Oblivion: The Rundown

Recommended Videos

VTSK

New member
Jun 3, 2008
242
0
0
The Elder Scrolls 4: Oblivion is what I'd call a bit of a mixed bag. A mixed bag of skittles and dog shit. For whatever reason I felt like doing a rundown of the things Oblivion did wrong, as well as a few of the things it did right. If you haven't played it or are interested in what I have to say, shtaw awhile and lishten.

What they did wrong:

Combat:



Enemies take plenty of damage, people don't react to being hit, and attacking someone with a sword feels (and sounds) about the same as slashing at a rock. These might not be problematic in a traditional RPG, but Oblivion's controls aren't suited for this type of gameplay. It plays more like an action game. All your basic combat functions (attack, block, cast spell) are mapped to their own individual buttons, and react pretty immediately. Since each attack must be performed manually, every fight winds up feeling like a chore as you slowly wear down your opponent's health bar.

Then they drink a potion.



Encounters are typically one on one, and in that kind of scenario the AI needs to be crafty and unpredictable to keep things fresh and challenging, but unfortunately those are qualities the NPC's of Oblivion lack. If you follow the simple pattern of blocking, then striking twice while they're recoiling, you'll never lose a fight. Archers need simply run backwards while they shoot and never worry about taking a hit. Mages... well, we'll get to that later.

In short, combat is repetitive and dull, and not well suited to the control scheme.

Leveling Up and Scaling Difficulty:

As you level up in an RPG, your stats increase, you gain access to new and better equipment and, as a result of these, you can travel to new areas of the world that you were too weak to visit before. In Oblivion, you can use any armour and/or weapon from the get-go, and the danger levels of different parts of the world are uniform throughout. The wimpy bandits you fight right outside the tutorial area are the same as the bandits you'll see from Cheydenhall to Anvil. The only thing stopping you from exploring the rest of the world right off the bat is the travel time and, of course, there's always fast travel. A player can easily see all there really is to see before they even hit level five

The issue here is that if you can explore the whole of the map right at the start there's no incentive to level up so you can see new areas. If you want you can instantly go to any major town and travel around from there.

The scaling difficulty just compounds the problem. You don't get any sense that your character is improving when everyone still takes just as long (or longer) to kill.



Economy:

Money is easy to make, given all the loot you'll be picking up, but it's not really worth keeping around unless you're a mage. See, while your foes will scale alongside you, the shops won't, or at least not nearly as fast. Bandits will be wearing deadric gear by the time the armour store even has dwarven, so it's usually best to just venture to the nearest ayleid ruin and see what you can scavenge.

The World, an Those Who Inhabit it:



Oblivion has the stink of the level editor about it; that is to say, you'll see a lot of repeat scenery. It looks generated rather than crafted. But it goes beyond that. Despite Bethesda's valiant attempts at making it otherwise by giving everyone a different name and face and letting you talk to them all, NPC's feel copy pasted and interchangeable, and their low numbers and lack of any apparent emotion makes towns feel deserted, barren and lifeless.

Balance:

Want a few tips on how to make a good Oblivion character?

Step one) Be a magic(ka) class with skill in destruction.
Step two) Win the game.

You know how in most games, every class has it's advantages and disadvantages? How mages start out kinda crappy and have to rely on potions all the time, but it's worth it because eventually you'll be raining fire from the sky onto your hapless victims? Oblivion starts at the end of that curve, and from there you can only get better. The only disadvantage I can think of is that being a mage is fairly expensive. You need money to buy and make spells, as well as buying potions and/or the alchemical materials requisite to make them yourself. But considering all the loot you'll be taking off of the enemies you just massacred, it's kind of a non-issue

What they did right:

Quests:

Oblivion has some of the most interesting, varied quests I've seen in a game. Not to say they're all varied and interesting, but more than enough of them are to offset the more generic ones. You'll do anything from systematically killing the guests of a party like the villain in a slasher flick, to navigating the twisted corridors of another man's dreams. As bog standard as TES4's setting and main story may be, the side quests really set it apart.

Interactivity:

Just about any item you see in Oblivion, you can pick up. Any building you see, you can enter. Any NPC you can talk to. It's a freedom few games afford, and it feels good.

Shivering Isles:



This is probably one of the greatest expansions you'll ever see. Shivering Isles adds a whole new world for the player to explore (that is to say, it adds the Shivering Isles,) in a different dimension, that of the mad god Sheogorath. And the theme of madness runs deep in SI. Everything (and everyone) there is dripping with it.

If there's something you'd like to add to either side of the list, or if you take issue with something mentioned above, feel free to mention it.

Oh, and by the way...



Seriously, CAPTCHA? What the hell is that supposed to be?
 

PlasmaFrog

New member
Feb 2, 2009
645
0
0
That appears to be an "I" "n" from my angle.

As for the scenery in oblivion, it looked wonderful.

I remember riding in the woods when I saw a steep cliff with an arc that connected it to another. On top of that was a glorious looking castle with all sorts of plant life surrounding it. To say at the least, Oblivion looked gorgeous. Yet, I never felt the need to explode much since a lot of the underground caverns and dungeons tended to grow a bit redundant.
 

decaINNERdence

New member
Jul 5, 2010
30
0
0
One major "Wrong" for me was the NPC voice acting. Using the same drab 7 voice actors for such a HUGE game came to me as such a disappointment. The magic(ka) was definitely a huge let down also mostly because it didn't seem to have a huge visual difference from when my character was lvl. 1 to lvl 10 and up.
 

Bags159

New member
Mar 11, 2011
1,250
0
0
If you sneak fights don't last very long. At level 10 I can still kill most enemies in one arrow at medium difficulty.

My only major complaints with the game are the NPC conversations which are very unnatural and the fact that everyone has the same animations.

I'd be saddened if you could buy the best items from a shop as there'd be no point to dungeon crawl.

The environments are pretty damn beautiful and I'm not sure where you got the sense that it's all CnP from.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
At first I thought you were just a ranter, but all your points actually are mostly true. Skyrim seems intent to fix a bunch of these issues though.
 

darth.pixie

New member
Jan 20, 2011
1,449
0
0
What amused me at one point in the game were the physics. I dropped a sword, it collided with something and went slamming around in the room like a bouncy ball while I took cover.

I think another pro were the horses. I liked them...especially a mod which gives me Diablo, the horse in an amulet, can be taken anywhere and never dies. And he's huge. I didn't especially like Oblivion but it made me keep playing just to ride around looking awesome.

And I agree on the Shivering Isles. If that had been the main quest, I'd have replayed the game everyday.
 

Treeinthewoods

New member
May 14, 2010
1,228
0
0
Combat would benefit from being more visceral and I would like a larger number of NPC's but the level scaling is an integral part of an Elder Scrolls experience.

People say "you can go wherever you want from the start" like it's a bad thing but I think it's the defining thing that makes the game awesome, it gives me the most complete freedom a sandbox can give while still having a vaugely cohesive plot. Frankly, I never really care that much about the main story because I am hunting strange little alcoves, rare herbs and strange caves.

Maybe some people really dig being forced to grind so they can visit that one cave with the sweet treasure but frankly I don't, I'll crank up the slider if I want more difficulty and keep playing the game exactly how I want to. The map is freaking huge, I'd played through as five characters and I was still finding odd little stuff I hadn't noticed before.

When I think of my dreams for Skyrim it absolutley involves an increased level of player freedom and does not involve adding any kind of structuring (ala New Vegas) to try and force me to play the game a certain way (or complete quests in a certain order). That's not the experience that made me love Oblivion.
 

DjinnFor

New member
Nov 20, 2009
281
0
0
Sober Thal said:
Oh yeah, I agree with you. Games that are 5 years old have problems that I wish they didn't. Still fun, but why do they still have these problems?!
Maybe it was him questioning why this series of games are popular and or anticipated by anyone when they are riddled with flaws? Like me. I'm not really looking forward to Skyrim very much at all. Heck I'd take Two Worlds Two over Oblivion any day, despite the B-move voice acting budget, out-dated engine and generic storyline, simply because getting from point A to point B in the storyline is more interesting and less of a chore than in Oblivion: in short, the combat is fun.

Don't know if anyone will take offense at this point but to be quite honest I stopped playing Oblivion halfway through. Just got bored of it; the combat couldn't even be called interesting. Plot was of course so open-ended and sandbox style that there was really just no reason to play the game unless you a) liked exploring the world or b) liked the combat. I've already addressed b), and a) was just not my thing after I did it for about ten hours of gameplay time.

So Oblivion to me was a lot of waiting around for the combat to get interesting before I just gave up and stopped playing. Seriously what part about this series am I missing?
 

Choppaduel

New member
Mar 20, 2009
1,071
0
0
The thing about Oblivion is: if there's something you don't like, or is just broken, theres a mod to alter/fix it.

Deadly Reflex really improves the combat and there are any number of leveling/scaling/balance mods that fix that part (Oscuros oblivion overhaul for one)
 

radred

New member
Jul 7, 2009
83
0
0
personally i found morriwind infinitely better then oblivion, the graphics in morrowind were not as good, the dialogue was unvoiced, the combat less dynamic, the physics quite terrible AND THOSE DAMNED CLIFF RACERS!!!!!!
but, the scenery was so much cooler, the dungeons had a much better feel to them, the main story was cooler, and i just enjoyed learning little snippets of the backstory of this island and it's gods. What was the best part?? not beating dagoth ur but completing the chronicles on ncluft quest(or howere the hell i'm supposed to spell it). that moment when you find the last dwarf. and of course the ashlander quests. That was what made it so much better for me.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
4,794
0
0
I love Oblivion, but I agree with your points. It had some major flaws. Also some major bugs! I got trapped at the very end of the thieves' guild final quest, and had to re-load a much earlier save. Also they never released the Shivering Isles on PS3 (which is the platform I had it on) as a separate DLC release like they did on PC and 360. Only as a GOTY edition, and despite my love of the game I'd be buggered before buying the same game again for a DLC pack.

The re-released Anniversary edition sounds cool, but there's been no info on a Europe release (though it is coming as far as I know). However when I can buy Oblivion GOTY Deluxe edition on Steam for £19.99, which includes all the DLC as well, I may as well not bother for the sake of a map and making of DVD.
 

Lou Diamond

New member
Apr 28, 2011
6
0
0
I've only been playing xbox for about 6 months and this was one of the first RPG games i picked up. It was fun enough, but the questing got somewhat old. Some of the quests seemed almost impossible to do w/o the use of the Elder Scrolls wiki page (stuff like finding out where to meet someone since their schedules changed every day). In the end, i didnt like it enough to try for 100% quest completion, but i did use the achievements to determine what to do. once i got 100% achievements, i pretty much lost interest in the game.

I'm not a huge fan of enemy leveling along with player leveling with the whole world open at the same time - there really isnt much of an incentive to level since you can do everything & wear everything basically from the beginning.

Since playing this, i've found many other games i liked even more - Dragon Age games, Fable games, etc. i just found them more 'fun'.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
The expansion was one of the last great expansions that didn't just gave you some new skins to play around with.
I miss the good ol' days when an expansion pack (or later DLC) actually added content... instead of tweaking the game.
Selling updates as expansions, how cruel. I'm looking at you, Paradox Interactive, yet I can't stop playing EU3 and its various 'expansions'!!
Damn you!
 

dyre

New member
Mar 30, 2011
2,178
0
0
Good points, though mods can solve some of those problems.

What mods can't solve is the abysmally dull main storyline :\

Also, they seem to have replaced CAPTCHA with some "hit play to see the code" crap, which is ever WORSE D: