Oblivion: Was this a disappointment to anyone else?

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Outlaw Torn

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My only major gripe with Oblivion was the blatant lack of variety in the voice acting. I'm fairly sure that besides the major characters, there was only one voice per race and gender. To be fair, getting unique voice actors for every NPC would be a pretty big task but they could always have gotten a few people doing a number of different voices each. It was far too much like the Pokémon cartoons.

"Didn't we speak in that other town, the one waaaay over on the other side of the country?"
"No, that was my cousin who looks and sounds exactly like I do. I have cousins in every settlement in Cyrrodil don't you know!"

Everything else in the game didn't really bother me since it improved on the things that irritated me from Morrowind (no quest log for example). The game wasn't dissapointing at all, it's one of the few games that I have managed to lose over 100 hours to a single save file.
 

Gustavo S. Buschle

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Feb 23, 2011
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Stall said:
Oblivion was a piece of shit, you would be correct. There were plenty of people who found th game disappointing. Bethesda as a whole is one of the single most overrated, incompetent game developers in the history of the medium. I can't think of a single dev team who consistently releases so buggy, poorly designed, and poorly written products into the market, yet still somehow manages to somehow avoid massive berating from the journalists as well as the gaming community as a whole. I am sure that is partly thankful to its overly-devoted, almost fanatical fanbase that hates anyone who dares speak against Bethesda's work.
Probably because their game worlds are so vast, that's the only thing I can think of.
 

orangeban

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Fallout masterpieces. AHAHAHAHA *wipes tear from eye*
Anyway.

I've never really had issues with combat being too difficult. I think it just comes down to building your character right. If you screw up the game can level scale well out of your power range.

Edit: Realised I could bulk this post out a bit.

Oblivion is interesting. It improves nearly all the things that were wrong with Morrowind, but then makes other mistakes and ends up worse than Morrowind.

Morrowinds combat sucked, Oblivions is much better, Morrowinds NPCs sucked, Oblivions... still suck but at least they don't greet you with, "I'm watching you... scum" anymore. Oblivion introduced a rudimentary physics engine, full NPC voice-acting ect.

Unfortunately Oblivion introduced a crappy leveling system and a much worse story. Though the Dark Brotherhood quests were fun.
 

Cowabungaa

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It was for me indeed, but not because of Fallout, I played it way before Fallout 3 ever came out.

To me it was a disappoint thanks to several things completely ruining my immersion. When I got it I was enough of a gaming noob to not even care about technical things like leveling scaling. I just couldn't stand the monotous characters/voice actors and crappy feeling combat. Melee felt like I was beating someone with an inflatable baseball bat until they felt over from a heart attack, ranged was just as silly and magic just felt impotant. I was also disappointed about the lack of roleplaying in it, I had pretty much zero influence over the game world, and this made me sad.

I did have fun with it however, but nearly as much as I thought I would have. Skyrim however looks like it's going to fix a lot of things I didn't like about it.
 

Redryhno

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To begin with, I'd like to say that I never played Oblivion on the computer and never had the desire to, if that makes me a soulless,godless, etc., ungaming blockhead, then so be it. I never though modding ever made a game a noticeable amount better. And for the few of you that felt let down and your "entire year was ruined" by this game, first either, check into the nearest ward and get help because you obviously have a problem. Or, sit back, take a gun,-see where i'm heading with this?- point it at the nearest copy of the game you hate so much and pull the trigger-I guess you didn't-, now since i've probablly insulted every pc gamer out there let's get down to what this thread was about.

To tell you the truth, I wasn't that disappointed with Oblivion, sure the voice acting was terrible, but you can ignore that or just turn the voice volume down and music up. I will agree that I was disappointed with the combat system, but that was mainly because you could either use a sword and get good swords throughout the game, or go with the blunt and get maybe 2 or 3 magical blunts that could sometimes save your ass, and I wanted to do the spear again, but that was cut out unfortunately.
The story was a bit generic, save the realm, guard the prince, prince dies, realm is saved, bad guy dead or in this case banished/sent home. That could be overlooked though compared to the huge amount of dungeons and somewhat new experience each time you visited them, though a bit copy/pasted like someone else on this thread stated, but I enjoyed them because some of them, like the Ayleid ruins I expected to look the same based on their somewhat unique appearance, seeing as how you're walking along and suddenly in the middle of the whole damn green field you're running across there's a giant white building jutting out of the ground. The quick-travel system I thought was a good idea, first of all because like the Extra Credits team said a few weeks ago, "we can't keep our medium to ourselves anymore", and this is one way that Bethesda could grab some newer gamers, like my girlfriend, both our families, and a surprising number of her friends that enjoyed this game. The other reason I think it was a good idea was that in Morrowwind you didn't always have the half-hour it took to get to the nearest boat,walker or porter, and the extra half-hour it took for you to get to it, so you had to always save in town to get stuff done, while in Oblivion that hour you have to play could get you through two caves, a quest and a new set of daedric armor to put on your house bed because you have don't need money anymore.
The one thing that was the most disappointing to me was the economy system. Don't get me wrong, gold only currency was great but I hail from the old d&d and EQ1 (*cough*1st, 2nd edition,*cough* shut up you hypocritical bastards that think the extra paperwork of 3+ is "easier to do"*cough cough cough cough cough*) thought that you start with your little handful of copper and eventually you have your first platinum coin and you polish it and keep it in a little box under your bed, nesting doll style, each locked, until you're Scrouge McDuck'ing your way through your plat, can buy the king's palace, kick him out to live in a hovel by the flood plain, until he gets sick of this and decides to raise an army of hungry peasants to boost your rich ass off his throne and realize that his pitchfork does nothing against the daedric and glass (who'd a thought glass would be the most resilient light armor?) chestplates of your gate guards and their-'here endeth thy stupidith nostalgic memories. Anyways, back to what I was originally talking about, the economy system, I was disappointed by the lack of variety in coins but it wasn't a big deal to me, what really bothered me was that there wasn't anything you could buy, and I'm not just talking about better weapons or armor, mainly I mean there isn't anything to make your house prettier for lack of a better word, there isn't anything collectible in the game besides weapons or armor, so once you get an full set of each and every armor set out there and put them in chests for safe-keeping, again nest doll style, with locks, you really had nothing you could do in terms of changing your house's appearance, which will bring up the next topic, your house. Now I understand and liked that you couldn't buy a house until you were noticed by the Count of the city you wanted to buy the house in, but what I hated was that you had to then go find the merchant that was holding your endtable hostage and you had to buy it from them, and you had to buy the rest of your furniture from this person and then you go into the house you took a look around in and thought was a nice layout and realize that the little place in the middle of the room where you put your collectibles is now the place where your bed was placed, and since you can't move furniture around in this world (you can hit a t-rex demon out a window into the lava but you can't move your damn bed, so much for being an orc with a six-pack, you can't move your damn chair across the room, it throws you) which almost completely negates the idea of a sandbox world in my opinion, I'd understand if you couldn't move furniture around in the local pub, but your own house? I hope that some of these issues are dealt with in Skyrim.
 

Korolev

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Jul 4, 2008
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No, I wasn't disappointed. I played it in 06, and it was pretty gosh-darn mind-blowing for its time. It has NOT aged well at all. If you played it in 2010 or later, with the mindset of a gamer that's alive today, you will be disappointed. The "radiant" AI is a joke, the scripting is BUSTED in many cases, the enemies bizarrely level up WITH you, the levelling system is just... horrible and the over-world seems bare and repetitive when compared to other games. It's not a surprise that you are disappointed. If I had played it for the first time in 2010~2011, I would be disappointed as well.

But you have to think about what games were like in 06. For an 06 game, Oblivion was pretty good. You had a ton of side quests, the graphics were pretty good (for an open world game), the fact that NPCs had routines to follow and the sheer amount of SPACE that was present in the game was impressive.
 

slacker2

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May 22, 2011
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Hmm.. let's see

the BAD:

- The leveling system is horrible - No, not just because the whole "enemies level up with you" thing, which almost removes the RPG part from the game; The whole thing. Worrying about leveling skills beyond their attribute-boosting range, planning what skills to advance every level and stopping halfway during a mission to go and find a bed to level up is not my idea of fun. It takes a giant dump on any prospects of immersion and, no, Morrowind wasn't any better in this department.

-The combat is frustrating as #%@%^$#@$; Nobody likes to get stunned. I don't care how big of a fan you are, if you said you like that aspect because it makes the game more challenging, then you're lying through your teeth. The reason is very simple: Do you like it when you're playing a game, minding your own business, when, all of a sudden, the screen freezes for 3 seconds? No? Well, how do you feel about a similar situation where not only your character can't move for that amount of time, but there are 4 annoying little weasels whacking you over the face repeatedly while constantly shouting medieval slurs at you that loop every couple of seconds?

-What incentive do I have to go and explore this huge world or complete any side quests in general, when the reward for it ranges anywhere from shitty to nonexistent? Yeah, I'll just go raid every copy-pasted fort withing a 2 mile radius, maybe I'll get lucky and find a better weapon than my stock long sword found at the beginning of the game. Maybe I'll even get to fight something that's not a skeleton. (Yeah, there's no need to quote me on this one, I'm exaggerating my gaming experience in order to make a point - if you feel offended because my own opinion about my own gaming experience, feel free to take it up with the nearest brick wall. Not only do I not care, but you are also objectively wrong.). Incidentally, this was even worse in Morrowind.

-Containers that reset... Really Bethesda? You think that ... maybe you guys could have put a sign that says "DO NOT put your most prized items in here, you WILL loose them!). Yeah, no comment.



Ok, now the good. ... Uh....

-The dialogs are somewhat good? I guess? Although, if you know that your voice acting budget is limited, it might be a good idea not to hire Patrick Stewart to fart out a couple of lines of dialog. Seriously, guys, not having Patrick Stewart to voice over a minor, insignificant character is the LEAST of your problems - not that I have anything against the man but, honestly .. nobody gives a shit.



In retrospect ... there reason I don't like Oblivion is not because it doesn't stay true to it's source material, morrowind, or anyhitng. Because Morrowind sucked too. Which is funny, because I used to love Morrowind, until I played Gothic II and found out what a real RPG is supposed to be like.
 

cora mcstrap

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I actually enjoyed oblivion side quests. i found the same quest a bit annoying and the ending awrful. I tired to play morrowwind but the game sent me to sleep. The game play was terrible. These being my only 2 experiences od elder scrolls my option of the serious in general is that it doesn't deserve the hype. (yes i know daggerfall is supposed to be epic but i've never played it and unless it comes out on steam never will)
 

RaNDM G

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Stephen Wo said:
Second, the first stroll through Oblivion was a pain in the ass, even with an army of skeleton warriors. I can't remember how many times I died because a scamp scratched and then shouldered me. I finally had to turn on god mode, because the deaths were getting annoying.
Did you turn the difficulty all the way up? That will usually kill the experience for any first timer. I'd suggest staying on the default difficulty setting. This game can be either very easy or very brutal depending on your play style.
 

Stephen Wo

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Vault101 said:
I think fallout 3 killed it for me

uncanny valley
imersion with more cracks than than my Ipod screen (thats alot of cracks)
dull story
No dialouge options
Definitely. Fallout was such a better game for me.
 

Stephen Wo

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Mar 16, 2011
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oplinger said:
So you played newer games, and are comparing it to an older one? ...anyway

Stephen Wo said:
I found myself a little disappointed with the unfriendliness of the combat system. The block wouldn't come up fast enough, and swinging your sword felt clumsy.
That's due to low framerate. No lie. If you're not running at 60 FPS combat is phenomenally bad. It also improves with levels and skill. but even at 45 FPS, it's terrible..

Second, the first stroll through Oblivion was a pain in the ass, even with an army of skeleton warriors. I can't remember how many times I died because a scamp scratched and then shouldered me. I finally had to turn on god mode, because the deaths were getting annoying. Don't get me wrong, I've played New Vegas and ME2 on hardcore, and was pretty good at it, but this just felt unfair.
..You set up your character wrong. >> You either did something silly like set your major skills to acrobatics and athletics so you level up faster, you end up not having the combat ability or survivability to live through the levels you go through. I made the same mistake.

Then, what was up with the dialog? It felt hasty and stuck in, not like any real conversations like the ones projected in the previous games I'd played.
I.....actually have nothing to point out about that. It does suck.

Anyway, I wasn't disappointed in Oblivion, but I played it on release. So at the time it was amazing, I didn't like Morrowind much, and Oblivion covered all the things I thought were wrong with Morrowind. It was a very ambitious game, for the tech level, they obviously had to skimp on a few other things. Like voice acting.

I loved playing Oblivion. The only thing I hated was the copy/pasted nature of the game so every cave looked the same..all the ruins looked the same. I still play it though.
First of all, and you're making some valid points here, let me make that clear. First of all, my computer is a very nice Asus desktop running Windows Seven, and I had no problems with Just Cause 2 or Portal 2.

Second, I put most of my points into destruction, heavy armor, and blades, so I don't think that was it.
 

Stephen Wo

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FRank Worcester said:
Its the same whenever you compare newer games to older games. The former is always going to be better than the latter... becuase you played the superior latter. I'm not sure if that made sense :0 Its just not a fair comparison that you're making.
I actually liked the original Deus Ex more than this, so...
 

AlternatePFG

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Stephen Wo said:
FRank Worcester said:
Its the same whenever you compare newer games to older games. The former is always going to be better than the latter... becuase you played the superior latter. I'm not sure if that made sense :0 Its just not a fair comparison that you're making.
I actually liked the original Deus Ex more than this, so...
To be fair, when comparing most games to the original Deus Ex, the other game is always going to look worse. Deus Ex is just that good.
 

Stephen Wo

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Well, it all boils down to this. Oblivion wasn't fun. Y'know, it wasn't necessarily bad, or terrible, or detestable. It wasn't like bringing home an un-hacked copy of Brink and playing that lag-fest. It wasn't like eating a crap sandwich, it just wasn't fun. And when the shit hits the fan, I'd much rather take a fun game like Heli Attack 3 off Miniclip.com for free instead of something like Oblivion.

Power character: Check!

Death-kill magick: Check!

Heavy Armor: Check!

Scamp elbow: Death.
 

scorptatious

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May 14, 2009
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I personally thought Oblivion was a great game. Sure it started out kind of hard, but I strayed off the path of the main quest and did the many many many sidequests to make myself stronger. After that the main quest itself was a breeze.

And I don't know why people hate the level scaling so much. Sure, some enemies level up alongside you, but other enemies don't. And even then, I never had too much of a problem with fighting them. Except maybe the higher tier goblins. Those guys were tough.

The only problem I really have with the game is that you can join pretty much all the guilds in the game with one character. Which doesn't really make much sense to me considering that they are all so different fundamentally. I guess that's one reason why I thought Fallout New Vegas was good, your actions will benefit one faction while at the same time hurts another.
 

Fishdog52

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Apr 18, 2011
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Scaling made everything bland, while the oblivion gates were mindlessly repetitive. I had much more fun with the side quests than the main quest, just because they felt like they had more effort in creating them. The Thieves' Guild in particular was awesome, but it really made the main quest look like poo in comparison. I also felt like running in circles with high bow skill was God mode, as enemies could neither close the distance nor accurately track my position with their own ranged attacks.

Overall, it felt like the polish was applied to the side stuff instead of the core gameplay experience.
 

The Mighty Pepper

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In my own honest opinion, Oblivion is the best game ever made in the history of the world. Ever. In my life. EVER! Just my opinion though.
 

oplinger

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Stephen Wo said:
First of all, and you're making some valid points here, let me make that clear. First of all, my computer is a very nice Asus desktop running Windows Seven, and I had no problems with Just Cause 2 or Portal 2.

Second, I put most of my points into destruction, heavy armor, and blades, so I don't think that was it.
Oblivion is very poorly optimized, I have no problem with either of those games either (I run them at about 150-200 FPS) ...I run oblivion...around 70. With my mods it dips between 20-40 outside. :p It's mostly the grass. Oddly it's stopped running so shitty for some reason lately, I can get around 60 FPS. I just thought it was worth mentioning.

Saying you can run other games really has no bearing on how well other games will run. I was throwing out ideas to help your experience XD but if those aren't it...I dunno then.
 

ResonanceSD

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Stall said:
Oblivion was a piece of shit, you would be correct. There were plenty of people who found th game disappointing. Bethesda as a whole is one of the single most overrated, incompetent game developers in the history of the medium. I can't think of a single dev team who consistently releases so buggy, poorly designed, and poorly written products into the market, yet still somehow manages to somehow avoid massive berating from the journalists as well as the gaming community as a whole. I am sure that is partly thankful to its overly-devoted, almost fanatical fanbase that hates anyone who dares speak against Bethesda's work.
Wow what's with all the bethesda hate in your posts.

OT: the OP will be pleased to note that Skyrim addresses all of your complaints.