Phoenixmgs said:
Wow alright, someone's angry.
First off, yes I like Dark Souls, but no it's not nearly as hard as people say it is and your big rant about fanboyism is really fucking misplaced here. Go rant at someone else.
Second, basing game mechanics in everything on DnD doesn't work because it
isn't DnD. If it was DnD you could probably talk to all these dragons and convince them not to go around fucking shit up, or they'd just cast some really OP magic and kill everyone so that's a moot point. Also, if we set everything to the DnD standard there's no creativity since everything stays the same and shit gets real boring real quick. Again, pointless discussion there.
Third, saying there isn't a right way to do something but there is a proper way to do it... I uhhh... I think you got a bit of a logic loop there buddy. That being said, if you're looking for a weak point head shots will do more damage, you can take out the tail during the fight and cripple Kalameet considerably and there are some extra moves that he does if you're at range, the video was just a melee focused fight. And don't go about saying that DD dragons/drakes were all that more varied, 'cos they really weren't. They had some neat tricks like the mind control, but they also had a really limited moveset, especially Grigori.
And yes I've played Bayonetta and DmC and SoTC and I still think they're all flashy. But it's in their own ways, Bayo and DmC being the more traditional dumb fun thing, but SoTC has its own techniques to ramp up the fights and the atmosphere. The difference is that SoTC gets you hyped up and empowered to kill the Colossi before hitting you with the "hey they're actually innocent and you're a dick" and wants to see how you react. So yeah, the overall game isn't full of the flashy showy-off bits but most of the actual fights are, and large booming classical music can be used just as well to hype up a fight as dumb pop music.
If they wanted to keep the fighting in the "make you feel bad and don't look impressive" area they probably would've have had any music, kept the blood but make it, I dunno, pour out of the collisi's body and stay there rather than having it splurt out at mach 10 speed. Probably some other stuff too but I can't be bothered to think ways to make that game more depressing right now.
And you're yet again going on a rant about Dark Souls mechanics that
nobody in this thread has mentioned until you did but oh well, I'll ignore that. All I'll say is that if you're going to compare Dark Souls and Bayonetta and say the most obvious thing in existence (that being that Bayonetta has more play variety in the combat) then you're severely missing the point and might want to consider that some games approach the same topics differently.
It's fine if you don't like the combat in Dark Souls, but at least fucking understand what it's attempting to do before going on a giant rant about it.
Moving on, in Dragon's Dogma you can hit the wings and make the dragon come down. Yes you can. But you don't have to. Meaning that the dragons are fucking idiots, even taking in the previously mentioned plot points by Maxtro.
And no, they wouldn't fly you high enough to your death. They would fly up to do a good chunk of damage to you certainly, but as soon as you drop off you just pop into the menu, chug however many herbs you need to repair your broken legs, and it comes straight back down for some more "smack the lizard in the face" fun times.