Oculus Claims its Exclusivity Deals Are "Good For The Industry"

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K12

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Dec 28, 2012
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Exclusivity makes us more money and is good for us.
We're part of the industry.

Therefore it's good for the industry.
 

fix-the-spade

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Feb 25, 2008
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ron1n said:
Man I'd almost forgotten the oculus was even still a thing. Been nothing but HTC Vive dominating the marketing.
Has anyone published actual sales figures yet?

I see a lot of noise from camp Valve and camp Facebook, but not many numbers from either of them. It suggests to me that sales have been somewhat below what either of them were expecting and neither feel like bragging about it.

Of the two Occulus seems to be pursuing sales more aggressively of the two, which would follow. Valve often take a laissez faire approach to selling, which really spoiled Steam Machines.
 

Tiamat666

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Dec 4, 2007
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I changed my order from an Oculus device to a Vive at pretty much the last minute. The reasons being that the Vive is turning out to be the more open player in the field, 360 degrees room-scale being a pretty big deal, tight integration with Steam which I am bound to forever anyways, and the gaming muscle of Valve.

There is no question about it. When Half-Life 3 and Portal 3 make their big entrance, they will support room-scale VR and be optimized for the Vive.
 

Pirate Of PC Master race

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Jun 14, 2013
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Ha ha ha. Oh god. I came here for PR BS and this is still too much.

Oh boy. This is fun.
Tiamat666 said:
There is no question about it. When Half-Life 3 and Portal 3 make their big entrance, they will support room-scale VR and be optimized for the Vive.
Doubt that. Portal gave people motion sickness without VR back in the day, and VR will probably make them puke right away.
 

Tiamat666

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Dec 4, 2007
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Pirate Of PC Master race said:
Ha ha ha. Oh god. I came here for PR BS and this is still too much.

Oh boy. This is fun.
Tiamat666 said:
There is no question about it. When Half-Life 3 and Portal 3 make their big entrance, they will support room-scale VR and be optimized for the Vive.
Doubt that. Portal gave people motion sickness without VR back in the day, and VR will probably make them puke right away.
Not necessarily. There is already a Portal inspired VR demo for the Vive, which is very nice. It doesn't feature actual portals, but other interesting puzzles in the same style, and due to the teleportation movement, there is zero motion sickness involved.

Even in games with normal movement, I found that you get used to it after a while. At first my brain was also like "WTF is happening!?" and there was the slightly nauseous feeling. But just after a few days with the Vive I practically stopped having any problems at all.
 

Denamic

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Aug 19, 2009
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Bribing people into locking their product to only working on your hardware is 'good for the industry'? Sure.