Nuclear bombs kill the will to clean

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Padwolf

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Ahh the good ol' Fallout garbage. Wouldn't be the same without it! It's not logical but it just goes with the setting and atmosphere.
 

itsthesheppy

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Simple game aesthetics. People who buy fallout wanna live in a post-apocalyptic wasteland. It's a little tough to get that feeling when you're walking around and the place actually looks livable. If you play Fallout 2 I think you'll find there are, in fact, cities like the NCR that are clean and actually look pretty good. But that wouldn't really sell the atmosphere they're going for.
 

teebeeohh

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Worgen said:
teebeeohh said:
Worgen said:
How they portray the post apocalyptic setting always bugged me since it wouldn't look like it did in fallout. Plants and trees would have taken over, it wouldn't be a bombed out waste land, it would be green as hell since nothing was there to stop plant growth, the only time it would look like a bombed out waste land would be within 5 years of it happening and probably not even that long.
and people wouldn't be turned into ghouls by radiation, they would just die.
physics work slightly different in the fallout universe and the lack of plant life is because the background radiation of the nuclear prevents the growth of most plants in the fallout universe. kinda sucks BUT radiation also gives you superpowers so who am i to complain
There is a certain level of fantasy to any fictional universe but we have more than a few examples of what would happen with a big radiation eruption in the real world and plants retake that shit fast. I'm not even going into the whole, if plants couldn't survive then how could humans and what the hell do people eat, etc etc arguments.
radiation in the fallout universe does not work like it does in the real world. it's not a case of "let's take liberty with science for plot/gameplay reasons" the fallout universe is NOT our own. i mean we also know absorbing enough radiation doesn't make you immortal in the real world and yet in fallout it does. and you might have noticed those microchips we have been using in computers in the last few decades? never happened in fallout. that's the reason why there are no laptops and pip-boys are super rare and make you ultra special, they lack the tech to build smaller computer.
those are the two main differences, radiation (and nuclear physics in general) are different, allowing for ghouls(and other mutated species), power-armor and laser-weapons. and no microchips because they wanted the computers to look like something form the 50s.

and in case you have played honest hearts you may have noticed that there is a lot more green in that part of the US because it wasn't bombed.
i am also pretty sure they set the in california on purpose because california being a wasteland with high temperatures and a lot of sun where everything is brown is a lot easier to imagine than let's say [insert particularly green part of US here]
 

Worgen

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Whatever, just wash your hands.
teebeeohh said:
Worgen said:
teebeeohh said:
Worgen said:
How they portray the post apocalyptic setting always bugged me since it wouldn't look like it did in fallout. Plants and trees would have taken over, it wouldn't be a bombed out waste land, it would be green as hell since nothing was there to stop plant growth, the only time it would look like a bombed out waste land would be within 5 years of it happening and probably not even that long.
and people wouldn't be turned into ghouls by radiation, they would just die.
physics work slightly different in the fallout universe and the lack of plant life is because the background radiation of the nuclear prevents the growth of most plants in the fallout universe. kinda sucks BUT radiation also gives you superpowers so who am i to complain
There is a certain level of fantasy to any fictional universe but we have more than a few examples of what would happen with a big radiation eruption in the real world and plants retake that shit fast. I'm not even going into the whole, if plants couldn't survive then how could humans and what the hell do people eat, etc etc arguments.
radiation in the fallout universe does not work like it does in the real world. it's not a case of "let's take liberty with science for plot/gameplay reasons" the fallout universe is NOT our own. i mean we also know absorbing enough radiation doesn't make you immortal in the real world and yet in fallout it does. and you might have noticed those microchips we have been using in computers in the last few decades? never happened in fallout. that's the reason why there are no laptops and pip-boys are super rare and make you ultra special, they lack the tech to build smaller computer.
those are the two main differences, radiation (and nuclear physics in general) are different, allowing for ghouls(and other mutated species), power-armor and laser-weapons. and no microchips because they wanted the computers to look like something form the 50s.

and in case you have played honest hearts you may have noticed that there is a lot more green in that part of the US because it wasn't bombed.
i am also pretty sure they set the in california on purpose because california being a wasteland with high temperatures and a lot of sun where everything is brown is a lot easier to imagine than let's say [insert particularly green part of US here]
Dude, I know fallout, I've been playing the games since the first one came out. Its still stupid that its so barren. But that is more on lazy world builders who really wanted a mad max feel than anything else.
 

scorptatious

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sanquin said:
100 years and all the people were able to do is make small, mostly primitive settlements? We went from the invention of the telephone to right now with our computers and such in about 125 years or so. Even with survival being priority, advancement would have been far greater. The world feels more like 10~20 years after the apocalypse.

.
Well 125 years ago, we weren't trying to recover from a nuclear war. :/

OT: Well from what I've seen in places like say, Goodsprings, the people seemed sort of clean. Well, as clean as a small settlement in the middle of a post-apocalyptic desert would be anyway. Of course they don't really have to deal with the massive amounts of rubble and debris as much as say, the people in the outer parts of New Vegas do.
 

Nikolaz72

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Apr 23, 2009
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Random berk said:
sanquin said:
Eh, I wouldn't look too much into it. I mean, a TON of things don't make sense in the fallout universe. Food/medical supplies that are still usable/edible from before the apocalypse? As if that's possible.

100 years and all the people were able to do is make small, mostly primitive settlements? We went from the invention of the telephone to right now with our computers and such in about 125 years or so. Even with survival being priority, advancement would have been far greater. The world feels more like 10~20 years after the apocalypse.

For that matter, laser guns, but no working transportation? How does that work?

Etc etc. It's a game. An rpg at that. Just sit back and enjoy.
The population in the Fallout universe is likely a whole lot lower than the real world of the late 19th century though, and probably isn't increasing at a rate any higher than it would have in the Dark ages. That would probably slow technological and cultural advancement quite a bit.
Considering that 50-100 men is considered a major strike force... Yea, the population is probably pretty damn low. I mean, The Legion was supposed to have conquered all of the east and their invasion was like, what.. 500 or so people? Not counting the fact that a lot of those guys were slaves.

Oh, and 20 or so people make up a settlement. A Settlement. Even in pre-historic time settlements had around 75-100 people. This suggests that the world population is lower than the human population in ancient times, when 'we' were still hunter/gatherers.
 

Owyn_Merrilin

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Slycne said:
For example, could you tell me what the chemical composition of Windex is?
No, but I can tell you the key ingredient is ammonia, which is also the key ingredient in 409, Fantastik, and most other basic houshold cleaners. Worst comes to worst, you could actually clean your windows with watered down urine. It's happened in various places in the past.

OT: Yeah, there's a lot of stuff like this in Fallout. It really doesn't make sense that it would stay a wasteland that far out from the war, either.
 

SajuukKhar

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Nikolaz72 said:
Considering that 50-100 men is considered a major strike force... Yea, the population is probably pretty damn low. I mean, The Legion was supposed to have conquered all of the east and their invasion was like, what.. 500 or so people? Not counting the fact that a lot of those guys were slaves.

Oh, and 20 or so people make up a settlement. A Settlement. Even in pre-historic time settlements had around 75-100 people. This suggests that the world population is lower than the human population in ancient times, when 'we' were still hunter/gatherers.
Well, are those in-game population numbers, or lore numbers?

In-game population numbers are stupidly small because of scale, Megaton had what? like 20 people in it in-game? in reality it probably had more then 100.
 

fat american

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Don't think of it as they haven't move the fridge away from the front door; think of it as they moved the fridge out of the house, then next to the front door. Cuz that son of a ***** is heavy and they didn't feel like moving it any farther. See? They tidy up. At least a little bit.
 

Nikolaz72

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Apr 23, 2009
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SajuukKhar said:
Nikolaz72 said:
Considering that 50-100 men is considered a major strike force... Yea, the population is probably pretty damn low. I mean, The Legion was supposed to have conquered all of the east and their invasion was like, what.. 500 or so people? Not counting the fact that a lot of those guys were slaves.

Oh, and 20 or so people make up a settlement. A Settlement. Even in pre-historic time settlements had around 75-100 people. This suggests that the world population is lower than the human population in ancient times, when 'we' were still hunter/gatherers.
Well, are those in-game population numbers, or lore numbers?

In-game population numbers are stupidly small because of scale, Megaton had what? like 20 people in it in-game? in reality it probably had more then 100.
Apparently its lore numbers. If it was ingame the final battle had like what, 20 people in total? xD. But yea, there are settlements with like 5 people living theme... When you think about it anything below a settlement of 100 would be unable to sustain itself for a longer period of time. Which is shown by the fact that there are a ton of abandoned settlements.
 

xXGeckoXx

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Worgen said:
How they portray the post apocalyptic setting always bugged me since it wouldn't look like it did in fallout. Plants and trees would have taken over, it wouldn't be a bombed out waste land, it would be green as hell since nothing was there to stop plant growth, the only time it would look like a bombed out waste land would be within 5 years of it happening and probably not even that long.
It was designed based on the 50's preconception of what a nuclear wasteland would look like. That is it's style. In the making of fallout 3 they state something along the lines of "we know that there probably would have been nuclear winter but we liked the 50's image, a dry wasteland".
 

Worgen

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xXGeckoXx said:
Worgen said:
How they portray the post apocalyptic setting always bugged me since it wouldn't look like it did in fallout. Plants and trees would have taken over, it wouldn't be a bombed out waste land, it would be green as hell since nothing was there to stop plant growth, the only time it would look like a bombed out waste land would be within 5 years of it happening and probably not even that long.
It was designed based on the 50's preconception of what a nuclear wasteland would look like. That is it's style. In the making of fallout 3 they state something along the lines of "we know that there probably would have been nuclear winter but we liked the 50's image, a dry wasteland".
I think it was more that they wanted a mad max type of setting. Its hard to really show you having to fight off crazed bandits all the time when your in a lush woodland setting.
 

Kordie

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One mans trash is another mans treasure.
I spent two tours in afghanistan, and we rarely threw out big things. Hell, the bigger it was, the more potential uses it had. As well, when we had some down time it gave us oportunities to tinker with things and get them working again. Some times, we could find a new purpose for the item. My friend created a make shift fridge in one of our trucks, in another camp we had a pieced together couch and patio area. At one point we even made a decent coal bbq out of an old sand bagging tool. You never know what that broken down fridge could be used for.

Fun story; we had a broken IKEA style chair lying around, all it needed was a few screws and it would be good as new. My buddy happened to know of another area that had the same chairs in their break area. We went over, had a chat with them, smoking and joking, all the while my buddy had a small screwdriver out and snagged the parts we needed. Even better was a week later they decided their "broken" chairs were no good and threw em out, we were there to pick em up and find another fix.
 

loc978

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It actually depends on what settlement you're referring to. The harder the living is there, the dirtier the place is. Goodsprings is less messy than a lot of actual trailer parks in Nevada. Even in Fallout 3, Megaton and Tenpenny Tower are pretty well organized compared to the wasteland. When you're struggling to survive every day you clean up your home, but not your block.

Also, the refrigerators and radios in such places tend to be in working order, and the only broken glass tends to be in the front of a well-used cabinet.
...I would take the glass out of the cabinet, really... but that would take more models for cabinets in the game.
 

Hero in a half shell

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Dec 30, 2009
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Why do people live in dirty houses?



Maybe because they have more pressing things on their minds like daily survival.

Why is there junk right outside their houses?



Because junk is actually made up of loads of useful materials and objects that you can scavenge, and the closer to your house, the less energy you'll expend getting it.

Why are there fridges right outside people's doors?
Let's ask this guy:

He doesn't seem too bothered about that metal box with a brick on it right beside the stairs.

The Rio De Janeiro favelas are pretty similar to the houses in Fallout, makeshift shacks covered and surrounded in rubbish, and even inside many of the houses are filthy, because when you're worrying about raiders, starvation, horrific mutants and radiation a dusty worktop doesn't matter.
People live exactly like this in the real world today, and they didn't need an apocalypse to get that way, so it's not so far-fetched really.
 

Lilani

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Ezekiel T Bluff said:
Ah, my first topic...

So I was playing New Vegas last night, and started thinking:
New Vegas is set 100 and something years after Faloout 1. So the people inhabiting the world are present in that world at least 100 years (ghouls even longer since they originated from Vault 15, which was not closed). So said people live their lives normaly: they cook, they farm, they breed, they have water (irradiated, but still), they even have electricity. So the thing is: WHY DON'T THEY CLEAN? And by that I mean not just themselves, they don't even clean their houses or around their houses.

I know I wouldn't want to live in a house full of broken radios, broken glass, with a broken refrigirator thrown out some 200 years ago sitting outside my front door.

Comments? Let your voices be heard.
Two words: ambiance and set-dressing. Visual disorder gives the area a feeling of disjointedness and destruction. What better way to reinforce the idea of a post-apocalyptic world than broken stuff piled up?

Also, especially in games, it can be difficult to make something look "clean" without making it look "fake." Having dirty things and lots of differently-textured things scattered around looks more natural than something that is clean and organized. In real-life we don't really question how "real" a clean room is, but in CGI it is very easy for "clean" to come across as "artificial" or "computery." So having lots of stuff around abates that "computery-ness" so as not to break the immersion.