After playing on Oblivion recently, I stopped to remember the previous game 'The Elder Scrolls III: Morrowind'. It was at this point that i realised that in comparison, Oblivion was quite a let down.
Firstly, the size of the game.
When i played Morrowind i was about 14/15 and had no life, so i racked up about 600 hours gameplay on it. Although this is something i am not proud of, the good people at Bethesda should be! 600 hours of gameplay is extremely large for an offline game, but more impressively, none of this game play involved grinding or doing anything repetitive. In Morrowind you had a huge number of quest chains involving 4 guilds, the temple, main storyline, the Houses, and the Legionaries quests, as well as random quests and deadra shines.
In Oblivion i found there to be far less quest chains, and what there was, to be far shorter and less creative.
On top of this, Morrowind has the excellent feature of the rare items hidden on the map which one of the books in the game mentioned and described, and by using this book you could go on a treasure hunt.
Again, Oblivion had very little in the way of self exploration, and most of it never returned any good rewards. In my opinion, fantasy rpg's should reward exploring with treasures and the such, otherwise, whats the point?!
You then had the dire landscape of Oblivion compared to Morrowind. Morrowind's landscape ranged from grass plains, to burnt mountains, to crazy vine hunt thingy's (that's the best i can do to describe them =p ). As well as numerous styles of dungeons and tombs.
In Oblivion all we got was the same grass fields, pretty ones to be fair, copy and pasted, and sometimes with snow. I am forgetting the Plains of Oblivion, but seeing that they only made about 6 variants, i do not feel that it warrants being large enough to be counted.
I could go on, but ill be here all night..
Please feel free to post comments on how you felt Oblivion compared to Morrowind, or just if you liked Oblivion.
Firstly, the size of the game.
When i played Morrowind i was about 14/15 and had no life, so i racked up about 600 hours gameplay on it. Although this is something i am not proud of, the good people at Bethesda should be! 600 hours of gameplay is extremely large for an offline game, but more impressively, none of this game play involved grinding or doing anything repetitive. In Morrowind you had a huge number of quest chains involving 4 guilds, the temple, main storyline, the Houses, and the Legionaries quests, as well as random quests and deadra shines.
In Oblivion i found there to be far less quest chains, and what there was, to be far shorter and less creative.
On top of this, Morrowind has the excellent feature of the rare items hidden on the map which one of the books in the game mentioned and described, and by using this book you could go on a treasure hunt.
Again, Oblivion had very little in the way of self exploration, and most of it never returned any good rewards. In my opinion, fantasy rpg's should reward exploring with treasures and the such, otherwise, whats the point?!
You then had the dire landscape of Oblivion compared to Morrowind. Morrowind's landscape ranged from grass plains, to burnt mountains, to crazy vine hunt thingy's (that's the best i can do to describe them =p ). As well as numerous styles of dungeons and tombs.
In Oblivion all we got was the same grass fields, pretty ones to be fair, copy and pasted, and sometimes with snow. I am forgetting the Plains of Oblivion, but seeing that they only made about 6 variants, i do not feel that it warrants being large enough to be counted.
I could go on, but ill be here all night..
Please feel free to post comments on how you felt Oblivion compared to Morrowind, or just if you liked Oblivion.