DrunkOnEstus said:
He's doing his job, but it involves not mentioning that specialized OS that consoles have. The PS4 wont have a relative resource beast like Windows 7/8 and its services/processes running in the background, and will be built from the ground up to just do the games (and their ancillary social bullshit). Also not being mentioned is that everyone with a PS4 will have the same specs. Developers will be able to squeeze every last drop out of the hardware without having to optimise and test for a variety of configurations, and do this over time so that things appear to improve over the years with the same hardware. Anyone remember "Uncharted is only possible on the PS3 because Drake actually gets wet and shit!" then "to hell with Uncharted 1, it only used 30% of the power and we're pushing 100% of what the system can handle now". Same song, different singer.
Thank you, exactly what I was going to say.
Higher specs aren't needed in consoles like they are in PC's.
Consoles are usually used for just gaming, running a minimalist OS.
Windows is quite a resource hog in itself, hence the needing of a higher clock CPU, more ram and higher GPU, not to mention any programs you want to use that use up your ram, CPU etc.
It isn't fair to compare the specs of a console and a computer, because not only are they used for different things, but with consoles, everyone is on equal footing, same specs and such, much less testing and more optimization for consoles.
Edit: Not to mention consoles are meant to be a cost effective way of being able to game.
Something tells me a GT680 in every PS4 would not be cost effective, it would effectively raise the price of the ps4 by...well....a lot really.
Being able to attain good graphics, good clock speeds and the like does not always need top of the line hardware, it needs hardware that can do the job, and some good old optimization.