So, your saying that piracy is the only option left?Racecarlock said:Well then there's their next target, isn't it. If games are sold at a discount, they're not getting as much money as they can, therefore stealing the discounted part of the price.Worgen said:You can go as digital as you want, just give up making full price for your games, I have allot of games on my steam but only like 3 of them were bought for full price and 2 of those are from valve, the rest are all on sales for cheap as hell.
Hey, don't look at me like that, it's their logic.
Not entirely. At least with used game sales, stores like GameStop have to spend some of that money they made selling used games on buying new titles when they launch to have stock of those for people who want them new. Thus, money is going back into the industry. Compare this to piracy which is just selfish douchebags not supporting the industry in any good way and not putting any money at all into the machine.Though obviously they have little in common from an ethical perspective, the end result is very similar; the publisher is cut out of the sales loop.
And which version is on sale? New, or used? Because if it's the used ones and not the new ones, you're pretty much proving what Satsuki was saying: that GameStop doesn't have sales on NEW games.Satsuki666 said:The EB games that I go to (owned by gamestop) has daily sales. I remember going in one day and seeing L.A. Noir on sale for like $30 a couple months after it came out. When I went in to buy the MGS HD collection they had duke nukem forever for 75% off.Frostbite3789 said:Not to mention that stores that aren't GameStop have these thing called 'sales' which frequently include new games.
The gamestop near me had a sale on new copies of DNF a while back. Same goes for new copies of Alpha Protocol even further back.mjc0961 said:Not entirely. At least with used game sales, stores like GameStop have to spend some of that money they made selling used games on buying new titles when they launch to have stock of those for people who want them new. Thus, money is going back into the industry. Compare this to piracy which is just selfish douchebags not supporting the industry in any good way and not putting any money at all into the machine.Though obviously they have little in common from an ethical perspective, the end result is very similar; the publisher is cut out of the sales loop.
And which version is on sale? New, or used? Because if it's the used ones and not the new ones, you're pretty much proving what Satsuki was saying: that GameStop doesn't have sales on NEW games.Satsuki666 said:The EB games that I go to (owned by gamestop) has daily sales. I remember going in one day and seeing L.A. Noir on sale for like $30 a couple months after it came out. When I went in to buy the MGS HD collection they had duke nukem forever for 75% off.Frostbite3789 said:Not to mention that stores that aren't GameStop have these thing called 'sales' which frequently include new games.
These days I always check Gamestop FIRST before I buy a new game. I would rather give them the money than a company who would rather take away my right to resale my own property. Even if it's only a $10 savings (the Power Up card makes a $55 game a $50 game).Redweaver said:It's getting to the point where I'm wanting to buy all of my games used just to spite these greedy bastards in the industry.
If the game is USED, it's already been SOLD, and you've already made your PROFIT. Shut your festering gob, you tit.
You can apply your senseless logic to any industry in the world. No one has a guaranteed profit. But can you explain why the gaming industry is among the most lucrative industries in the past 10 years despite used sales market? And how do you explain that console market is more profitable than PC market where you can't buy used games? You can't. So don't try to justify your plain wrong logic. This isn't about profit. Companies have more than enough profit. This is about greed. It's never enough for these assholes. And once the used games market is destroyed you will realize why you were wrong. If publishers and developers want to stop used game sales they don't have to do it at the expense of customers. Let people buy and sell used games among themselves and find a way to stop stores like Gamestop from doing it on a massive scale. Otherwise the whole anti-used game sales will collapse on gaming industry.Ultratwinkie said:The car industry is not the gaming industry. The Gaming industry is highly dependent on the new sales. It has no guarantee of profit at all. My article pointed that out.
Amazing how game companies managed to convince so many people to hate one of the last rights they have left, isn't it?CM156 said:If people are selling their game that soon, it's likely because they didn't like it, or because they finished it and have no desire to replay it. They're exercising their consumer rights by reselling it. Consumer rights are a good thing, my friend.OutrageousEmu said:1. That isn't what the argument is about here. He's saying that Developers need used game sales, I say thats complete bollocks. 2. If that were the extent of it there wouldn't be a problem. zthe problem is people selling their games off even if they aren't old.CM156 said:Now now, my friend, there's no need to get uppity and use naughty words. What about when you have old games that you no longer wish to play? The used game market allows you to sell the game then to put towards a new game.OutrageousEmu said:Horse shit. Any people who won't buy if they can't then resell the game are people who would then lead to at least one more lost sale through used games, making it moot. People who sell old to buy new do not help the developers long term, thats a purely short term thing. Getting rid of preowned will only help them. This isn't an economics, its basic algebra. If you cost them three sales through trading in used games to buy one new, thats not a good thing for them.omicron1 said:Real answer (that they won't just come out and say): "We're trying to expand our profit base to avoid the "make a mega-hit or die" situation we've found ourselves in as publishers; to put it bluntly, we need more money."supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
Sad corollary to this: If people have to pay full price and can't trade in old games for new ones, fewer games will be bought. Any potential gains seen by the publishers will be minor and not enough to stave off disaster.
Correct, but only half. Economics recognises two kinds of degradation: physical - as described by you, and economic - which means that the more potential upgrades are available, the less the product is worth. It also applies to a product being in fashion.Hal10k said:I'd just like to declare a blanket "Ceteris Paribus" on the following passage:supersheep13 said:i don't see the problem with preowned games being sold.
we do it with everything else so why not games?
For most goods, the status of being 'used' denotes a degredation of quality from the original product. A used car will require more maintainance than a new one, making it harder to keep running for as long; used clothes will be more faded and threadbare, making them less comfortable to wear; used books yellow and lose their bindings with age, thus becoming marginally less pleasant to read. All of these decrease the economic utility of the product, thus forcing the distributer to decrease his price if he wants somebody to buy it.
With digital media, however, this is significantly less of an issue. The consumer is primarily concerned with the data on the disk, not the disk itself: so long as the disk plays, it's just as good as a brand new one. There's the chance that the disk won't play due to negligence on the part of the previous owner, but stores like Gamestop typically have a trade in policy that allows substitutions in this scenario. So long as the threshod of "being readable" is passed, a used disk can last just as long as a new one, providing that the owner does not do something mind-boggingly stupid. Thus, the economic utility of a new and used disk are roughly the same.
So we have two products, each with roughly the same value to the consumer, with one offered for a slightly lower price. Naturally, the consumer is going to tend towards purchasing the cheaper good. Hence the hullabaloo.