It doesn't offend me, but I can't take you seriously if you think Dark Souls is one of the hardest games ever. A game where all you have to do is move slowly with your shield up, pay attention, pull enemies to you one at a time, block as they attack, and then hit them afterward is not hard (and that can be done with a Dex character with a light shield). You do the same damn thing all game to probably well over 90% of the enemies. I get why people say Dark Souls is hard because the majority of people aren't very bright as it's all about not making the same mistake over and over again. I play online shooters and I'm very good at them, but over 90% of the players don't even know how to play properly, they don't even try to win. Most players all cap the objective/zone/base right outside their spawn at the start of the game in the basic 3 zone domination type mode found in COD, BF, etc. You go for the middle zone at the start. Why would sit outside your spawn and just LET the other team have map control thus resulting in you losing within 30 seconds?Twenty Ninjas said:It isn't hyperbole. I'm sorry my opinion offends you so much, but I really mean it when I say it's one of the hardest games I've played. Super Mario was difficult too, sure. But I also used to be really bad at games back when I played it.
A hard game is about learning AND execution. Dark Souls has really nothing on the execution side except a few bosses. Just learning alone doesn't make a game hard unless the learning is constantly changing. A puzzle can be easy or hard depending on how complex it is. Dark Souls' "puzzles" to figure out how to beat an enemy or get through a section are all very simple and you can employ the same strategy pretty much all game to defeat the game's enemies. I played through the sewer dungeon and Sen's Fortress (including the bosses) without dying a single time. I can go and play Bayonetta and still get a tough as nails challenge because the game is not just knowledge-based and the your execution needs to be near perfect. The fight on the highway against 3 Gracious & Glorious is harder than anything in Dark Souls. Bayonetta's dodge offset mechanic is harder to master than any mechanic in Dark Souls. If a game is all execution, it can still be very hard like those "bullet hell" games; however, a completely knowledge-based game isn't hard unless it's just really really really hard to figure everything out, which Dark Souls isn't.I'm sorry if your definition of difficulty doesn't include learning. But the overwhelming majority of the internet (who has actually played the game) disagrees with your silly opinion on how hard the game is.
I don't know why you keep implying that I didn't play Dark Souls, check my trophies, I played and beat it. The majority of people are going to find Dark Souls hard because the majority of people don't even understand how to play the simplest objective mode in a shooter and they do the same thing over and over again expecting different results. Dark Souls will eat those people for breakfast, lunch, and dinner.
Your 1st time through a game is going to be longer than any run you do, that's why it's a shitty comparison.But what if mine was not a shitty comparison all along? I added to time to show it's not tedious, that you don't have to do long stretches of farming or successive deaths to successfully complete the run, and that it's just as long as any of my other runs where I'm just casually playing the game. In this case, you're the only one left saying stupid things.
Dark Souls would still be atmospheric if there were no enemies, the levels just have that feel to them. And the enemies were pushovers. Also, zombies are pushover enemies yet are very dangerous at the same time and provide lots of tension.And yet the combat in Dark Souls is a major component of the atmosphere. If you knew the enemies are pushovers that can't possibly kill you, the atmosphere would completely dissipate.
Why is he still alive and so very feared if all it takes is some guy with a sword slicing at his shins to beat? That's what I think about every fight that's built up and the way to kill said enemy is lame. Borderlands 2 built up Wilhelm to be all hard and difficult and the fight was a joke, the whole game up to that point was a character saying "Thank god, Wilhelm wasn't there" or "I hope you don't run into Wilhelm." If it wasn't built up, then it would've just been an easy fight and nothing more.If the fight was a glorified cutscene I'd feel cheated and wronged. The more significant the events surrounding the fight, the more epic the fight becomes. But it has to measure up to the buildup, otherwise it's nothing of substance. When I'm standing in front of the boss frantically trying to avoid death all around me, managing my stamina, looking out for his attacks and trying to find an opening to get even one hit in, the last thing I'll be thinking is "ha ha I'm slicing at his shins".
Nah, I'll take my friend's word on it and the other poster's word as well.Should I make a list of all the Demon's Souls bosses and tell you how wrong you are?