I like Morrowwind, though personally I think they dumbed Oblivion down too much, and I also missed having temples, noble houses, and other things to do quests for.
For some odd reason Bethesda seems fasinated by the idea of actually reducing the scope of The Elder Scrolls with each installment. Going back to like Arena or Daggerfall you had the entire globe to playwith, then in Morrowwind you had one province, and then with Oblivion you had one part of a province (the area around the Imperial city).
I think the complaint that there was less in Oblivion as far as quests and such isn't quite right, yes there were less quest chains and groups, but the ones they had were very well done. I also don't see where they were less creative, I mean this was a game where you had quests to do things like find practical joking wizard apprentices who were running around invisible.
The biggest complaint I had with Oblivion though was that they recycled so many resources from Morrowwind. The biggest example of this being the books themselves. See going back to like Daggerfall, one of the appeals to me was all of the short fiction and such they wrote and actually inserted into the game (of various qualities and amusement factors). While there was some new stuff, the majority of the writing in Oblivion was pretty much cut and pasted from Morrowwind, which sort of reduced on of the big draws of the game as far as I was concerned.
There was some disppointment with Oblivion, but overall it was okay.
Truthfully I think one of the bigest problems with Bethesda as a company which affects all their RPGs is that their bestiaries are too limited. They *REALLY* need to come up with more monsters and spend the time animating them and such.
Also this autoleveling scheme (enemies and such level up with you) was a huge mistake.
For some odd reason Bethesda seems fasinated by the idea of actually reducing the scope of The Elder Scrolls with each installment. Going back to like Arena or Daggerfall you had the entire globe to playwith, then in Morrowwind you had one province, and then with Oblivion you had one part of a province (the area around the Imperial city).
I think the complaint that there was less in Oblivion as far as quests and such isn't quite right, yes there were less quest chains and groups, but the ones they had were very well done. I also don't see where they were less creative, I mean this was a game where you had quests to do things like find practical joking wizard apprentices who were running around invisible.
The biggest complaint I had with Oblivion though was that they recycled so many resources from Morrowwind. The biggest example of this being the books themselves. See going back to like Daggerfall, one of the appeals to me was all of the short fiction and such they wrote and actually inserted into the game (of various qualities and amusement factors). While there was some new stuff, the majority of the writing in Oblivion was pretty much cut and pasted from Morrowwind, which sort of reduced on of the big draws of the game as far as I was concerned.
There was some disppointment with Oblivion, but overall it was okay.
Truthfully I think one of the bigest problems with Bethesda as a company which affects all their RPGs is that their bestiaries are too limited. They *REALLY* need to come up with more monsters and spend the time animating them and such.
Also this autoleveling scheme (enemies and such level up with you) was a huge mistake.