To begin with, I'd like to say that I never played Oblivion on the computer and never had the desire to, if that makes me a soulless,godless, etc., ungaming blockhead, then so be it. I never though modding ever made a game a noticeable amount better. And for the few of you that felt let down and your "entire year was ruined" by this game, first either, check into the nearest ward and get help because you obviously have a problem. Or, sit back, take a gun,-see where i'm heading with this?- point it at the nearest copy of the game you hate so much and pull the trigger-I guess you didn't-, now since i've probablly insulted every pc gamer out there let's get down to what this thread was about.
To tell you the truth, I wasn't that disappointed with Oblivion, sure the voice acting was terrible, but you can ignore that or just turn the voice volume down and music up. I will agree that I was disappointed with the combat system, but that was mainly because you could either use a sword and get good swords throughout the game, or go with the blunt and get maybe 2 or 3 magical blunts that could sometimes save your ass, and I wanted to do the spear again, but that was cut out unfortunately.
The story was a bit generic, save the realm, guard the prince, prince dies, realm is saved, bad guy dead or in this case banished/sent home. That could be overlooked though compared to the huge amount of dungeons and somewhat new experience each time you visited them, though a bit copy/pasted like someone else on this thread stated, but I enjoyed them because some of them, like the Ayleid ruins I expected to look the same based on their somewhat unique appearance, seeing as how you're walking along and suddenly in the middle of the whole damn green field you're running across there's a giant white building jutting out of the ground. The quick-travel system I thought was a good idea, first of all because like the Extra Credits team said a few weeks ago, "we can't keep our medium to ourselves anymore", and this is one way that Bethesda could grab some newer gamers, like my girlfriend, both our families, and a surprising number of her friends that enjoyed this game. The other reason I think it was a good idea was that in Morrowwind you didn't always have the half-hour it took to get to the nearest boat,walker or porter, and the extra half-hour it took for you to get to it, so you had to always save in town to get stuff done, while in Oblivion that hour you have to play could get you through two caves, a quest and a new set of daedric armor to put on your house bed because you have don't need money anymore.
The one thing that was the most disappointing to me was the economy system. Don't get me wrong, gold only currency was great but I hail from the old d&d and EQ1 (*cough*1st, 2nd edition,*cough* shut up you hypocritical bastards that think the extra paperwork of 3+ is "easier to do"*cough cough cough cough cough*) thought that you start with your little handful of copper and eventually you have your first platinum coin and you polish it and keep it in a little box under your bed, nesting doll style, each locked, until you're Scrouge McDuck'ing your way through your plat, can buy the king's palace, kick him out to live in a hovel by the flood plain, until he gets sick of this and decides to raise an army of hungry peasants to boost your rich ass off his throne and realize that his pitchfork does nothing against the daedric and glass (who'd a thought glass would be the most resilient light armor?) chestplates of your gate guards and their-'here endeth thy stupidith nostalgic memories. Anyways, back to what I was originally talking about, the economy system, I was disappointed by the lack of variety in coins but it wasn't a big deal to me, what really bothered me was that there wasn't anything you could buy, and I'm not just talking about better weapons or armor, mainly I mean there isn't anything to make your house prettier for lack of a better word, there isn't anything collectible in the game besides weapons or armor, so once you get an full set of each and every armor set out there and put them in chests for safe-keeping, again nest doll style, with locks, you really had nothing you could do in terms of changing your house's appearance, which will bring up the next topic, your house. Now I understand and liked that you couldn't buy a house until you were noticed by the Count of the city you wanted to buy the house in, but what I hated was that you had to then go find the merchant that was holding your endtable hostage and you had to buy it from them, and you had to buy the rest of your furniture from this person and then you go into the house you took a look around in and thought was a nice layout and realize that the little place in the middle of the room where you put your collectibles is now the place where your bed was placed, and since you can't move furniture around in this world (you can hit a t-rex demon out a window into the lava but you can't move your damn bed, so much for being an orc with a six-pack, you can't move your damn chair across the room, it throws you) which almost completely negates the idea of a sandbox world in my opinion, I'd understand if you couldn't move furniture around in the local pub, but your own house? I hope that some of these issues are dealt with in Skyrim.