Offer a new twist on an overused concept.

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Patathatapon

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Jul 30, 2011
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Mikejames said:
King Billi said:
The only thing I can offer is merely a small change to a rather popular trend currently... Assassins!
I like that. Let us expand on it.
How about... playing an assassin who only assassinates other assassins, while they're trying to assassinate?

You save the target without them ever knowing that their life was in danger.
Mid-Plot-Twist, you and your loved ones become the new target.
I actually thought of something like that before this, although the main story concept would be changed.

You're a time traveler and your boss is getting you to assassinate assassins who go back in time to kill people to change the future. One of the targets of the other assassins I thought could be Hitler, mostly because most people would say "What the fuck?!? Isn't that a good thing?!?"

Still working on a plot twist, but I don't usually think about it that much considering the closest thing to real I could make that is a book. I'm only a spare time writer, and as much as game design interests me, I can't do it. I have expanded on the concept, but haven't bothered with anything concrete. If any game designer (for some reason) likes the idea, feel free to take it, I couldn't care less.
 

AmrasCalmacil

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Jul 19, 2008
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knight steel said:
A game like Rape lay but with the genders reversed.
Why? So i can point the double standard when western countries happily sell it without blinking an eye!
Either this is a masterful troll.

Or you're a moron.
 

Adept Mechanicus

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Oct 14, 2012
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themilo504 said:
A game In which humans invade a alien planet.
Warhammer 40k: Fire Warrior. Except that game was completely mediocre. What few unique features it had only made the game worse. Also, why are the Tau weapons weaker than a bolter? That defeats the entire point of the Tau! Also, I suppose Halo counts, sort of.

Also, adding to the list: a James Bond game where you play as M. You have to micromanage all of MI6, including field agents, Q-branch, liase with other agencies, etc. I'm imagining it to be similar to XCOM's base management sections.
 

PoolCleaningRobot

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Mar 18, 2012
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SuperSamio64 said:
A sandbox game of sorts, where instead of being able to do what you please, you're simply a ghost kind of. So you just travel the land/city/whatever observing stuff. It could also be done to a lesser extent where you can affect the environment but it doesn't affect you, essentially behaving like a poltergeist.

Reminds me of Geist for the game cube where you were a ghost (kinda) and had to scare people to possess them. So much lost potential in the game. At least they had a part where you got to peep in the women's shower
 

SuperSamio64

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Nov 4, 2010
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PoolCleaningRobot said:
SuperSamio64 said:
A sandbox game of sorts, where instead of being able to do what you please, you're simply a ghost kind of. So you just travel the land/city/whatever observing stuff. It could also be done to a lesser extent where you can affect the environment but it doesn't affect you, essentially behaving like a poltergeist.

Reminds me of Geist for the game cube where you were a ghost (kinda) and had to scare people to possess them. So much lost potential in the game. At least they had a part where you got to peep in the women's shower
Oh. Well that's disappointing to say the least, it could easily make a great game.
 

Random Argument Man

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May 21, 2008
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Zombies deserve to go in history. It's always modern USA or Britain that gets the zombies. Why not go to ancient greek or the renaissance?

That, and a Dante's inferno that wasn't a God of war clone. Instead of fighting, you need to survive in hell. It would make more sense since it would make Dante's journey to get his love have more impact instead of killing everything that moves.
 

BaronUberstein

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Jul 14, 2011
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Karoshi said:
Chest-high walls are made of rubber and each time you try to take cover you bounce off them. Bonus points if you bounce right into the enemy hordes.

The main bad guy is actually alright and after one-third of the game you team up with him to take down your original employers.
Turn it into a game where you're a pinball in a pinball machine, and you've come to life. You want to fall into the hole to get back to your pinball family, but the NPC human player wants to keep playing Pinball!

That or make it multiplayer so you have pinball players and balls both being played by humans.
 

kanyewhite

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Sep 2, 2012
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Karoshi said:
Chest-high walls are made of rubber and each time you try to take cover you bounce off them. Bonus points if you bounce right into the enemy hordes.

The main bad guy is actually alright and after one-third of the game you team up with him to take down your original employers.
That second part pretty much describes the plot of that horrid game Haze. It could have worked, but the writing would have to be great and the marketing couldn't let anything slip.
 

DeltaEdge

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May 21, 2010
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Alright, how about a spin on the traditional JRPG-style Hero saves the world from destruction from an evil world destroying villain story?

In this version, you are the villain, trying to destroy the world, but here's the twist. You are not evil, in fact, humans have advanced to the point that they are at a crossroads, and if humans are left to live, they will continue down a path that eventually leads to the their extinction, and in the creator's remaking of the world, their souls, as well as everything they have ever accomplished will be gone completely, but with divine intervention, when the world is eventually destroyed and remade, their souls will continue to live on in the new world.

And since the world exists primarily for the creator's entertainment, rather than simply destroying the current set of human souls, or rebuilding with their souls in tact, he has entrusted the task to you, someone of no real worldly importance, to choose whether to let humanity continue down a road that will most likely lead to the destruction of their minds and bodies with only a slim chance of salvation for a few thousand or so more years, or doom the world to an early destruction in which their souls will be recycled into the new world.

So basically, save the people by destroying them via an early demise, or let people live freely, and likely destroy themselves, thus ending their existence entirely and destroying their souls, which have the potential to live for ever provided that their souls are recycled.

It would still work in a somewhat typical JRPG style though, with leveling up, gaining new equipment and like-minded party members in favor in soul preservation through being recycled, and fighting those who oppose the destruction, and wish to live out their lives even if it means being completely erased in body and in spirit.

Of course, the creator will let everyone know that the world is at a crossroads, withholding from them that the world has been destroyed and rebuilt in-numerous times already, and that based in the pattern, statistics indicate that there is less than a 1% chance of a world that continues on will not destroy themselves and lose their souls in the rebuild, because those statistics would influence their way of thinking towards an early demise, and that would be quite boring for the creator for everyone to make that choice. But he will give you, the main character, a strong sense of bias towards preemptively destroying the world without outright revealing the statistics to you either, that way there is much more personal dilemma and controversy, and therefore entertainment for the creator.

And just to be clear, you can also choose to let the world live, and there would be a 1/100 chance of the world surviving, that is completely random, and cannot be influenced by choices you make in any way.
 

Vausch

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Dec 7, 2009
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Boos possess Mario, causing him to overthrow the Mushroom Kingdom and start causing all the citizens, including Koopas, to become possessed as well. Luigi and Bowser must band together to stop this oncoming threat.

Whole game is a spectacle fighter, the power-ups are more dramatic in effect, possibly an ending system based on how many Koopas and Toads are saved.
 

Loonyyy

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Jul 10, 2009
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Zombie game. Enemies in the vein of Resident Evil:

But:
-The enemies only seem to be zombies, because you're mad.
-You're actually hurting people, not undead freaks.

Cue realisation that "MAN IS THE REAL MONSTER" DUN DUN DDDUUUUUNNN.
 

Sable Gear

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Mar 26, 2009
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Had this idea just a few minutes ago. Sort of a reverse Saving Private Ryan, you play as a soldier stranded behind enemy lines (I like the WWI setting for this idea) trying to get back to friendly territory. But rather than becoming an unstoppable one-man-army, it's more of a free-running/stealth/survival system.

Just imagine, parkouring your way through the ruins of a French town, trying to hide from enemy troops. You find an abandoned rifle but you can't risk firing it, the sound will give you away. Your best option is to try and find a radio or a road and pray you don't caught caught up at a check point or found. Bonus points for the main character being Canadian or German for a change of pace.
 

knight steel

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Jul 6, 2009
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AmrasCalmacil said:
knight steel said:
A game like Rape lay but with the genders reversed.
Why? So i can point the double standard when western countries happily sell it without blinking an eye!
Either this is a masterful troll.

Or you're a moron.
T_T

Don't know if I should report to the mods or let it slide.........I'll let it slide ^_^
 

MrHide-Patten

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Jun 10, 2009
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Mikejames said:
King Billi said:
The only thing I can offer is merely a small change to a rather popular trend currently... Assassins!
I like that. Let us expand on it.
How about... playing an assassin who only assassinates other assassins, while they're trying to assassinate?

You save the target without them ever knowing that their life was in danger.
Mid-Plot-Twist, you and your loved ones become the new target.
A bigger twist that your lover is an assassin that you have to assassinate.
 

Gormech

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May 10, 2012
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A first person mmorpg representation of The Thing where every day you log in, there is a 1-5% chance of you being an infected while everyone else scavenges for supplies and builds their homes in the open landscape. People who survive over periods of time in game get skills to do stuff like car repairs or make new types of defenses.

Basically MMORPG focusing on the Roleplaying part.
 

Pescetarian

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Jul 6, 2010
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A game where you rampage around a huge New York city clone building up your criminal empire, but the New York city clone soon becomes the target of an alien invasion, and you must draw upon your amassed forces and underlings in an FPS/RTS sort of thing to protect the city that's given you everything.

Best thing I could think of off the top of my head.
 

Cheeco88

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Aug 13, 2009
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My twist on Pokemon: Allow the player to smack the other trainer every time they use a health potion three times on the same Pokemon, desperately attempting to keep their favorite alive.
 

AgentLampshade

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Nov 9, 2009
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Aliens have invaded Earth!

You are the aliens. What follows is a FPS using all four alien arms to your advantage, as well as all the other alien technology and biology. Enjoy wreaking havoc on Earth quad-wielding laser cannons, leaping buildings and harvesting human organs.
 

DelphiSantano

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Feb 11, 2009
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Lunar Templar said:
Assassin Xaero said:
I'd like to see an MMORPG that didn't have that colorful/cartoony look to it and involved guns.
I could point to a couple that aren't cartoony but as for both? only one comes to mind, but its in closed beta atm

how about an RPG with out an over arcing goal at all other then 'wander around'

yeah it'd be like TES but it'd have good combat and faffing about on quest's has consequences (some one want a cave full of cults removed? screw around long enough the town will be over run with demons) and when I say no over arcing goal, I don't mean 'something happens part way and now you have to save the world' , none of that, just you custom character (both looks and skills) and the desire to go 'that way' cause you haven't been there.

The Matrix Online did both. Shame it was shut down really, I quite enjoyed it.
 

Brainwreck

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Dec 2, 2012
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A game where your job is to interrupt and ruin any kind of cutscenes or plot or anything of the sort by killing everybody.