Pikka Bird said:
It's funny how everyone says Oblivion had a smaller in-game world when in fact it was quite a lot larger. I think Vvardenfell was something like 10 square miles and Cyrodill was 16...
Anyways, everything was better in MW, except for combat and graphics if you ask me.
It's because there was more variety to the areas in Morrowind, plus it lacked the quick travel options. Sure you could pay to travel quickly, but it didn't get you to every area. Causing you to explore a lot more.
BertTheNerd said:
If Oblivion´s story and world dynamics are/were only half as convincing
as that of Morrowind and the playing mechanics (and graphics etc.)
improved, which one should take for granted, I don´t see why it should
be a poor sequel... okay, somebody lend me 10 bucks, I´m diving into
Oblivion!
That's the problem. The stats got dumbed down, and the story turned into an atrocity. Pretty much every one was, deep down inside, a good guy. Even the thieves were a bunch of Robin Hoods, giving back to the poor.
If you remember all the stories of corruption you heard about Cyrodill back in Morrowind, none of that really returns in Oblivion. In fact, Fable had a darker and deeper story than Oblivion.
Okay, I'm copying and pasting this, but I wrote this about Oblivion a long time on another message board, it's relevant to this topic:
Allot of people seem to think that I hate Oblivion.
Actually, I kind of like the game, I like arcade games and Oblivion is as arcade as it a sequel to Morrowind can get. There's extremely sudden stat change with the whole novice/apprentice/expert system, there are random NPCs without a real name that probably will respawn if dead for a long time - not sure if they do, but after killing a whole bunch of people named "bandit", I'm sure they do - and the quick travel that provides a completely free form of travel. I do miss levitate every now and then, but when you've got quick travel, who needs it?
Then again, who needs horses if you've got quick travel?
What I think is the biggest problem that Oblivion has is the story. Sure the NPCs now talk, and they have annoying fake conversations with each other which kind of make the world seem more "real". Though personally, I think it breaks the game world apart even more because every race has the same voice, and after hearing the same voice say that they have 10 different names I really start to wonder if I'm not really just talking to the same NPC.
The story in Morrowind dealt with allot of social and racial conflicts in a small island to the east. An island that hosts a race that is very.. erm.. Japanese. (this is not going the weeaboo direction, don't worry)
They are closed off to the rest of the world, prefer to deal with only themselves, have tons of strong religious believes, are superstitious, fight with katana... It doesn't get any more Japanese than that in a fantasy game without just calling it Japan, now does it?
This country, that just happens to be an island that hates foreigners gets blown open by stronger military power from the west. They are forced to trade with them, forced to allow foreign people in, forced to allow them to work there, forced to drop everything that the new western Imperial race does not like and considers "barbaric".
This led to a dark setting full of racism, with a country struggling for it's own identity.
A fantasy world that actually managed to capture allot of problems with race and identity that to this day lives on in our world, outside of the game.
To me, Oblivion missed this. Sure, it took place in Cyrodill. Cyrodill, home of the Imperials, the place where the military power is so strong the same problems cannot reappear as strong as they did in Morrowind. There are still some areas (for instance one town that was mostly inhabited by Kahjit and Argonian), but most of the game missed it.
I felt it took a standard good vs evil path again with all the Oblivion portals opening up everywhere. In fact, I got annoyed when so many of them opened up that you could see 3 of them on the same screen, without moving around.
It was just too damn standard in terms of story. The depth that Morrowind brought to RPGs was so refreshing and dark that I instantly loved the game. But Oblivion not only threw those darker tones out of the window, they also spat out everything else that was dark with the horrible overuse of bloom.
If there is ever going to be another Elder Scrolls type game, can we please go back to darker more engaging settings, instead of just yelling "HEY LOOK, I'M A VERY OPEN SANDBOX FANTASY RPG GAME!"?