Ocarina of Time or Majora's Mask... Which was superior?

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King O' Da Bees

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Aug 14, 2009
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OoT I think beats MM in the dungeon aspect, but I overall had a lot more fun with MM. Even in childhood the Kafei story touched my heart, and is one of my favorite parts of that game.
 

TheNumber1Zero

Forgot to Remember
Jul 23, 2009
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majoras mask was great and all,but the time limit made things quite frustrating.I'm gonna have to give this one to ocarina.
 

Zallest

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Sep 25, 2008
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If you extended or got rid of the whole time limit thing for exploring in MM it would have been more fun to me. I was only a youngling when i played it so being timed to go through dungeons was annoying and hard to do because i didn't have the vast intellect i have now.

OT was fun.. it surely was the best of it's time but i don't praise it like a golden gift from the heavens that deserves to be remade because it was so awesome. (kinda like how FF fans treat FF7). It was a good game, lets leave it at that.
 

Guitarmasterx7

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Mar 16, 2009
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I don't know. Im inclined to say OoT but majora had so much more replay value and gameplay mechanics. However the go back 3 days thing is definitely a love hate thing. It's cool that you CAN do it, it's lame that you HAVE TO do it. OoT had a bigger world and better story and felt a lot cooler, MM had this small scale twilight zone mental trip thing going on. The whole desert/plateau area of that game remains the only instance where a videogame has scared the shit out of me. Both of them are amazing games, i cant really decide.
 

WhiteFangofWhoa

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Jan 11, 2008
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Majora's Mask hands down. The only area it really loses out to OoT in is the number of major dungeons (4 versus 8). The 3-day limit is only a constraint if you're stuck on a puzzle in a dungeon, and no matter where you play the Song of Time, it only sets you back a handful of minutes thanks to the Bank and the Song of Gales. Lots of folks say that last two dungeons are complex to the point of frusturation, but personally I would have loved 2-4 more still-harder dungeons, 2-4 more masks and 2-4 more regions in the 4 corners (maybe Gerudo or Shiekah mask for stealth abilities?).
 

saintchristopher

Goes "Ding" When There's Stuff.
Aug 14, 2009
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I guess I really missed out, not playing Majora's Mask. I was just so convinced nothing could top Ocarina of Time that I never played it.

Ocarina was the first game that ever elicited a substantial emotional response from me. I remember always wanting to turn the lights down when I got to the Temple of Time, so I wouldn't have anything pull me out of the immersion I felt. (I mean granted, I was like 10 at the time, but come on.)
 

Arkhangelsk

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Mar 1, 2009
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Ocarina of Time, cause I hate time limits. Also, you just committed two of the greatest forum sins here.

"Thou shalt not make versus threads."
"Thou shalt not make repeated threads."
 

Lowbreed

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Jul 4, 2009
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Ridiculous thread. They were both great games, Majora's Mask was a follow up to Ocarina. They are both equally awesome in their designs.

This is like asking a parent which kid it likes better.
 

Danman1

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Mar 27, 2009
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DarkLordofDevon said:
I believe the 2 form a perfect unity. Whatever one lacks the other provides. OoT provides a dual world system taking place in the future and the past. It makes the game alot larger since each place is done twice. However, Majora's Mask concentrates more on the extra characters, running through their routines every day. A slight tweak on your part can make a lot of difference, and you've got the 'reset the universe' button.
I always count them as 1 game, since they use the same console, same controls, same character and exactly the same graphics style. They are 2 sides of the same coin. Each unique, but belong together.
You are either a very wise sage or high. Either way your right
 

happysock

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Jul 26, 2009
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For me it's ocarina of time that was the first Legend of Zelda game i played both of them are amazing though and were even better for their time
 

Kanlic

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Jul 29, 2009
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Majoras Mask because its story was just better in every aspect

there was an ungrateful princess to save
no arbitrary "collect them all" goal, unless you count the giants, but they at least did something other than glow
there was real emotion in the game, the characters were fleshed out to the point where you actually cared for them, Such as the lead Singer from the indigo-gos and the couple that was going to get married
nothing in that game seemed frivolous, everything seemed to affect the overall story in the game with no stupidities for distractions.

Ocarina just felt bland to me, fun but lacking in any kind of depth that I would appreciate from a game. I never knew why I should care about anyone other than that green haired girl and the Great Deku tree. the gameplay was just retarded easy, even for me as a little kid when I first went through. Looking back I find few things memorable, but it still brought me MM so I cant hate it