sageoftruth said:
One way to truly capitalize on this would be to constantly create scenarios where the bodyguard/escort cannot accomplish something on his own, and must havethe civilian enter the danger zone to do something like search a house for a personal possession or better yet, climb a scaffolding while the escort protects him with fire support and instructions on when to keep moving.
I like this idea, but I think we can push this one step further and make it the Mcguffin more than just a McGuffin.
Maybe instead of having each civvie just be a blank character with severely limited options, they simply have a different skillset. i.e. we already have a doctor role. We can probably expand upon those skills and have say, a hacker who can go through modules, open doors, etc.
brain storm list of skills appropriate for a civvie
computer security: i.e. hacking
town leader: by just being in an area near the other survivors, they can project their voice to give the other survivors temporary boosts in health or speed
driver: operate vehicles (mostly the civilian variety. So no driver jump into a tank)
local maven: while most players might have a map that shows where buildings are, this guy will have a map that shows even more info like where are all the ammo drops, where are all the keys, etc
local security guard: has key cards that allows them to get into one or two areas. The closest thing to a real combatant the civvies will have
now, here's another concept, to make sure that people playing civvies will actually have stuff to do, we can have the civvie team players have the option to jump between civvies in the group. maybe with a ratio of 1 player : 3 civvies.
objectives will also need to be tailor properly. That is, the civvies' objective need to be in conflict with the opposing team interest.