Oblivion Review/ Plot Summary with Cliche Flags: Enchanted Sword of Everlasting Truth *minorspoilers

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Nov 28, 2007
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In 2006, Bethesda Softworks (Elder Scrolls series, Fallout 3) and 2K Games (Prey, Bioshock, The Darkness) released The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls series (shock). It opened to highly positive reviews and sold over 3 million copies in less than a year.

The game starts with you making a character. You have a choice of several different races, which have various strengths and weaknesses, and male or female. The main complaint there, for me, is that I have found it nearly impossible to make a non-Breton female look attractive. You have facial sliders for every conceivable facial feature, so I suppose it is technically possible to pull it off, but I haven't been able to do it with anything but a Breton. Also, they have you choose from several hair colors, which is nice, but at the same time, a color grid where you choose the exact shade of hair you want, ala Soul Calibur III, would have been nice.

After you make your character you are placed in a cell in the Imperial Prison for an unknown reason (cliche 1). Upon approaching the cell door, you are insulted by the Dunmer, or Dark Elf, in the cell across from you. These jeers/hit-ons change depending on your race and gender. After he concludes by telling you you're going to die (cliche 2), three Imperial guards named Baurus (voiced by Michael Black, who also does the voice for all Redguard males), Glenroy, and Captain Renault approach your cell, escorting Emperor Uriel Septim (voiced by Patrick Stewart). Captain Renault asks what the hell you are doing in there, and Baurus replies with a lame excuse. After they enter the cell, the Emperor says he recognizes you from his dreams (cliche 3) and when asked, makes a vague reference to your future (cliche 4). The guards then open a secret passage in your cell (cliche 5) and walk in after telling you not to follow them. After you follow them anyways (cliche 6), you eventually have to go an alternate route for an arbitary reason (cliche 7). You eventually reunite with Baurus, Glenroy, and the Emperor, the Captain having died earlier, providing you with a weapon (cliche 8). You follow them after the Emperor tells you that he has seen his fate (cliche 9). Eventually, you come to a chamber and Glenroy goes ahead to take a closer look (cliche 10). After they find the gate they are supposed to go through barred (cliche 11), they check out a convenient side passage (cliche 12). It is a dead end (cliche 13). Eventually the guards run out hearing assassins in the room, leaving you alone with the Emperor (cliche 14). He gives you his amulet and tells you he has a son that no one knows is related to him (cliche 15). After a bit of other stuff happens, you hunt down this son, whose name is Brother Martin (voiced by Sean Bean).

I apologize for that overly long plot summary, but what I intended to show from it is that the script is nothing original and that there are no shockers. I mean, in the first hour of the game, I spotted 16 cliches, one of which was not mentioned in the plot summary. That is not originality.


The voice work in the game is very well done. However, most of the money was spent on an actor who spent about 20 minutes doing dialogue (Capt. Jean-Luc Picard). Because of this, each race and gender has one voice. That is, all Redguard males sound the same, all Argonian females sound the same, etc. But still, the game gets so much credit for getting Sean Bean that I will forgive nearly anything voice wise. Plus, Wes Johnson (who voices, among others, Sheogorath and Lucien Lachance) is a hell of a voice actor.

The game itself is very graphically advanced. My first time playing the game, I literally gasped when I saw the outside world. Beautiful hardly does the game justice. I cannot think of one graphical flaw. Wait, that was a lie. The draw distance sucks. You can be standing on the shore of a lake, and the other side is flat green until you swim over. I barely notice though, because I'm too busy dragging a body into the shimmering water. Also, the scenery is a bit repetitive, with there being six textures: inside, dungeon, street, snow, forest, and Oblivion. This is a minor problem if you have not played Morrowind, but it is still a bit irking.

The quests are fairly good for most games, but after Morrowind, you will probably be disappointed in the unoriginality of quests. Another problem is that there are five guilds...and you can lead them all. Seriously, even Bill Gates couldn't pull off this big of a monopoly. Compare this to Morrowind, where joining some guilds prevents you from joining others. No, in this one you can be a righteous fighter, a sneaky, but honorable, thief, and a contract killer at the same time. It's a minor quibble, but it is quite annoying at the same time.

The combat system is very much improved over Morrowind. Here, if you swing a sword, you will hit the enemy no matter what, which makes fights end much more quickly. Also, your magic is a viable fighting choice, where you can walk into a place unarmed, and walk out with the sweet smell of charring flesh and sound of crackling electricity following you. Try that in Morrowind. Seriously, try it so I can laugh at your idiocy. Unfortunately, they took a giant step backwards by making the enemies level with you, and by making you level after you level your major skills by 10 total. This means if you have a major skill being alchemy and you level up a lot in alchemy, you're screwed unless you turn down the difficulty, because your fighting skills will be woefully underpowered. Besides, I didn't work my ass off to get that glass armor just so I could fight enemies also wearing it.

The AI is fairly good. The enemies aren't too hard, but they do put up a fight if they are humans. My main beef here is in the psychic guards. No, do not tell me I'm over-exaggerating. If you kill one citizen, leaving town turns into a bizarre version of a Benny Hill chase scene, with the entire Imperial army chasing you. Of course, any crime you commit can be paid off with gold, but that doesn't change the fact that the guard AI is omniscent, which slightly ruins the whole "go anywhere, do anything" feel of the game.


Overall, this game is a very well done WRPG. However, while it makes some major strides over Morrowind, it also takes some giant steps back. Basically, if you tried to get into Morrowind, but couldn't because of the broken combat and graphics, buy Oblivion. However, if you enjoyed the wide variety of options available in Morrowind and the impressive storyline, I would suggest borrowing this from a friend.

Edit: I just got a message from Mel, stating that this review almost got 3'd. So, I want to use this opportunity to thank everyone who helped me through my earlier reviews and pointing out what needed fixing. This is my toast to you.
 

roo18

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Oct 8, 2007
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The cliches are too true. Another thing that's kind of stupid is the way you can push the other characters around the room, or my favourite, push the shop keeper into dark corners before running into the store and stealing everything on display, before he or she wanders back.

I also totally agree with the difficulty after a while; I could play on very hard until about level ten, then rats could easily bite and scratch me to death in a few shots. Another thing about the combat is how easy it is to hit your allies when in a fight and, if you do, the others turn on you.

But strangely I do really like Oblivion. I kind of like all the guild plot twists, although sometimes they're a bit predictable.
 
Nov 28, 2007
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I've never tried that with the shopkeepers. I just pickpocket them, wait until night time, then sneak in when they're asleep.
 

Karisse

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Apr 16, 2008
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A solid analysis of the game - the cliches are everywhere and the voice acting drives me insane. I personally miss the old days of video gaming where you just read what people were saying instead of listening to it, such as in Morrowind.

I do like the game; the guild quests are fun and I do get a kick out of using the magic, but every step forward it took from Morrowind seemed to make it fall flat on its face. If Morrowind were ever on Xbox LIVE, I'd download it in a heartbeat, but in the meantime Oblivion is a passable substitute.
 

Fudj

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May 1, 2008
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I allways enjoyed doing the mage guild as a balls to the wall fighter and then using various things to create the 100% chameleon armour (maybe cheating maybe not, but still fun)and then everything become a walk in the park from assasination all the way to stealing, and ocasionally taking off the armour just to do certain bits and such


Good Review too
 

ComradeJim270

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Nov 24, 2007
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I would add that this game is probably not worth buying on console unless you have no other option (in which case, I would reccomend waiting until you do). It's like buying a car with no engine. It will still move, but only downhill or with people making a concerted effort to make the best of an undesirable situation.
 
Nov 28, 2007
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ComradeJim270 said:
I would add that this game is probably not worth buying on console unless you have no other option (in which case, I would reccomend waiting until you do). It's like buying a car with no engine. It will still move, but only downhill or with people making a concerted effort to make the best of an undesirable situation.
Really? I've had less problems getting it to run on a 360 than a PC. My PC version would crash almost every other loading screen, even after I lowered the settings.
 

Karisse

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Apr 16, 2008
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thebobmaster said:
ComradeJim270 said:
I would add that this game is probably not worth buying on console unless you have no other option (in which case, I would reccomend waiting until you do). It's like buying a car with no engine. It will still move, but only downhill or with people making a concerted effort to make the best of an undesirable situation.
Really? I've had less problems getting it to run on a 360 than a PC. My PC version would crash almost every other loading screen, even after I lowered the settings.
Ditto. My computer cried when it tried to run Oblivion. The 360 cries on a lot of things, granted, but not so much as my computer did.
 

Piorn

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Dec 26, 2007
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Fudj said:
I allways enjoyed doing the mage guild as a balls to the wall fighter and then using various things to create the 100% chameleon armour (maybe cheating maybe not, but still fun)and then everything become a walk in the park from assasination all the way to stealing, and ocasionally taking off the armour just to do certain bits and such
Yeah,I did that too, 100% chameleon makes the game almost too easy. Enemys won't even spot you while you're holding a torch,you look like a hovering fireball then.
 

Sparkly Weasel

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May 8, 2008
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Played Oblivion, and had a lot of fun with it. Although the fact that guilds couldn't clash grated on me a bit.
 

Gingerbreadroach

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May 8, 2008
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Although I loved the game the side-quests became a bit same-ey after a while. Person X needs you to collect object Y for minor reward Z. It always turns out to be at the back of a rediculous labrynth of caves or Ayleid ruins with at least one barrage of goblins or undead all of which attack at once.

Once you get invisibility, chameleon and sneak the game gets ultimately repetitive.
 

Girlysprite

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Nov 9, 2007
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Oh, and the Oblivion planes became quite a pain after a while. They are all more or les the same, and you got to do the exact same thing every time.
 

Ultrajoe

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Apr 24, 2008
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orc + mace = facesmash

my favorite RPG combination of all time, the walking cliche, the plate wearing, mace wielding orc

all the arena done in 2 hours, no potions required, 1 hitted half of the enemies, fighters guild similarly easy

i do love the review, but you forgot one thing that should grip and twist the balls of every RPG player out there, the daedric items, more importantly, the 'skeleton key'...

its an unbreakable lock-pick, thats right, unbreakable, and did i mention it gives your security skill a blowjob to the tune of 40 points? yeah, level 10 and the game is now broken, its my one point of ire.

... wabbajak rocks, turn crap into a random monster... bunny to ogre, guards horse to lich... awesome.

i found the game a beautiful turn for combat and interface, but a detraction of the majesty that was morrowind...

but i think it is superior over the former... because there are

NO. FREAKING. CLIFF. RACERS!!!!!
 

sicDaniel

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Mar 30, 2008
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Yes, the Skeleton Key i hilarious. The skill boost has absolutely no sense, because you can hit auto attempt until the lock opens because that key is unbreakable anyway and you can pick any lock even at level 1 security.

I also agree that the quest reward system is very bad. I remember that i ran into some kind of sorceror who told me he lost his super important documents in a cave full of monsters and if i could get them back i would be rewarded.
So i ran into that cave and it was 2 giant levels of cave full of Land Dreughs, Minotaurs and Ogres. Monsters as big as houses on every corner. The Documents were of course placed at the very end of the caves and when i returned to the sorceror he rewarded me with ... 3 potions of 30 second waterwalking. I was about level 25 iirc. I had found a million rings or amulets with constant waterwalk before. Not to mention you never need waterwalking. I killed that guy. Then I took the documents and walked all the way back through that cave and placed the documents back in the chest.
Okay that last thing was a joke.

Another example is the Fighters Guild, i think at the highest level the reward for completing a contract is 500 gold. If you are at that level you have 50k gold anyway and every enemy drops 2000 gold worth of gear. They should have come up with more unique items or other interesting stuff for reward as they did with the Dark Brotherhood. These quests had awesome rewards, also depending on how effecient you pulled it off.
 

darthsmily

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Feb 21, 2008
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I think ComradeJim means is that there are mods for the PC version oh and nice review by the way, I like the cliche tags.