NPC teammates stealing your glory?

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Foxblade618

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Apr 27, 2011
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*Possible spoilers for Mass Effect 1*
So, during my recent replay-through of Mass Effect, I got to the end of the game, after hours of hunting down that bastard Saren and was about to blow the husk-form of him away...and Tali puts him down. Now, looking back, I don't think Commander Shepard has ever put Saren down, it has always been a teammate to put the last bit of damage in the main villain of Shepard first galaxy saving act. I mean it's Shepard's antagonist, really, why shouldn't the murderer extraordineer, superhero of the Milyway, put the satisfying end on a really bad dude.

Which got me thinking, this stuff happens to me in other games too.

My teammates tend to finish off the boss with a bullet here, or a magic there, or whatever. Does anyone else notice this, is this just a testament to your hero's selflessness or commanding ability? Do you think it secretly eats away at your protagonist that s/he didn't get to be the one to end the threat?

Please share your opinions.

*Note, I know that it is usually just plain luck that a teammate should strike down your foe instead of you, but I am talking about the character of the user-controlled character - what you project onto them*
 

hazabaza1

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Nov 26, 2008
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I get that at times. A fairly unknown PS2 JRPG called Rogue Galaxy had a real time fighting system, which could be tricky to get a hold of at first. I found myself just sitting back shooting dudes while my team-mates beat up on them.
 

FalloutJack

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Nov 20, 2008
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After all the times I use them, and I DO use them, I don't think I'll complain too much.
 

Foxblade618

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FalloutJack said:
After all the times I use them, and I DO use them, I don't think I'll complain too much.
See that's my thought when using a heroic, super-good guy. But, sticking with the ME world for convenience of argument, a renegade Shepard, I think, would be SUPER pissed, and be likely to blow up the flotilla or something for being put out.
 

FalloutJack

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gant618 said:
FalloutJack said:
After all the times I use them, and I DO use them, I don't think I'll complain too much.
See that's my thought when using a heroic, super-good guy. But, sticking with the ME world for convenience of argument, a renegade Shepard, I think, would be SUPER pissed, and be likely to blow up the flotilla or something for being put out.
Yeah, but I mean use as in like...human shield. That gives them a crack at the big dog, right?
 

sephiroth1991

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I know once I got Boon in my group in Fallout NV i was basically the guy who gets paid and Boon does the grunt work, i swear that guy brought a new meaning to "BOOM HEADSHOT!!!".
 

lukeyk

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Feb 10, 2010
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EDIT: Completely posted this in the wrong thread :/

So I might as well answer it now:

Ermm I've never really noticed this before D: Might need to keep an eye out for this now :/
 

Togs

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Its morely that they run in front of me when Im trying to attack.

"hey Im your side" gets boring after about the 50th time.
 

Telumektar

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Jul 7, 2010
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I'm allright if the NPC is actually helpful, if it's a nobody and can be killed, well, bad luck for him/her. This has hapened to me mostly on racing games, specially in NFS: Carbon, there wasthis team mate specialized in finding and marking shortcuts, the thing is that after finding every single one of them it wouldn't back off. It didn't matter if I was on a supercar and it was driving a tuned econobox, it just won half the time. Apart from that I don't remember any other obnouxious wingman.
 

theevilsanta

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It depends if you see the character you're controlling as your person avatar, or a separate identity that you just happen to control during gameplay.

I don't see a character as being me. Even in a character creator RPG I'm still making someone else. They may or may not have things in common with me, but he/she/it's it's own person.

Identity as a character is all about the plot/story, imo. While gameplay doesn't require you to personally identify as the character you're controlling. I prefer to have a plot/story unfold with the characters in the game and not with me and the rest of the characters, because, you know, it's not me.
 

RatRace123

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Dec 1, 2009
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In the example you've given, I had never really noticed that, but I'm pretty sure I (as Shepard) have always gotten the last shot.

In another Bioware example, Dragon Age: Origins, when I'm fighting the Ogre in the tower, every so often it'll be the random guard that accompanies you, that will get the last blow. Kinda makes me feel inferior.
 

Hero in a half shell

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I've never noticed this in my games, although I suppose the only games I've really played that something like this would happen are KOTOR 1 and 2, and I never noticed this. I suppose I just never really cared about getting the final blows to particuarly evil bosses, I thought simply killing them was more important.
 

BRTurtle

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I wish I had that problem... I find myself more times then not holding down the fort while my teammates are looking at there shoes talking about the ridiculous gear and how it doesn't match complaining about how I put on them even though its for there own good. What I am trying to get at is I wish they would helpful they either are behind me doing nothing or dying begging to me to come heal them because they decided to rush a machine gun nest from the front. I hope you resolve your issues with your stolen glory, I'm going try to find a way to get an AI to help for once.
 

Goofguy

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Nov 25, 2010
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Nah, I have no problem with it. I figure it's a team effort. As long as we take the bastard down, I'm happy. Besides. the mark of the true hero in my opinion is the guy doing all the damage. I'm usually the one doing 60%-80% of the DPS so for the random team member to get that last lucky dagger shot just makes me content to see them finally contributing.

It kind of reminds me of Conan the Destroyer. You have Conan (played by Arnold) doing ALL the fighting against the corrupted Prince God at the end and pretty much taking it down single-handedly. However, his weasly, annoying sidekick comes in with a pair of 2 inch daggers and gets a couple of stabs in on the thing only to stand triumphantly on its corpse. It doesn't really matter, we all know Conan is the true hero.
 

Kakashi on crack

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Kukulski said:
NWN's Deekin
Do not diss ze Deekin or ze main protagnoist will die in a horrible fashion beyond ze comprehension of man >.>


OT: It gets on my nerves but I generally think that Shepard would be happy to have just shot bullets up in him, even if his/her companion killed him.

Course, this is the exact reason that I started using a shotgun with those ridiculous 1-shot explosive rounds that kill almost everything in 1 hit to finish damaging Saren.
 

Foxblade618

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Apr 27, 2011
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theevilsanta said:
Identity as a character is all about the plot/story, imo. While gameplay doesn't require you to personally identify as the character you're controlling. I prefer to have a plot/story unfold with the characters in the game and not with me and the rest of the characters, because, you know, it's not me.
I agree, I was just wondering what you thought that character would do/say/act in that situation
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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happened alot in New vegas, heres a story I keep repeating,

anyway after sorting out my gear I head off with veronica, I see a couple of raiders so I whip out myy gun eager to do some damage as a run to them all of a sudden the screen explodes in orage light out of nowhere

then the mushroom cloud settles, after the shock I see veronica holding the fatman I had given her I didnt think she would use it
 

Foxblade618

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You guys have brought up an awesome point; it is worse if a terrible partner - prime example, Sheva in RE5