improved. Still a shitty engine honestly. Id really enjoy a new one from them. We've had gamebyro since oblivion.
 

BloatedGuppy

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SajuukKhar said:
Saying that Fallout 3/NEw vegas run on the Skyrim engine is like saying that Half-Life 2 runs on the half-life engine, yeah, they are both built from the base of the quake engine, but HL2's version is wildly improved.
Half Life and Half Life 2 are on completely different engines.

Gamebyro is Gamebyro. I love Skyrim, I've enjoyed the Gamebyro games, but that engine is...limited, to say the least. I think they've squeezed as much blood as they can out of that stone. It's time to put it to bed, and start developing for the next console cycle/generation of hardware.

And no, Skyrim does not represent a "wild improvement" over FO3 and New Vegas. A slight improvement, yes.
 

SajuukKhar

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BloatedGuppy said:
Half Life and Half Life 2 are on completely different engines.

Gamebyro is Gamebyro. I love Skyrim, I've enjoyed the Gamebyro games, but that engine is...limited, to say the least. I think they've squeezed as much blood as they can out of that stone. It's time to put it to bed, and start developing for the next console cycle/generation of hardware.

And no, Skyrim does not represent a "wild improvement" over FO3 and New Vegas. A slight improvement, yes.
Half Life was made on the goldsource engine, which was built from the quake engine
Half life 2 is on the source engine, which was built on from the goldsource engine, which was built on the quake engine.

Oblivion/Fallout3/New Vegas run on the gamebryo engine
Skyrim runs on the creation engine, which was built on top of the gamebryo engine.

To say that Skyrim and Oblivion run on the same engine is to say that Half life 1 and 2 run on the same engine, It is outright false.
 

BloatedGuppy

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SajuukKhar said:
Skyrim runs on the creation engine, which was built on top of the gamebryo engine.

To say that Skyrim and Oblivion run on the same engine is to say that Half life 1 and 2 run on the same engine, It is outright false.
You and I are going to have to agree to disagree. Calling Creation a completely different engine from Gamebryo is like getting excited about Malibu Stacey's new hat. It's the identical engine and identical playing experience with a few of the trimmings changed/upgraded. Source was a HUGE step forward from goldSrc.

Although maybe this is just my bias in terms of seeing the same silly errors, visual quirks, and design gaffes from Bethesda in every game since Oblivion. Maybe I'm being unfair to Gamebryo. It's not like I see those issues in other games made on that engine.
 

immortalfrieza

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SajuukKhar said:
immortalfrieza said:
- Not really, A large faction like the NCR would probably have at least some token presence just about everywhere, the Legion, BOS, Enclave... all of these have or can be given by an imaginative developer plenty of reasons to be in every corner of the U.S., even if it's not in large numbers.
No, the NCR wouldn't have a token presence everywhere, it literally makes, ZERO, sense for the NCR to be on the East coast. The NCR can hardly has to troops to keep JUST California in line, let alone send guys out to the east coast.

Similarly, the Legion has JUST made it to Denver, and if they go any farther they will be in a fight with the MWBoS, it really makes no sense for them to be past Colorado.
It makes plenty of sense, if the writers do a good job a justifying it.
 

immortalfrieza

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TheDrunkNinja said:
Yeah, I thought about that, in fact that was my first thought considering how much I loved that sequence in Fallout 3. But weren't the bodies of the Vault-dwellers who were in the program used-up husks with only their bare-consciousnesses left after two-hundred years?

Maybe they were simulation/cryopods, but now we're getting into fan-fiction territory of plot-convenience. Such as, why would there be two vaults with the simulation pods, and why would Dr. Braun choose to live in the one where you couldn't survive if you turned off the pod?
It's because that's what that particular vault's experiment is about. As you probably know, every vault is supposed to be part of a social experiment (exactly what they're trying to get out of most of those experiments is especially in a post apocalyptic wasteland when whoever it is that started these experiments and even the company itself is long dead I have no idea) but apparently learning how humans interact in varying conditions is the point. There could be a dozen Vaults or more with their people in simulations for whatever experiment their supposed to run. My guess is with Dr. Braun the point is to see exactly what it is a person with godlike power would do to other people who don't have that power. For my idea, maybe the point is to test what exactly would happen if a bunch of prewar people were suddenly and violently thrown into the post apocalyptic hellhole that is the Fallout world with no preparation whatsoever, and the player could be among them.
TheDrunkNinja said:
Also, I did want the player to actually experience in the Pre-War times before waking up in the future, so maybe start out where I had the character in my version, then when they get to the vault your version with the simulation starts up.
That would work I suppose, but really, having a simulation of prewar times that's convincing enough would work just as well wouldn't it? However, just because Rage has a similar plot to your original idea doesn't make it invalid though, as long as there's enough differences between them anyway.
 

SajuukKhar

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immortalfrieza said:
It makes plenty of sense, if the writers do a good job a justifying it.
There is no real justification for it though, that's the problem, it worked with the Enclave and the BoS, just barely, and even then, people still hated it.

There is no logical reason for the NCR, or the Legion, to go out east, especially considering that the NCR can hardly hold itself together, the Legion is ging to fall apart in 10 years after Caesar dies, and that they would have to plow through the MWBoS.