Now THAT'S a Dragon Fight!!!

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Maxtro

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hazabaza1 said:
Yeah running into random dragons was real fun in that game. Even the smaller stuff was a good challenge on lower levels, it made for a fun time.

That being said, I can't rightfully give DD any awards for Dragon fighting when this glorious boss exists...

Just feels so good. One person, one giant fucking dragon,, and a big place to fight in. It's a lot less flashy than DD but it feels a whole lot better when you finally win.
Actually, the vast majority of times when somebody fights their first drake in Dragons Dogma, they get utterly decimated. It isn't until later in the game is one able to effectively fight them.

Also if you wanted to, you can fight the drakes or any boss, alone; which greatly increases the challenge.
 

hazabaza1

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Maxtro said:
hazabaza1 said:
Yeah running into random dragons was real fun in that game. Even the smaller stuff was a good challenge on lower levels, it made for a fun time.

That being said, I can't rightfully give DD any awards for Dragon fighting when this glorious boss exists...

Just feels so good. One person, one giant fucking dragon,, and a big place to fight in. It's a lot less flashy than DD but it feels a whole lot better when you finally win.
Actually, the vast majority of times when somebody fights their first drake in Dragons Dogma, they get utterly decimated. It isn't until later in the game is one able to effectively fight them.

Also if you wanted to, you can fight the drakes or any boss, alone; which greatly increases the challenge.
Yeah I know. I was saying that smaller enemies were a good challenge. Don't want to seem unpleasant but I'm not really sure why you're telling me this, the two discussions don't seem entirely related.


Frostbyte666 said:
hazabaza1 said:
I don't think there's really any "right way" to fight a Dragon. If there was, I may as well criticise Dragon's Dogma for not having the dragon fly up and just loop back and forth breathing fire on you. Or running away when it starts dying rather than sit there and get killed since it's supposed to be intelligent.
The thing with the dragons in dogma
is that they were all part of an elaborate test for you to become the next god, they can't really do that by just doing fly-bys and running off when low on health
even if it is the wiser course of action to survive.
Admittedly I did forget that. Even so
I don't see how sitting around in an obvious losing battle and flashing your weakspots constantly is supposed to test anybody, compared to, y'know, challenging them in the use of various skills that are more complicated than "smack it in the glowy bits."
 

Phoenixmgs_v1legacy

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hazabaza1 said:
Phoenixmgs said:
That dragon fight has the same exact problem as pretty much every RPG. You don't fight dragons by slashing at their legs, unless part of the fight is actually cutting their Achilles' tendon, then going to town on their face or heart since they can't stand up anymore. It has nothing to with flash, is Shadow of the Colossus flashy? It has everything to do with a proper dragon fight.
I don't think there's really any "right way" to fight a Dragon. If there was, I may as well criticise Dragon's Dogma for not having the dragon fly up and just loop back and forth breathing fire on you. Or running away when it starts dying rather than sit there and get killed since it's supposed to be intelligent.

And if you don't like the standard melee approach, there's always archery or magic to keep your distance and deal damage in a safer way. But again, I'd say there's no "right way" to fight because if I were to take the mindset of a dragon and some pesky adventurers were grappling me, I would fly as far up as I can and then shake them off to their death. At least Dark Souls has the excuse that Kalameet's wing was really fucked up causing him to crash so he can't fly away rather than won't.

Honestly unless you want "super scripted fight mcgee" or "let's have a giant flashing weakpoint that the enemy constantly reveals like it's fucking House of the Dead" the standard health bar chipping down is the best we're going to get whilst still keeping the fight difficult and unique.

But as for flash... yeah, Shadow of the Colossus is flashy. Very. Big booming soundtrack, giant spurts of blood, one small person against a giant monster they can't hope to defeat. That whole game is flashy. And that's not a bad thing, hell it probably helps, but I just prefer Kalameet to anything Dragon's Dogma can offer.

Oh, and I don't think you're going to convince anyone that people won't or don't go back to Dark Souls. This is a two year old game that many people (including myself) have spent many hundred hours on and constantly has new videos, theories, stories, gameplay builds all being made about it. Dragon's Dogma has... a lot less. I don't even dislike the game, this is just a massive and obvious difference between the two.
There isn't one "right way" to fight a dragon, but there is a proper way. You are not going to kill a dragon by slashing at its legs or constantly pot-shotting it. Big beasts like dragons have defenses too high for sword slash to be anything more than a mosquito bite. In DnD, dragons have damage reduction so hitting them with a normal sword attack does nothing. You have to be able to takeout some vital points to have a chance against a dragon, that's the proper way. You don't have to do exactly like Dragon's Dogma, but in that dragon fight in Dark Souls you posted, why can't you take out the dragon's Achilles' tendon? Thus allowing you access to his face (knock out his eyes maybe) or his heart, something like that. It's not that those parts even have to be highlighted or glowing, it's just common sense. There isn't a "right way" but there is a proper way. That Dark Souls fight is just as scripted. The Dragon had like maybe 5 attacks that you had to memorize, the dragon itself is very scripted, it feels like a video game boss fight instead of a dragon fight.

Shadow of the Colossus is NOT flashy. A guy with a sword and bow with no combos, no special attacks, and no moves is not flashy. The giant spurts of blood aren't their for the blood content, blood makes it depressing as the colossi aren't bad and you're killing them for your own selfish reasons. I wonder if you actually played SotC. Bayonetta is flashy, DMC is flashy, Vanquish is flashy, the spinning dagger attack (and other moves) for the strider in Dragon's Dogma is flashy. Grabbing on to a dragon isn't flashy (it's a strategy) and hitting a dragon's wings to it lands is not flashy. Music does not make a fight flashy, it's the fight itself. The Hit-Girl fight scenes in Kick Ass are flashy because of the choreography, not because of the music they are set to. And if you do want music to add to the flashiness of a fight, you use poppy/rock music to add to it not epic orchestra music.

Dark Souls fanboys are the worst because they feel they are playing the deepest, hardest, and most hardcore game ever made. They come off as douchey, smug elitists. The game isn't very deep and its not hard, thus its not hardcore. The builds in the game are pretty simple overall; build Vit and End, build Str or Dex for your weapon, and build Int or Faith for your magic if you want magic (or use fire for no stat investment at all). You can get weapons that level with say another stat so you don't even need Str or Dex, but that just shows the flaws in the game's RPG mechanics. Imagine DnD where a wizard could use his Int for weapon attack and damage, that would be so broken. And many builds are dependent on certain equipment. People act like all those millions of builds play so differently, no they don't (you got melee combat, which isn't much different between Str and Dex builds, and you got magic). Bayonetta has more play variety with her weapons, equipment, and accessories than Dark Souls.

hazabaza1 said:
I may as well criticise Dragon's Dogma for not having the dragon fly up and just loop back and forth breathing fire on you.
In Dragon's Dogma, you can take out the wings so it can't fly (to do the constant fly and breathe fire attack or just fly away). You supposed to hit the dragon to MAKE him come down.

hazabaza1 said:
But again, I'd say there's no "right way" to fight because if I were to take the mindset of a dragon and some pesky adventurers were grappling me, I would fly as far up as I can and then shake them off to their death.
That's exactly what the dragon did...

Frostbyte666 said:
Agreed on the monster fights in dragons dogma and damn you felt epic taking out most of the creatures, I still felt good about myself when the griffin I was killing decided to go for a flight while I was hanging on for dear life and my pawns were still taking pot shots at the thing (I don't think they liked me much). Plus before you have the light spells wandering around the woods at night and then suddenly a case of chimera pouncing out of the trees without a hint it was there causing great panic.

I did watch that DS tube and sorry but the dragon fight was extremely boring and repetitive, I got fed up watching the thing half way through and if the boss fights are all like that in DS then I'm glad I didn't bother with it. I would have given up from boredom, frustration, how much longer must I repeat this same pattern before the monster keels over from having it's legs hacked at, and finally the really, that move again... Sorry but the combat just looked so preplanned and scripted. I could almost hear a clunk as the cog spun and the dragon started it's next move set and knew what it was about to do, the challenge seemed more to be keeping the camera on the dragon to see it's next move, this made the combat far less fluid and more grating I found.
You get light spells? I hate walking around at night because it's so hard to see with the lantern, not because of the monsters. It feels like you can only see like 10 yards in front of you.

That's my point exactly about other game's boss fights. The bar has been raised so either up your game or go home, the days of it being acceptable to slash a huge beast's legs and kill it are over. That's pretty much like all the Dark Souls' boss battles, they are almost all very disappointing because the combat system wasn't made for fighting huge creatures. There's even a dragon you can just stand in front of slashing without blocking or dodging because the only thing he can do is curse you (just put on curse resistant clothes and rings and you'll be fine).
 

Ishal

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Boss fights are the only thing that DD has going for it, and they even fall flat when you're forced to repeat the same stuff over and over. Climbing on a dragon or griffon is fun the first few times, but after that it just gets stale and boring and you realize it's just the same gimmicky nonsense over and over again.

Everything else in that game falls short. No fast travel, crappy npc support, repetitive environments and a predictable boring story. DD tried to climb higher, but it fell and fell hard, landing below Dark Souls and Skyrim in terms of value and quality. But whatever, nobody is going to convince you're far enough into your crusade against good RPGs. I'd rather deal with the *ahem* "broken" mechanics in Dark Souls than slog through a painfully average game like DD. Seems like most other people would as well.
 

Phoenixmgs_v1legacy

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s69-5 said:
Frostbyte666 said:
I did watch that DS tube and sorry but the dragon fight was extremely boring and repetitive, I got fed up watching the thing half way through and if the boss fights are all like that in DS then I'm glad I didn't bother with it.
I wouldn't bopther with DD then - as they are far more repetitive and each have less attacks...
The dragon I fought had more attacks than the DLC dragon in the video.

s69-5 said:
Phoenixmgs said:
God, I hate the term "vanilla" when used with gaming. So I have to play Dark Souls with mods or its DLC to get a good experience?
Um, I didn't say that you had to play the DLC to have a good time - you are inserting words in my mouth.

However, the term that is generally accepted meaning: "original game - no dlc/ expansions" is "vanilla". You not liking the term is really irrelevant.

I also don't really get your argument about "whittling down massive life bars" as that's essentially what Dogma is all about. Or did you not notice the "dots" above the health bars of the bosses meaning "extra health bars". I think the main dragon has like 9 of those dots. Meanwhile, most of Dark Souls boss fights are actually much quicker than those in Dogma. Kalameet is an exception as it has one of the biggest health bars in the game. Still nowhere as big as those in Dogma.

A bad argument is a bad argument.
It came off to me as you saying I ONLY played "vanilla" Dark Souls and can't have an opinion on how epic it is because of that. "Vanilla" to me means without mods as Skyrim with all the DLC but no mods is still "vanilla" Skyrim, right? I thought you may have been referring to mods for Dark Souls as maybe there's mods that improve the enemy AI or reactions or something to make them an actual challenge. Anyways, it's not like I've experienced anything in Dragon's Dogma that is from the added dungeon so "vanilla" Dragon's Dogma is better than "chocolate" Dark Souls.

Whittling down HP via slashing at a beasts leg is not fun or logical. Whittling down HP via hitting vital spots is different because that's how you would actually have to fight a dragon or huge beast, the damage resistance/reduction on the skin/scales/hide/whatever is too tough to be able to do any real damage against it. And creatures like the Chimera have 3 health bars due to have 3 different animals to kill; the snake, goat, and lion.
 

NathLines

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That reminds me, I never got around to fighting the Dragons in Vindictus.
And now I don't have a lot of time for games /sadface. Also, that doubly reminds me, I should totally have linked a video to one of the Spider-bosses in the game in one of those Arachnophobia threads. The Weeping Queen would have definately given someone a heart attack. Welp, lost opportunity is lost.
 

hazabaza1

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Phoenixmgs said:
Wow alright, someone's angry.
First off, yes I like Dark Souls, but no it's not nearly as hard as people say it is and your big rant about fanboyism is really fucking misplaced here. Go rant at someone else.

Second, basing game mechanics in everything on DnD doesn't work because it isn't DnD. If it was DnD you could probably talk to all these dragons and convince them not to go around fucking shit up, or they'd just cast some really OP magic and kill everyone so that's a moot point. Also, if we set everything to the DnD standard there's no creativity since everything stays the same and shit gets real boring real quick. Again, pointless discussion there.

Third, saying there isn't a right way to do something but there is a proper way to do it... I uhhh... I think you got a bit of a logic loop there buddy. That being said, if you're looking for a weak point head shots will do more damage, you can take out the tail during the fight and cripple Kalameet considerably and there are some extra moves that he does if you're at range, the video was just a melee focused fight. And don't go about saying that DD dragons/drakes were all that more varied, 'cos they really weren't. They had some neat tricks like the mind control, but they also had a really limited moveset, especially Grigori.

And yes I've played Bayonetta and DmC and SoTC and I still think they're all flashy. But it's in their own ways, Bayo and DmC being the more traditional dumb fun thing, but SoTC has its own techniques to ramp up the fights and the atmosphere. The difference is that SoTC gets you hyped up and empowered to kill the Colossi before hitting you with the "hey they're actually innocent and you're a dick" and wants to see how you react. So yeah, the overall game isn't full of the flashy showy-off bits but most of the actual fights are, and large booming classical music can be used just as well to hype up a fight as dumb pop music.
If they wanted to keep the fighting in the "make you feel bad and don't look impressive" area they probably would've have had any music, kept the blood but make it, I dunno, pour out of the collisi's body and stay there rather than having it splurt out at mach 10 speed. Probably some other stuff too but I can't be bothered to think ways to make that game more depressing right now.

And you're yet again going on a rant about Dark Souls mechanics that nobody in this thread has mentioned until you did but oh well, I'll ignore that. All I'll say is that if you're going to compare Dark Souls and Bayonetta and say the most obvious thing in existence (that being that Bayonetta has more play variety in the combat) then you're severely missing the point and might want to consider that some games approach the same topics differently.
It's fine if you don't like the combat in Dark Souls, but at least fucking understand what it's attempting to do before going on a giant rant about it.

Moving on, in Dragon's Dogma you can hit the wings and make the dragon come down. Yes you can. But you don't have to. Meaning that the dragons are fucking idiots, even taking in the previously mentioned plot points by Maxtro.

And no, they wouldn't fly you high enough to your death. They would fly up to do a good chunk of damage to you certainly, but as soon as you drop off you just pop into the menu, chug however many herbs you need to repair your broken legs, and it comes straight back down for some more "smack the lizard in the face" fun times.
 

Phoenixmgs_v1legacy

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Ishal said:
No fast travel, crappy npc support, repetitive environments and a predictable boring story.
So just like every other RPG mostly; bad story, bad NPCs, repetitive environments. Outside of Bioware and Obsidian RPGs (and the occasional JRPG), what RPGs actually have good characters and story? Skyrim doesn't, Dark Souls doesn't. Dark Arisen did fix the fast travel though.



hazabaza1 said:
Wow alright, someone's angry.
First off, yes I like Dark Souls, but no it's not nearly as hard as people say it is and your big rant about fanboyism is really fucking misplaced here. Go rant at someone else.

Second, basing game mechanics in everything on DnD doesn't work because it isn't DnD. If it was DnD you could probably talk to all these dragons and convince them not to go around fucking shit up, or they'd just cast some really OP magic and kill everyone so that's a moot point. Also, if we set everything to the DnD standard there's no creativity since everything stays the same and shit gets real boring real quick. Again, pointless discussion there.

Third, saying there isn't a right way to do something but there is a proper way to do it... I uhhh... I think you got a bit of a logic loop there buddy. That being said, if you're looking for a weak point head shots will do more damage, you can take out the tail during the fight and cripple Kalameet considerably and there are some extra moves that he does if you're at range, the video was just a melee focused fight. And don't go about saying that DD dragons/drakes were all that more varied, 'cos they really weren't. They had some neat tricks like the mind control, but they also had a really limited moveset, especially Grigori.

And yes I've played Bayonetta and DmC and SoTC and I still think they're all flashy. But it's in their own ways, Bayo and DmC being the more traditional dumb fun thing, but SoTC has its own techniques to ramp up the fights and the atmosphere. The difference is that SoTC gets you hyped up and empowered to kill the Colossi before hitting you with the "hey they're actually innocent and you're a dick" and wants to see how you react. So yeah, the overall game isn't full of the flashy showy-off bits but most of the actual fights are, and large booming classical music can be used just as well to hype up a fight as dumb pop music.
If they wanted to keep the fighting in the "make you feel bad and don't look impressive" area they probably would've have had any music, kept the blood but make it, I dunno, pour out of the collisi's body and stay there rather than having it splurt out at mach 10 speed. Probably some other stuff too but I can't be bothered to think ways to make that game more depressing right now.

And you're yet again going on a rant about Dark Souls mechanics that nobody in this thread has mentioned until you did but oh well, I'll ignore that. All I'll say is that if you're going to compare Dark Souls and Bayonetta and say the most obvious thing in existence (that being that Bayonetta has more play variety in the combat) then you're severely missing the point and might want to consider that some games approach the same topics differently.
It's fine if you don't like the combat in Dark Souls, but at least fucking understand what it's attempting to do before going on a giant rant about it.

Moving on, in Dragon's Dogma you can hit the wings and make the dragon come down. Yes you can. But you don't have to. Meaning that the dragons are fucking idiots, even taking in the previously mentioned plot points by Maxtro.

And no, they wouldn't fly you high enough to your death. They would fly up to do a good chunk of damage to you certainly, but as soon as you drop off you just pop into the menu, chug however many herbs you need to repair your broken legs, and it comes straight back down for some more "smack the lizard in the face" fun times.
I've read too many posts from people talking ridiculous hyperbole about Demon's/Dark Souls.

The point of an RPG is so that your character CAN'T DO EVERYTHING. You can't have a magic user that is just as good at melee combat as a fighter/warrior type. One of the big reasons why Deus Ex HR isn't as good as Deus Ex is because you can do everything in HR where you had to specialize in Deus Ex. Those are just core RPG principles, it doesn't really have much to do with DnD, it's just a good way to make an analogy. DnD and Deus Ex are very different games while abiding by core RPG principles so there's plenty of room for creativity.

You don't get it, there is a proper way but no one single right way as taking out a dragon's heart or lungs would work, cutting off it's wings might make it bleed to death, you can use the environment to pin it to get at its weak points; there's many ways to go about fighting a dragon, but certain things just don't work. You can't kill a human by hitting him with 100 nerf gun bullets and you can't kill a dragon hitting him 100 times with a sword. If you are fighting some huge beast, you have to fight by going for weak spots as it will win the war of attrition quite easily. It's like if Mass Effect has a boss battle against a Repear where you just continually shot their leg, you ain't going win doing that.

Dude, SotC is not flashy in the least. It will inherently look impressive downing a colossus because it's a fucking colossus, something small beating something huge is impressive. Impressive does not equal flashy. Wander does "get up" for each fight as he is trying to save his girl and every time he does kill a colossus, he sees her again thus motivating him to kill the next one.

I do understand what kind of combat Dark Souls was going for, but it failed at what it was going for.

I died from falling on my dragon fight. I was actually think about going into the mage line just to get levitate just so I wouldn't fall to my death whether it's in a dragon fight or exploring.
 

Gormech

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Dragon's Dogma dragon fights were okay but still felt a little too hp grindy to me.

Dark Souls Kalameet was better in my opinion just out of style.

Neither of them comes close to Monster Hunter Freedom Unite's hunts.
Go in, break the wings, chop off the tail, break a leg, and then take a sledgehammer to its head while it struggles on the ground. This is how you kill a dragon.
 

gamernerdtg2

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To the OP - it's better that you started with Dark Arisen. You're not missing much. There are other things that are different from the original...but I wonder if you have all of those options on the PS+... the Dark Arisen game comes with two disks.
 

gamernerdtg2

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NathLines said:
That reminds me, I never got around to fighting the Dragons in Vindictus.
And now I don't have a lot of time for games /sadface. Also, that doubly reminds me, I should totally have linked a video to one of the Spider-bosses in the game in one of those Arachnophobia threads. The Weeping Queen would have definately given someone a heart attack. Welp, lost opportunity is lost.

Vindictus looks like it kicks so much arse...the only issue I've heard about that game is that the server is lame...so if you run into any issues online, you're screwed unless someone else can help you out.

Man what a great looking game Vindictus looks to be! I think it's actually a step up in gameplay from Dragon's Dogma which is saying a whole lot!
 

Arnoxthe1

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Didn't like Dragon's Dogma. I'm really not a fan of party combat, no matter how well the NPC allies are designed. I just don't play well with anyone.
 

KOMega

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Ya everyone seems to run into that one dragon during their escort quest. Eventually I figured out where all the spawning areas are for the dragons and hunted them periodically.

Gotta say that leveling up as a magic archer and to some extent the mage, makes the drakes trivial. But that's because I got fighting them down to a science. By setting myself on fire that is XD. Oh you magic archers.

But ya, nothing feels more epic than being able to grab hold of something big and fight it whilst it flies off with you.

Griffins are a bit more troublesome imo, since they are a bit harder to find for me, and they like doing a lot of hit-and-runs until you can successfully set their wings on fire.
 

Something Amyss

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Ponyholder said:
So, Dragon's Dogma is a good game to get then? It looked really interesting.
I'm glad it's on Plus this month because I really wanted to check it out but was hugely apprehensive. So far seems pretty good.
 

ThePuzzldPirate

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Phoenixmgs said:
I do understand what kind of combat Dark Souls was going for, but it failed at what it was going for.
I don't think you should call something that is an opinion as fact as I think Dark Souls achieved what it was striving for in spades or I wouldn't keep going back to it.

All I ask is if your going to talk about video games, especially other video games, that you actually talk about it. Not only have you de-railed your own opening(this time) post to bash Dark Souls again, you have gone of on wild tangents that have nothing to do with what your talking about.

If you turn around and say your not a hater cause you like the game, stop acting like it cause your actions contradict yourself. I also don't want you to say that everyone else is in-flexible as well as from all this whining, I have yet to see you have any flexibility in what anyone else is saying.

As for Dragon's Dogma, I love that game but drake fights are actually rather boring mechanically wise and is no better than any of the games you have mentioned. It makes use of the base game mechanics that can be used on any of the opponents you fight in that game, just like every other game. Grigori isn't a good boss fight because you fight him any different than mooks(other than a cinematic chase, Grab the leg armor, only time and one of the best.) He is a good boss battle cause of his relevancy to the story/meaning and what his existence is.
 

Phoenixmgs_v1legacy

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ThePuzzldPirate said:
Phoenixmgs said:
I do understand what kind of combat Dark Souls was going for, but it failed at what it was going for.
I don't think you should call something that is an opinion as fact as I think Dark Souls achieved what it was striving for in spades or I wouldn't keep going back to it.

All I ask is if your going to talk about video games, especially other video games, that you actually talk about it. Not only have you de-railed your own opening(this time) post to bash Dark Souls again, you have gone of on wild tangents that have nothing to do with what your talking about.

If you turn around and say your not a hater cause you like the game, stop acting like it cause your actions contradict yourself. I also don't want you to say that everyone else is in-flexible as well as from all this whining, I have yet to see you have any flexibility in what anyone else is saying.

As for Dragon's Dogma, I love that game but drake fights are actually rather boring mechanically wise and is no better than any of the games you have mentioned. It makes use of the base game mechanics that can be used on any of the opponents you fight in that game, just like every other game. Grigori isn't a good boss fight because you fight him any different than mooks(other than a cinematic chase, Grab the leg armor, only time and one of the best.) He is a good boss battle cause of his relevancy to the story/meaning and what his existence is.
Firstly, I'm not going to put IMO after everything I say because most stuff said on a forum like this are opinions, everyone knows that. I'm especially not going to be super nice when the person I was replying to said I didn't "fucking understand what it's attempting to do" and I totally did understand what Dark Souls is/was going for.

Secondly, s69-5 started talking about Dark Souls. I only said the dragon fight in Dragon's Dogma is way better than the dragon fights in pretty much every other game and I listed 3 games with dragon fights in them, one of them being Dark Souls and that was it.

Here's my reasons why I say the Dark Souls combat system fails:
- The combat system is way too reliant on the lock-on mechanic. You can't backpedal or strafe with a shield up unless you are locked-on to the enemy. I can do that in Dragon's Dogma, and every other damn game. I don't even remember the last game (focused on melee combat of course) that was so reliant on lock-on as Dark Souls. Lock-on is just so antiquated for both combat games and shooters. How your character moves with a shield up and no lock-on just makes it so much harder to fight multiple enemies than it should be, that is just a fact that I don't think anyone can deny.
- The enemy AI is so poor that it ruins the combat. I can't use a bow without feeling like I'm cheesing the enemies because of the horrible AI for allowing you to pull enemies one-by-one (what other game allows this?) or by hitting enemies from afar with arrows and them not even moving. It's so cheap that you can strafe around an enemy and backstab them so easy. It feels like I'm cheating when I just trying to play normally.
- Dragon's Dogma's combat system beats Dark Souls at its own game. If you take away all the flashy moves from Dragon's Dogma (like the dashing across moves that hit enemies, the spinning dagger attack move, etc.) and just leave in the realistic moves (like the sword move that your character stabs the enemy and then twists out for extra damage), the combat in Dragon's Dogma is realistic and far better than Dark Souls because you don't need the stupid lock-on. Then, of course, Dragon's Dogma allows for the grabbing of enemies making the boss fights much better.
 

ThePuzzldPirate

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Phoenixmgs said:
Secondly, s69-5 started talking about Dark Souls. I only said the dragon fight in Dragon's Dogma is way better than the dragon fights in pretty much every other game and I listed 3 games with dragon fights in them, one of them being Dark Souls and that was it.
You say this and yet again, now in spoilers, telling me why you don't care for Dark Souls, I'm sure as hell wasn't talking about Dark Souls, I'm sure I don't care about your opinion of Dark Souls as I was talking Dragon's Dogma. I was talking about your de-railment of topics to rant about Dark Souls but I'm not talking about the game so can we talk about Dragon's Dogma?

And no, Dragon's Dogma is not realistic, not even close, your sword doesn't cleave thru things as it is probably the most useless weapon you could bring. You sure as well wouldn't be able to come close to climbing any of these creatures without being crushed, your body is both far to un-flexible to do 80% of what they do an that doesn't even come close to how much they lift to have that kind of stamina. It's a video game and plays like such.
 

endtherapture

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Nov 14, 2011
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A real Dragon boss fight:


If you're fighting him in Chapter 2 or 3, you'll get your ass kicked most likely. A massive challenge overall and one of the toughest bosses in videogames if you don't cheese him.

All the Dragon fights in BG2 were absolutely epic.
 

Mid Boss

Senior Member
Aug 20, 2012
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Skyrim has a few mods which really up the difficulty of the dragons. Sadly, the problem is that dragons show up right at the start of the game so you can't start a game with realistically powerful dragons because you'll die horrifically every time to fight one until late game.