Ok so I've noticed that alot of open world rpg's (primarily those by Bethesda) offer you the option of bringing a partner along with you during your quest. I don't know about you but the only thing I really need them for is as a pack mule, other than that they don't really contribute much to the game other than breaking the challenge since most can take an artillery strike to the face and act like it was nothing and your probably decked out enough already to clear out a room without breaking a sweat.
On the opposite side of that spectrum we've got the NPC's in shooters (both "realistic" ala Call of Duty and non like Halo) which makes me question the selection process in fictional militaries because they are downright retarded ("Oh man everyone just got killed... Oh I know I'll attack them the exact same way! Those stupid aliens/robots/terrorists wont know what hit em") or have the aim of a blindfolded 4 year old. They don't seem to serve any purpose other than making the main character seem more competent (No wonder everyone worships Master Chief and Gordon Freeman; their the only one in their respective galaxy that can hit the broadside of a barn.)
Then theirs games like the newer Resident Evil's that forcefully pair you up with an NPC's if you play solo that really all they do is get in your way, waste all your ammo, or cause you to fail if their too stupid realize that getting shot in the face is bad.
Ofcourse their are exceptions like the Mass Effect series which pairs you up with partners that you're actually glad to have with you (but thats just because Bioware's good at making you care) and help without being annoying or useless.
I'm sure there are other great examples but i can't think of any, (that's what the forums are for lol)
So anyways what do you guys think?
On the opposite side of that spectrum we've got the NPC's in shooters (both "realistic" ala Call of Duty and non like Halo) which makes me question the selection process in fictional militaries because they are downright retarded ("Oh man everyone just got killed... Oh I know I'll attack them the exact same way! Those stupid aliens/robots/terrorists wont know what hit em") or have the aim of a blindfolded 4 year old. They don't seem to serve any purpose other than making the main character seem more competent (No wonder everyone worships Master Chief and Gordon Freeman; their the only one in their respective galaxy that can hit the broadside of a barn.)
Then theirs games like the newer Resident Evil's that forcefully pair you up with an NPC's if you play solo that really all they do is get in your way, waste all your ammo, or cause you to fail if their too stupid realize that getting shot in the face is bad.
Ofcourse their are exceptions like the Mass Effect series which pairs you up with partners that you're actually glad to have with you (but thats just because Bioware's good at making you care) and help without being annoying or useless.
I'm sure there are other great examples but i can't think of any, (that's what the forums are for lol)
So anyways what do you guys think?